3ds Max :: Adding Thickness To Spline To Render Force
Mar 8, 2011
I basically projected honeycomb pattern on to the skin of the addition on the existing building from CAD, then god ALOT of splines.It was very laggy and slow, but I got both the splines and the skin imported in max.
I was trying to render it, but it kept giving me an error message. I can't even do preview of this thing because as soon as i check the 'view in the viewport' checkbox, it gives me the exact same message and closes max.I have to render this with some thickness... AND bunch of other stuff together within the same render.The file size is 17mb, and it has one layer for the skin another layer for the entire splines.
I had to download a file from school and then animate the object we were given. I saved the file to my folders and did the animation and saved it again. When I go to render, I get "unexpected error" and the program force closes. The error report says it is "Unhandled Exception". I just did another assignment last week, and it worked fine. I've changed nothing in the program. The only real difference this time is the presence of a light source and a camera, both of which I've used in the past with no problem.
It has been a couple months since I've worked in the program, and I'm hoping it is an easy fix, just something I've forgotten to change.
I have a few splines where I have set a radial thickness, to render them as pipes.
I scaled them, and now the thickness values are no longer correct for any scaled line. Lofting or sweeping a circle shape along them makes no difference, as if the lines themself bear the scaling information.
If I create a new line, everything is ok. Is there a way to reset a line?
I have a question regarding adding a force constraint in the Inventor frame analysis environment. When I add the fixed constraint to the beam the orientation indicator is incorrect - the square indicator being not parallel to the base of the beam. I would like to know why this is and as I am relatively new to frame analysis if I am doing something wrong. I have attached a screen shot of the placement of the constraint on the beam.
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
I'm making a graphic work (it's for my kid's yearbook), and I'm struggling to achieve an effect.
Here's the deal:
The attached file is an image in which I try to represent the text and graphics as if they were painted in a wood plank. I'm pleased with the effect on the surface of the plank, but I wanted to give the plank some thickness, to make it seem more like a 3d plank. That thickness effect is what has been tormenting me.
I have drawn an existing building thats needs a renovation. In the project i need to add 100mm insulation to the external side of the outer walls. Are there any way that i can add theese 100mm to my existing walls but only show the new 100mm in new construction ?
ok, I need some help. When I make a sig it just looks like I went off to google and slaped a render(picture of something) onto my sig (which I don't, I use planetrenders but thats beside the point). I want to know how I can make the image I want on my sig to blend in more....
I'm trying to create an external involute spline (ANSI B92.2M) Fillet Root Side Fit 26.9mm x 1 mm x 26 teeth x 38 mm long using the spline generator with Inventor 2012. I created a test shaft"M-182-AMA.ipt" that is Ø26.9 mm x 38 mm long with 1 mm radius on each end of shaft.
I use the following steps:
1. After creating component "M-182-AMA.ipt" I select Design tab>>Power Transmission>>Involute Spline. 2. A window appears that has the caption "Involute Splines Connection Generator".In the Dimensions section I choose "Splines Type: ANSI B92.2M - 37.5 deg, Fillet Root, Side Fit, 26 x 1.00 x 38 x 5H/5h" and change the Length to 38 mm. 3. In the Shaft Groove section I use Create new, and I push the Reference 1 button that turns blue, I then select the od feature from the model and I get an error(see attached pic "error1.jpg).
I changed the 26.9mm od to be 27mm and it still gave me the error.
Work Station : Dell Precision R5400 OS: Windows 7 Business 64 Version 6.1.7601 Service Pack 1 Build 7601 Processor Intel(R) Xeon(R) CPU E5405 @ 2.00GHz, 1995 Mhz, 4 Core(s), 4 Logical Processor(s) BIOS Version/Date Dell Inc. A10, 4/30/2012 Graphics Display Card: ATI FirePro V4800 (FireGL V) 1.00 GB Adapter RAM Computer Memory: 8 GB ECC RAM
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
I Have to force quit Photoshop CS5 in order to get it to quit at all? Then it takes quit azwhile to quit after which a user report comes up to be sent in to Adobe.
I have tried opening it resetting the prefs file, to no avail.
I work with full screen mode, and the only place I see the file name is in the history palette and it's usually cut off. anything I can do without having to go to standard screen mode.
I use lightroom to order and do small edits to photos. Alot of the time I will batch a set of photos through a couple actions (photoshop) before I start with lightroom.My problem arises when I (more often than not my colleuge) will start working with the wrong source pictures (either scaled down size or not batched yet). So i've got a collection with all the wrong sized photos as source. So my question is if i replace the picture withe the proper resolution files which are named the same is there a way i can force lighroom to "relink" with the high res versions? I tried deleting the source files with the hope that lightroom would ask me to relink them but it didn't.
I've got this huge project - a printed catalog - that involves hundreds of product photos, of which the originals are scattered all over the place in different directories, etc. Nobody knows where a photo might be hiding. However, luckily, this is an update of an earlier catalog of the same type, so most of the photos are already there. Unfortunately, many of them need to be "photoshopped" in some way, adding pigtail connectors in place of terminal blocks etc., which is fine.
But, when I try to use the edit bitmap function in DRAW, the photo always opens in a new copy of PhotoPaint, forcing me to then save it separately, adding a name instead of "Bitmap in..." which would be all the 100 or so photos that I will have to work on. I don't have any need to have the bitmap saved separately except that I need to have the various photos that I'm disecting in the same copy of PhotoPaint, so that means I have to jump though all these hoops.
Q: Is there a way to force the Edit Bitmap to open everything in the same copy of PhotoPaint? So that I can simply cut and paste pieces, etc.
Corel A.RM. has been popping up and forcing Corel to close. This has been happening at leas once or twice a day. I'm using X6 on WindowsXP. what A.R.M. is and possible reasons why this is happening?
Methods of which I chose acToolbarDockFloating all nice but because floating hasn’t been saved in a workspace (yet) means that the toolbar is placed in the top left corner. To cut a series of tests and playing round with lisp and scripts and the likes I'm after a way of simply forcing the new toolbar in the dead centre of the screen using VBA.
I have googeld and the likes but cant find anything that resembles like
ObjToolbr.Dock acToolbarDockFloating 200, 200
(Presuming the location of the toolbar I want to force is 200 by 200)
Our company is using 2012Lt and has a couple (3) regular templates we use. The problem is I have to keep going back to the templates and clean them out (txt styles, layers, etc) and what I suspect is happening is that someone starts a new dwg does some work and the auto save kicks in before they "save as".
Question, is there a way to force someone to "Save As' immediately after they start a new dwg?
How does one programmatically set the command line to have keyboard focus?
I'm programmatically setting an active/focused PaletteSet's visibility to false.
_paletteSet.Visible = false;
I would like to follow this line with code that sets the command line to receive focus.
The PaletteSet for other reasons has KeepFocus = true.
I've tried various Win32 APIs (SwitchToThisWindow, SetForegroundWindow, SetActiveWindow) to no avail. I also tried SendCommand() and SendStringToExecute(activate=true,..) , etc.
I imagine there's a way to do this with the native APIs.
I have a bunch of drawings for which I have to reload the linetypes (they have to be redefined, for example pneumatic line has a new definition but the drawing has an older one). Is there a way other than rename the old linetypes, then load the newer version, then iterate through all objects and change the linetype to the newer version?