3ds Max Modeling :: Render Splines As Pipes - Setting Radial Thickness
Mar 28, 2012
I have a few splines where I have set a radial thickness, to render them as pipes.
I scaled them, and now the thickness values are no longer correct for any scaled line. Lofting or sweeping a circle shape along them makes no difference, as if the lines themself bear the scaling information.
If I create a new line, everything is ok. Is there a way to reset a line?
I have 3 scientific waveforms, made into splines , from X,Y and Z data. Basically 3 long wiggly lines.
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.
I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.
I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.
I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
is there any way to convert a bunch of splines into a poly? Its going to be a city, the shape is given. I need it as a poly, now its just a bunch of splines.
I basically projected honeycomb pattern on to the skin of the addition on the existing building from CAD, then god ALOT of splines.It was very laggy and slow, but I got both the splines and the skin imported in max.
I was trying to render it, but it kept giving me an error message. I can't even do preview of this thing because as soon as i check the 'view in the viewport' checkbox, it gives me the exact same message and closes max.I have to render this with some thickness... AND bunch of other stuff together within the same render.The file size is 17mb, and it has one layer for the skin another layer for the entire splines.
Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters- the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.
Win7 Pro 64bit I7 3680 6 core 12MB cache w Corsair H80 liquid cooling ASUS P9X79 32 GB DDR3 NVidia Quadro 5000 3TB WD
I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...
When joining 2 pipes (cylinders)how do you get a radius/fillet where the 2 pipes intersect? How can you control the radius size? Attached is a 2010 version and 2013 version MAX file
When joining 2 pipes (cylinders) how do you get a radius/fillet where the 2 pipes intersect? How can you control the radius size? Attached is a 2010 version and 2013 version MAX file. piperadius.zip
After creating doors and windows it seems the frame doesn't have any thickness. This way the wall is visible through the frame/casing of it. Is there a way to increase the thickness of the frames?
I am converting over from Softimage (which I love, but is Windows only) to Maya for OSX. Is there an equivalent in Maya to the new thickness tool available in Softimage 2012 SAP? For instance, if one creates a sphere polygonal object in Maya and slices it, is there a way to give the shell a thickness (like creating a bowl) other than just extruding?
I need to form a line/lines with thickness on the surface of a sphere as seen on the attached image. I also want to apply transforms to the line while keeping it stay on the surface. How can I do that?
If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?
I would like to design the table from the image. I am having some problems giving thickness to the snail shell. I extruded it (wasn't that pleased with the result but... it was better than nothing) and tried to smooth it. The result was a horror because there were to many edges and maya took them as a height difference.
My question is: 1. How can i make the thickness better, without all the holes? (can i create edges between vertices) 2. How can i smooth the poly without making it look like a shell covered inside with spikes.
I dont have it in my custom shapes and was wondering if i would be able to download it from some where.... anybody know where? need the radial blur like in this background.
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle"); newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory partDoc.ActiveRenderStyle = newRenderStyle;
I downloaded some 3ds models, but I have problem with some of them. Well, I see all objects in the project but when I render, the render box is totally black.
I'm having trouble with getting my polygons to be the same sizes. My units are set to inches but for some reason when I build a cylinder it is way larger than the scale of a cube, even though the x,y,z inputs are identical.
The cube's measurements are: x 10 y 108 z 10, as are the cylinder. As you can see the cylinder is much larger.
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Best practices for setting up systems in a lab environment. We have a lab enviroment of about 200 systems that access AutoCad, Inventor, Mechanical and others.
We need to have a customized interface come up when Autocad is opened by students.I have read that you can do this with profiles and workspaces and also with loading a acad.lsp file.
In the past we have just copied the Windows admin profile used to customize AutoCad to the default profile. In AutoCad 2013 that does not seem to grab everything. It doesn't seem to be the best way to do what we need.
We will also be moving to Windows 7 soon which will also cause an issue.I want to find the best way to do this with out having to deal with the Windows profile.