3ds Max Modeling :: Downloaded Models - Render Box Totally Black
Mar 9, 2011
I downloaded some 3ds models, but I have problem with some of them. Well, I see all objects in the project but when I render, the render box is totally black.
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Apr 30, 2013
I just installed Photoshop through Creative Cloud and my Liquify filter screen is totally black and doesn't show the image. You would think the default setting would be to show the image or layer,
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Sep 14, 2013
I was importing a model with 3 materials / textures. And the imported model's fully textured with lighter color textures than the original ones.
And the problem started when I exported the model as .DAE and import it in to Unity, the texture slot (or material slots, I don't know how to call it) was 1 instead of 3 with the original model
And this is the original one Were the animated model's texture maps I imported get merged into 1?
Also, I added an independence sword model, is it's texture map get merge into to big 1 above?
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Jul 13, 2012
I often create animations for technology companies, and they give me models that were created in programs like alias, rhino, AutoCAD, or solid works. They export for me in IGES, or STEP, and the models, while amazingly intricate, are too much for Maya on my 24GB RAM 12-core machine to take. They take upwards of 20 minutes just to open.
I want to convert these to ploys and generally make them easier to work with. What are my options for making these manageable, and still look good when they render. The flat edges and services are fairly easy to convert, it's the rounded bevels that don't look so good if I convert everything to Polys all at once. And there are usually hundreds of curved surfaces to convert, so doing them one at a time is far too cumbersome to be effective.
Also, how would I go about taking surfaces for objects in joining them together to create a complete object made of Polys? For example, a small part may be made of 35 difference parametric surfaces in solid works, and exports as that in IGES, so when I imported into Maya, it really should be just one object made of Polys.
need to convert parametric cad objects to poly to make them manageable and to make renders faster.
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Nov 9, 2012
i've modeled a character or two from scratch in max. (nothing spectacular) I also used a character pack a few years ago. I was wanting some info on the best way to model a new character. I would like opinions on zbrush, poser, etc. Something that is very compatible with max.
What is the process that you take when creating a character. Don't feel the neeed to write a book I get the basics. Been out of the game for a while, but very glad to be back. Been playing around with fumefx, houdinni ocean, and ivy lately.
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Oct 4, 2003
I have noticed my levels box is all black, no curve lines visable. I have tried my own CD jpegs as well as the sample art included in 7.0.
What has happened? Is there anyway to correct the problem? The imput levels are the standard 0, 1.00, & 255. But no lines, just total blackness. Any ideas?
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May 9, 2012
I was doing a machina at autocad 12 and when i was in rendering options I must have do something wrong, and now, when I try to render anything, the render goes on black and white. This machine is black, silver and transparent (plastic, metal and glass) and the metal goes on grey, the plastic (wich is black) goes on white and the glass disappears.
I tried to open another windows, make boxes with black plastic and another with glass, and the black turns on grey or white..
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Oct 6, 2011
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
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Mar 28, 2012
I have a few splines where I have set a radial thickness, to render them as pipes.
I scaled them, and now the thickness values are no longer correct for any scaled line. Lofting or sweeping a circle shape along them makes no difference, as if the lines themself bear the scaling information.
If I create a new line, everything is ok. Is there a way to reset a line?
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Aug 30, 2011
I am rendering an interior animation of a church for a client and after rendering a few frames with backburner on my offices network, I noticed that a lot of the frames have black faces that appear on the walls, then disappear in other frames. In particular the central column in the first attached image, the second image is how it should look. I've created both photon maps for GI and Final gather maps for most of the animation.
I'm running 3DS Max Design 2011
on a Dell Precision T5500
Intel Xeon CPU E5520 @2.27 GHz
2.26 GHz, 12 G Ram
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May 12, 2013
I have made a scene in 3ds max design 2013, using all default materials of autodesk and I am rendering using mental ray. the final image rendered in a very good quality has lot of black patches.
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Sep 11, 2012
why when i use the little window in the exposure control to render a preview so i can adjust the exposure. but does not matter what i do, it just stays black. i am not doing anything different than before so i am assuming a toggle switched on me and now nothing. it renders just fine, preview is just broken or disabled.
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Dec 25, 2011
As I import an OBJ into max (using 2012, but it was the same for previous versions too) I edit the objects and as I delete some edges to refine it, it looks as if I break the object/polygon flow. Black smears appear near edges, none of the polys are black so I don't think it's a normals problem.
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Nov 7, 2013
I would like to make some recessed groves in the black piece seen in the image. I want the two thin strips of faces to be recessed slightly into the shape.
I have tried scaling and several other techniques, but nothing is getting a uniform reduced shape throughout the U-Shape to create the recess.
• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro
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Dec 14, 2011
I don't know what is going on but it is getting on my nerves. I created an OBJ file for my Glock model that I'm working on and re-imported it into 3ds Max to remove any five sided polygons. 3ds Max fixes them automatically this way. This fixed model won't export as an editable mesh, it gets stuck on "preparing polymesh for poly export" and I have to ctrl/alt/del to shut the program down. After some research, a few boards say to change the mesh to a poly. Tried that and I have random black polygons appear and I don't know what to do to fix it. I've attached both the file and an image to this post. The glock on the left is my original model and the one on the right is the OBJ I imported to have four sided polys throughout.
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Aug 29, 2013
I'm using PSE8. I was using Filter>Render>Clouds and it was working for me. I must have done something because the clouds that are rendered are black & white not Blue and white. My photo is of course a color image. How I can correct this or what I need to do to get back to the default setting that will render blue & white instead of black and white?
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Nov 16, 2013
Open image in ACR make a few adjustments then open in photoshop as a smart object. Copy the background layer and change it to soft light adjust opacity to 20% save the image and then try to add a levels layer. After adjusting the levels photoshop quits. Also cropped the image after copying the background layer. This seems to be a new problem. I think there has been an update to photoshop since I last used it. Windows 7, 32 bit, 3gb memory, 4 processor cpu.
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Jan 3, 2013
I currently have both PS CS4 and CS5 installed on my Windows Vista PC.I would like to totally remove CS5, and replace it with CS6.I understand that Adobe has a "tool" to entirely uninstall CS5.Where can I download this "tool", and are there any other issues that I should be aware of?
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Nov 19, 2013
I have been using Photoshop 7 for years on my Vista home premium laptop, with no problems. Now suddenly, today it has started crashing on startup and, worse, locking windows when it does so. I get a windows has stopped working error. I restart and if I try again with PS7 I get a similar result but now windows locks up totally and I have to push the power button to get out of it.
I have already tried uninstalling PS and reinstalling, but I get exactly the same effect.
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Sep 7, 2008
When I use any marking tool (Pencil, eraser, everything except pen, text, and gradient) the results are totally clear. YES, my opacity is on 100 percent. My color is black. But nothing seems to happen to my work when I try to scribble with the brush over it. The eraser doesn't erase. Et cetera.
Photoshop seems to think it does, though. I can 'undo' any completely invisible marks I have made.
I've reset photoshop to factory settings, and it's still doing this.
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Mar 23, 2012
How do I create a new palette of swatches? I know how to add a swatch color, but how do I create an entirely new "partition" of my own swatches?
For instance, look at this picture here:
See the "ANPA colors" "DIC Color Guide" etc?
How do I create a new preset where I can enter my swatches into so that it doesn't get crowded?
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Dec 12, 2012
I've recently tried using the Photoshop HDR feature. I have selected three different exposures in Lightroom and chose to merge them as an HDR image. All went well until the preview. I've found some settings that work really well. I've decided to go for the 16-bit path, not using Lightroom's 32-bit image capability, and let Photoshop do the tone mapping for now.
Here's what my preview image and the entire tool window looks like: [URL]
And this is the result one step later. It's totally over-saturated and has other merge errors. It basically doesn't even look similar to the preview. What's the preview good for if it doesn't show what I'll get? How should I decide what setting works good if I can't see it? [URL]
This is Photoshop CS6 x64 on Windows 7 SP1. The source images are 16-bit TIFFs as they were exported by Lightroom.
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Sep 8, 2008
PS CS2. 4 GB Ram 500 GB HD, Win Vista Home Premium.
When I create a duplicate or other layer and try to clear portions of the layer, using a mask: I do not get a clear removal. There is an outline of maybe 1 to 3% that will not clear no matter how many times I go over it. I am using 100% Opacity and 100% flow.
seems to have started by itself. But who knows?? I have been on the road for the past 4 months and recently arrived back home and started to work on my photos. Computer had been shut off while away.
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Apr 20, 2011
Tried to animate in new maya? If I make a simplest animation like 24 frames long, where is a skeleton with 1 root and 3 more bones...so:
1-st frame - starting pose
24-th frame - starting pose
and then somewhere at frame 12 change position of 3 bones and set a keyframe
Starting pose goes mess... I've checked this behaviour under Mac OS and Windows XP. it is the same broken. is it a new feature which I simply don't know how to control?
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May 9, 2011
I've attached before and after images. The "after" image was created using Layer > Transparency > Add Alpha Channel, and the using the Magic Wand to select the areas for deletion.
When I place the image on a webpage, it is completely transparent!
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Oct 13, 2011
I am running Civil 3D 2010. I have hatch a bunch of areas with the gravel pattern hatch. However, they are at different scales. When I try to change the scale I get a totally different hatch pattern. I have attached a screen shot showing my problem. Hatch picture.pdf
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Feb 5, 2014
Here is a strange problem since this morning. The text wrapping window is totally empty! I don't have any setting options anymore.
Yesterday, everything was OK but not today. I don't understand why and I don't know what to dot. I restarted InDesign and the computer but nothing changed. The other setting windows are OK.
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Jul 15, 2013
I need step-by-step instructions to get a 'professional' white background on a jewelry photo.
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Feb 24, 2014
How do I totally delete mobile albums from the organizer? Having the "in Revel library" tag on all my photos creates extra clutter. It would also be nice to be able to totally disable the Revel agent without having to rename the executable.
More background is that I have an very large library (over 25,000 files) and Revel was not able to successfully synchronize it. Also, the agent created a directory in my catalog file structure that contained copies of original files, therefore using additional disk space.
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Jan 19, 2014
I'm using 1920*1080 jpg images (frame captured from video) (but it seems i can have the same problem when i use bigger photos)
I'm editing them on a mac laptop (MPB), with a 1440*900 screen, in fullscreen mode, but with the editing column on the right side. So while i edit them, my images are about 1000pixels wide or a bit more. (It's fine for me since it's for being viewed on computers)
I apply a light grain but then i can't really see it in Library module or when i export the jpg... It appears that the Grain is actually rendered much more present in Develop Mode than in Library module. (When i zoom on the image to 100% then it's the same, but i don't want to edit my pictures in 100%...)
See crop of the images here, Develop Module on top, Library module bellow:
[URL]
This bug is really annoying because all my NR/Grain fine ajusts on my pictures are wrong when i then export my pictures. So for now, the only workarounds are either to take 'screenshots' of my pictures while i'm in Develop Module using cmd-shift-4!! (This is what i'm doing at the moment, but then i would also have like to have them in bigger resolution) or i would have to switch continually to Library module while editing my photos....
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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