3ds Max Modeling :: Best Program To Make 3D Character Models To Import

Nov 9, 2012

i've modeled a character or two from scratch in max. (nothing spectacular) I also used a character pack a few years ago. I was wanting some info on the best way to model a new character. I would like opinions on zbrush, poser, etc. Something that is very compatible with max.

What is the process that you take when creating a character. Don't feel the neeed to write a book I get the basics. Been out of the game for a while, but very glad to be back. Been playing around with fumefx, houdinni ocean, and ivy lately.

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Maya Modeling :: How To Make A Symmetrical Texture Map For Character

May 9, 2012

I am currently trying to make a symmetrical texture map for my character.

For example, I want the arms of a character to share the same texture pattern.

But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.

If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?

Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Character Modeling With Only 700 Poly?

May 20, 2011

can make a design with as few polygons.

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3ds Max Modeling :: Exporting Models With Multiple Textures?

Sep 14, 2013

I was importing a model with 3 materials / textures. And the imported model's fully textured with lighter color textures than the original ones.
 
And the problem started when I exported the model as .DAE and import it in to Unity, the texture slot (or material slots, I don't know how to call it) was 1 instead of 3 with the original model
 
And this is the original one Were the animated model's texture maps I imported get merged into 1?

Also, I added an independence sword model, is it's texture map get merge into to big 1 above?  

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3ds Max Modeling :: Downloaded Models - Render Box Totally Black

Mar 9, 2011

I downloaded some 3ds models, but I have problem with some of them. Well, I see all objects in the project but when I render, the render box is totally black.

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Maya Modeling :: How To Convert Parametric Models Created In CAD

Jul 13, 2012

I often create animations for technology companies, and they give me models that were created in programs like alias, rhino, AutoCAD, or solid works. They export for me in IGES, or STEP, and the models, while amazingly intricate, are too much for Maya on my 24GB RAM 12-core machine to take. They take upwards of 20 minutes just to open.

I want to convert these to ploys and generally make them easier to work with. What are my options for making these manageable, and still look good when they render. The flat edges and services are fairly easy to convert, it's the rounded bevels that don't look so good if I convert everything to Polys all at once. And there are usually hundreds of curved surfaces to convert, so doing them one at a time is far too cumbersome to be effective.

Also, how would I go about taking surfaces for objects in joining them together to create a complete object made of Polys? For example, a small part may be made of 35 difference parametric surfaces in solid works, and exports as that in IGES, so when I imported into Maya, it really should be just one object made of Polys.

need to convert parametric cad objects to poly to make them manageable and to make renders faster.

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3ds Max :: Textured Character - Symmetry Modeling?

Jan 26, 2013

I have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.

In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?

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Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

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Mudbox :: Best Way To Start Modeling A Character In Maya

Jun 8, 2011

What is the best way to start modeling a character (with image reference), in Maya or in Mudbox ?

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Maya Modeling :: How To Bind Skeleton Of Character To Skin

Jun 29, 2013

I'm just trying to learn the very basics of making a simple character. When I paint on any polygon shape, the same paint stroke is painted on all the polygon shapes of my character. What i've noticed though is if I separate the polygon meshes I can paint on them separately, but then that makes it impossible for me to bind the skeleton of the character to the skin.

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3ds Max :: How To Import Catia V5 Models

Jun 29, 2011

actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";

1.all the assembly will come in such a part (this is normal i think)
2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).

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3ds Max :: Direct Import Of Pro-E Models

Apr 26, 2011

We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...

I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!

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Photoshop :: Import Options For 3D Models

Aug 17, 2012

Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.

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Maya :: How To Import Models To AR Project

Oct 24, 2011

Suitable software to import maya models to an AR project??

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AutoDesk Smoke :: Import 3D Models Into Mac 2012 SP2

Jul 16, 2012

I'm looking to import a model with materials. Is 3DS the only file format that will carry this along? That would suck for me cause my animator does not use Autodesk software. I have an obj with the material jpegs but can't seem to find find the proper wrap mode that makes it all come together. Maybe FBX is a better option.

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3ds Max Modeling :: Castle Tower Modeling - Make Stone Facets Go Sideways

Dec 22, 2012

How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?

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3ds Max Modeling :: How To Make Chair Part Nurbs Or Poly Modeling

Oct 7, 2011

How can i make this chair part nurbs or poly modeling?

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Photoshop :: Can Make Custom Clothing For 3D Models

Jul 19, 2012

it is possible to custom clothing for 3D Daz models using Adobe Photoshop CS5 Extended? I can find tutors on painting models but nothing on making the custom clothing itself, not a texture for other clothing but making my own clothing for DAZ Kids4. I have been using Hexagon to work with clothing but was looking for a photoshop alternative method.

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Photoshop :: How To Make 3d Character Out Of Photograph?

Sep 18, 2005

i havent found a tutorial to do this i need a body of a real person morphed into a 3d character.
can any one help me out with this?

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Oct 29, 2011

I'm trying to make a ghost character for a client, but I'm having issues with the material.

I'm pretty much going for something like a "casper" effect.

It's a pretty simple set up, I've using a Blinn material w/ a falloff on both the opacity map and self-illumination map so the outer edges glow yet it fades towards the camera. I've also got a displacement map for the characters subtle detail.

The only problem I'm having is the area's (such as the ears or arms) the mesh is exposed through the model's transparency. I need to figure out a way to hide this... is there anyway I can fix this?

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Aug 15, 2013

I want to make a person in a picture look 3d. By 3d, I dont mean the anaglyph 3d. I mean that the person looks like someone from a game or animated movie. I know that it should be done by adding the right shadows but dont know where to start.

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AutoCAD Inventor :: Developing Casting Models Into Machining Models

Oct 6, 2011

We are looking for a workflow example of developing casting models into machining models.

Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.

Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?

Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?

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Jan 29, 2013

I created a character in illustrator that I plan to use in animations and on the web. When I shrink the vector to the size of, for example, a small avi picture for social media, I significantly lose line quality. How can I maintain the quality of detail? Is there a specific way that I should save or setup the document?

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Sep 16, 2013

I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.

Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?

I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.

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AutoCAD 2010 :: Editing Diameter Of Cylinder Generated In Another Modeling Program

Jun 6, 2012

I'm trying to figure out a way to reduce the size of a cylinder that is created in another program (LFM or Cyclone) and imported into Autocad.  I've tried Solidedit and I can increase the cylinder diameter but I can't reduce the cylinder diameter. 

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AutoCad 3D :: Import STL In Another Program For Rockfalls

May 25, 2012

I´m having problem with creating stl file from surface. I need to import stl in another program for rockfalls. I have create surface, extrude faces and union them.. an save like stl file.

But in another program my surface is not smooth, like something went wrong while exporting stl, because in autocad civil 3D 2012 everything look good.

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Lightroom :: Program Hangs During Import Process

Oct 10, 2013

Since installing Lightroom 5, the program hangs during the import process. I never had this issue with Lightroom 4, but recently had a system crash and lost my former catalog. There are about 140,000 images to be imported from a 3TB hard drive.
 
I'm running a PC with 24 GB of RAM, a 128 GB SSD boot drive and a dedicated 128 GB SSD dirve for Photoshop/Bridge/Lightroom cache.

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Lightroom :: Program Tried To Import A Jpg Image From Pictures

Jul 8, 2012

every time I open it.  A single message appears 'lightroom opening catalog: marsh-essex-country.jpg.ircat'. I had the last time I used the program tried to import a jpg image from my pictures. It failed the  and now the program consistently crashes, in the faulting module  msver100.dll
 
I have reinstalled Lightroom and it does no good.

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Lightroom :: Import Button In The Program Becomes Non Responsive?

Dec 30, 2012

I can not import any photos using the impport button. I had the same problem with Lightroom 3.2 so I triued 4.3. Using Windows 8 intel i7 3.4 Ghz 12Gb Ram 256 Gb Samsung 830 Series SSD for catalog and installation of Lightroom. Pictures on another internal Hitachi HD

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Photoshop :: How To Make Models Look "plastic"

Apr 5, 2002

I'm a feshmen fashion photog and do all of my post-processing myself... I want to create the "Plastic" look that you see so often in Maxim and in these photos' cases, Stuff.

I've messed with Gaunisson (sp) blurred layers and things of that nature, but I've never achieved this look. Once again, I'm not a master airbrusher and don't intend on being one.

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