I want to make a person in a picture look 3d. By 3d, I dont mean the anaglyph 3d. I mean that the person looks like someone from a game or animated movie. I know that it should be done by adding the right shadows but dont know where to start.
1. what is the best selection tool? i use the polygon one, but i think there are betters. by the way, is the computer suppose to make a lot of noise while i use it? it seems like it takes a lot of power from it. =/
2. i saw a video on youtube where a person's eyes were turned red (demon type of stuff). what tool would i need for that?
3. what can a person do to a liquify tool (the expanding one) to make it seem more realistic instead of "thick"?
4. if i'm editing a person's face, how would i make it "smooth" and "light"?
I was able to remove a person from a photo use the path tool, select path, then hitting the delete button. However, I cannot seem to use any other tool to fill color into the white area left behind when I removed the person.
I'm trying to make a ghost character for a client, but I'm having issues with the material.
I'm pretty much going for something like a "casper" effect.
It's a pretty simple set up, I've using a Blinn material w/ a falloff on both the opacity map and self-illumination map so the outer edges glow yet it fades towards the camera. I've also got a displacement map for the characters subtle detail.
The only problem I'm having is the area's (such as the ears or arms) the mesh is exposed through the model's transparency. I need to figure out a way to hide this... is there anyway I can fix this?
I created a character in illustrator that I plan to use in animations and on the web. When I shrink the vector to the size of, for example, a small avi picture for social media, I significantly lose line quality. How can I maintain the quality of detail? Is there a specific way that I should save or setup the document?
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
i've modeled a character or two from scratch in max. (nothing spectacular) I also used a character pack a few years ago. I was wanting some info on the best way to model a new character. I would like opinions on zbrush, poser, etc. Something that is very compatible with max.
What is the process that you take when creating a character. Don't feel the neeed to write a book I get the basics. Been out of the game for a while, but very glad to be back. Been playing around with fumefx, houdinni ocean, and ivy lately.
I am a graphic designer and I have used mostly PS and have just barely used GIMP for its control over polar coordinates and a few other little things so I am pretty much new to it and I am having trouble figuring out how to position things in an image and I am having a little trouble understanding the process. use the program and I came across this tut here which has each text character in a seperate layer and I need to align them, but I want to be precise. I'm sure I can do it with the guides,but the person mentions in the tutorial to use the positioning tool and after hovering over everything I didn't see anything called the positioning tool. Should I just stick with aligning them by measuring and using guides or is there a more effecient way?
Any way to open a font or character map in Gimp? I'm working with a font that contains elements and doodles (wingdings?) and instead of having a guide to follow on which element to select I'm opening a text box and typing letters until I find the right one and it's time consuming. Is there a better way?
I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.
Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?
I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.
What is the best way to remove the text from this image (an RPG menu) so I can make my own game menu out of something completely different? I would also want to remove the character icon... + all current text.
ok after playing with this for a few days i am frustrated i can't get the 2nd person added to look like it belongs in the first photo.... what to do.....
what exactly I would have to do to this pic to not make the girl look so... robotly. I'm pretty sure its something in the eyes but it just looks sooo fake.
I am playing with this picture and want to put a person's picture into the display part. But, I don't know how to get someone in there while maintaining the glare of the TV. I downloaded that picture just to see if I could figure it out, but I haven't been able to yet ...
I've tried looking for a tutorial about this but so far I've had no luck. I'm sorry if its been asked before, I tried searching but I couldn't find anything about it. Maybe I'm not typing the right words because I doubt nobody has ever wondered how to do this effect. I tried google too.. so I really think I'm not the right search.
I'm new to photoshop and i would to know how to cut a person out of a image so it is perfect. Would someone be abe to tell me how to do it or give me a hyperlink to a tutorial.
I was wondering what's the easiest way to set up a first person camera? I have a rigged character dancing around and I've tried to link a free camera to the characters head but the camera doesn't move with the character.