3ds Max :: How To Make A Ghost Character For A Client
Oct 29, 2011
I'm trying to make a ghost character for a client, but I'm having issues with the material.
I'm pretty much going for something like a "casper" effect.
It's a pretty simple set up, I've using a Blinn material w/ a falloff on both the opacity map and self-illumination map so the outer edges glow yet it fades towards the camera. I've also got a displacement map for the characters subtle detail.
The only problem I'm having is the area's (such as the ears or arms) the mesh is exposed through the model's transparency. I need to figure out a way to hide this... is there anyway I can fix this?
I want to make a person in a picture look 3d. By 3d, I dont mean the anaglyph 3d. I mean that the person looks like someone from a game or animated movie. I know that it should be done by adding the right shadows but dont know where to start.
I created a character in illustrator that I plan to use in animations and on the web. When I shrink the vector to the size of, for example, a small avi picture for social media, I significantly lose line quality. How can I maintain the quality of detail? Is there a specific way that I should save or setup the document?
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
i've modeled a character or two from scratch in max. (nothing spectacular) I also used a character pack a few years ago. I was wanting some info on the best way to model a new character. I would like opinions on zbrush, poser, etc. Something that is very compatible with max.
What is the process that you take when creating a character. Don't feel the neeed to write a book I get the basics. Been out of the game for a while, but very glad to be back. Been playing around with fumefx, houdinni ocean, and ivy lately.
I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.
Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?
I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.
if i just want the girl in the middle of that transparent blob, and not the rest with distorted parts of the wall and the transparent background that should be behind the guy to the left?
a friend of mine happened to take a photo of a sound mixing desk on location(my building).It was a snapshot over the sound mixing console and a pair of so called ghost arms appeared(i've not got the model and spec of camera yet. I've also asked what the previous image and the image after was.)
I'm using CS6 and trying to blend 2 images to HDR using the merge to HD Pro feature. I have used it before but now it appears that I can't select remove ghosts or select an image for prioritizing ghosts
I have tried photomatrix Pro and thats fine (but it was a trial).
I have tried impoting NEF, tiff and jpegs with no luck. I have also tried different bit depths which didn't work.
I am using CS5 Photoshop on a Mac OS X version 10.7.5 computer. I have recently re-opened a couple documents that I created a couple months ago, and found one layer on each doc was practically invisible. Odd that it is the same black and white key line drawing layer that is affected on each file; all other layers remain in tact.
I checked the opacity, layer eyeball, and all the settings and nothing makes a difference. In addition, I have turned off all other layers to make sure nothing is blocking it from view and it remains faded. I have duplicated the layer several times to make the image appear stronger; however, It barely makes a dent. It's as if the layer has slowly begun to evaporate!
When I click on some text in a particular dwg. I get ghost images on the same text in the various annotative scales. I know there is a setvar that only shows the text in the current scale.
I am trying to create a banner for a website. I want to take a portrait from another pciture and add to mine, but I want it to be "faded" or "lighter" than the actual banner.
i am trying to clean up grayscale scans of line text to prepare it for ocr processing. i need to do three things in BATCH processes:
1) there is often some 'ghost text' that comes through from the other side of thinner pages when they are scanned, as well as some page texture. i need to strip these lighter gray marks without altering the black text. i don't want to binarize the text, as this reduces the text quality. just clear out the specific 'tone bands' of gray that are marking up the pages.
2) basic page splitting.
3) remove center gutter shadows left by scanning on a flatbed scanner.
I have created a model containing three interlocking parts. I now need to do a version showing one of the parts with the other two parts ghosted in.
I changed the object visibility of the two I need to show ghosted to 0.3. When I do this the part is see through and shows all the hidden detail at the back of the part.
Is there a way I can ghost the other two parts in but not show what is going on behind them? I tried all the settings in object visibility but nothing seems to work? Is there another way to achieve faded parts?
I am doing a building as shown in the attached image. I inserted the file as a link and flipped to make the total building, but in the perspective view are showing these ghost lines that do not let me save a shaded image of the building. I have just updated the graphic driver to the certified by Autodesk.
From DWG files exported off Vectorworks, in Model Space my lines are interrupted with blank area which are non removable, unpickable. If I move my drawings in MS theses black areas stay in place, the problem is: I can drag my drawing away from them but without seeing them, where they are. In Paper Space, these invisible hatch turned into grey area in random location and as grey background behind Elevation Benchmark (circle+text), room text, floor section.
I don't consider myself a minimalist in any way, but I like to keep my personal folders clean of any system files. I recently changed the path for the autosave-folder as it intruded my private work files. The problem is that even though I did change the path, every time I start AutoCAD a new 'Autodesk'-folder is created in my personal folder. It still contains the sub-level 'Autosave'.
One of my parts had "Invalid origin/axis" problems and I got all my visible aketches fixed. But I have what I call "ghost" sketches left from bolted connection updates, erasures etc. I can get rid of the visible points but cannot access the sketches to erase them.
The red + sign showing irritates me and I want rid of it.
I have attached the file, 2014 version, some of the adaptive features may not come thru or they may work better on another computer, who would know.
how to do something like the following picture effects. I've been searching a lot and either I'm searching for the wrong things, or there isn't much info on this effect? =( The effect is kinda like a glassy, wattery, transparent object.
Previously in 2013, you were able to identify you clip ghost joint set and your master controller separately. HOWEVER, in maya 2014 there is only one option and that is "Set Ghost Clip Root". This works on HIK IF and only if you select the root FK controler, yet I've not been able to get it to work if I'm using a custom rig as the joint is driven by a transform (i.e. a nurbs curve). , using a reference character seems out of the question with anything related to trax and clip sequencing if you want to use the ghosting options.
I created a drawing where I created a grading object (pad) under a site, a couple of alignements, etc.
After deleting everything to maintain layer states and settings, I saved the drawing as a starting template for day to day drawing (left it as a dwg, not dwt)
When I start a new drawing from a saveas of the template, it says that there is already a grading group named 'pad' but there isn't anything shown in the prospector. Purge hasn't worked. Any ghost entities left in a drawing.
I've also noticed that if you screw up a grading and try to delete the entire site and start over...you get weird results too. It's like it remembers old stuff you did (ghost entities) and won't let you start with a clean slate.?
Infrastructure Design Suite 2013 Dell Precision T3600 - Windows 7 64-bit NVIDIA Quadro 600 Intel(R) Xenon(R) CPU E5-1607 0 @ 3.00GHz 3.00GHz 8 GB ram - Two 1TB raid
If you have a photo where the camera was shaking at the time, and so there is a ghost image of the whole photo, is it possible to fix that in any way? I had a look online, and saw a link about using the Unsharp Mask filter in GIMP, but I couldn't do anything with it. I would have thought that as the ghost image is so far out, and quite a lot more faded, that something could be done.
I have an issue of a ghost image appearing in the composition background. I can't figure out how it got there or how to remove it. It's really annoyong as the image also appears in rendered videos.
This only seems to appear when my composition settings is set at 1024 x 576 px, which I must use for projects. If I increase the composition size by 1 pixel, the image disappears, change it back and it reappears.
note, that there is no files in my project and the image still appears.
Is this possible, create a .Net 3.5 Dll(A.dll), reference to Oracle 11g 32 bit client Oracle.DataAccess.dll. this dll will be used in another dll(B.dll), which load in AutoCAD 64 bit application. 32 bit version of AutoCAD is not allowed to install on Windows 7 64 bit. Right now I set my B.dll as 'Any CPU', and A.dll as 'Any CPU' as well. Do I have to use 64 bit oracle client in my A.dll?
I have a maxstart.max scene with the configure user path set to my documents C:UsersluicatDocuments3dsMaxDesign, so that all settings with my sky, cameras, lights etc are all in place when I open up 3Dmax and start a new project.
Question is what are the best practices for setting up client's folders and using my maxstart.max on my computer as a template for projects to be located on server?
"Goal is to keep all in the client's folder in tact so if I relocate client's main folder all 3dmax files goes with it."
Guesses are:
1. set project folders to client's location then copy in missing files like my sky etc...., in to the scene assets in new location,then configure user paths to the client's location so everything is linked as I work on the project?
note: I am not sure if set project folders insures all links inherently or if it's just a bunch of empty folders and are only there for recommended organization of files?
I am not sure also if everytime I open an existing client's scene/project do I always have to reset configure user paths to that client's location if I want to keep it all in tact?
2. Save the maxstart.max scene in the client's folder location with a client/project number then copy over all of the other folders needed to manage the project?