3ds Max :: How To Import Catia V5 Models
Jun 29, 2011
actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";
1.all the assembly will come in such a part (this is normal i think)
2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).
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Feb 1, 2013
I am trying to import a set of .model files from CATIA which can be opened individually using MAX2013 DirectConnect importer, however when trying to import the CATProduct files which has all the .model files organised as an assembly I get an error message (also attached):
Starting process : Translating to APF
DirectConnect did not successfully complete the file conversion. The error code was: -1073741819
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Apr 26, 2011
We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...
I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!
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Aug 17, 2012
Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.
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Oct 24, 2011
Suitable software to import maya models to an AR project??
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Jul 16, 2012
I'm looking to import a model with materials. Is 3DS the only file format that will carry this along? That would suck for me cause my animator does not use Autodesk software. I have an obj with the material jpegs but can't seem to find find the proper wrap mode that makes it all come together. Maybe FBX is a better option.
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Nov 9, 2012
i've modeled a character or two from scratch in max. (nothing spectacular) I also used a character pack a few years ago. I was wanting some info on the best way to model a new character. I would like opinions on zbrush, poser, etc. Something that is very compatible with max.
What is the process that you take when creating a character. Don't feel the neeed to write a book I get the basics. Been out of the game for a while, but very glad to be back. Been playing around with fumefx, houdinni ocean, and ivy lately.
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Oct 6, 2011
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
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Mar 25, 2013
I am trying to load CATIA v5 files into Inventor 2013, which works great. However, the materials applied to the object in CATIA are not being imported. Instead the colors from the "Properties" dialog in CATIA are being applied. Is it possible to somehow maintain the materials? Since the constraints aren't imported either, I would have to reapply the materials for every position of this certain object (for renders), because adding the constraints in Inventor is too much work to be doing again.
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Mar 15, 2013
I want to constrain two components in an assembly like "FixTogether" of Catia.In Catia, when FixTogether constraint is applied to two components and one component moves, the other moves such that relative position of two components does not change.
No geometry is required to constrain components.I tried some combinations of constraints with Origin point and planes, but could do like Catia.Note that in my case two components are in Library and cannot be edited.
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Sep 20, 2013
I had a question as to whether or not there are any upgardes / improvements / options in any of the later Autodesk versions (2013, 2014) have the ability to convert 2D drawings from NX/Catia/Solidworks to Inventor. Is it possible to convert 2D drawings from these other software to extensions that are compatible with Autodesk software? I'm running an earlier version of Inventor on my machine but it seems as though even those at our other locations running Autodesk 2013/2014 are having trouble converting 2D files properly.
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Apr 2, 2012
I am using Inventor 2012, service pack 1 is installed as is hotfix DL17804781.
When opening certain Catia files, I get a Runtime Error. After I click ok, Inventor closes without the ability to send a crash report. I never had this issue using Inventor 2011, so I am not sure if it is new to 2012 or if I have something else going on.
Autodesk Product Design Suit 2012 sp1
Win 7, 64bit
HP Z400
Intel Xeon W3520 @ 3.07 GHz
16Gb Ram
Nvidia Quadpro 400 512MB
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Aug 25, 2011
i have imported a IGES file from Catia to Softimage 2012, i am not able to export it to 3dsmax 2012, if i do this through fbx, obj or other formats mesh is tearing,
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May 5, 2011
Is it possible to use 3d max objects in autocad? I have objects but I dont know If i can import them. Im working in an interior right now and I only use 3d models in autocad. Or can any of you give me a site where I can download more detailed models that give more realistic renders?
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Jun 15, 2012
If I create a 3D model in AutoCAD 2013 using, say, 12 components; am I able to list the components in a report including any attributes that I attach to each component? Similar to Revit BIM.
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Apr 27, 2009
I was experimenting with 3d model texturing in CS4. However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like. The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.
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Jun 13, 2011
I am have a spate of issues with editable poly models turning themselves inside out - visible from the back, or underside, but not the top or front, and then you only see the face on the inside as it were.
When modelling it will sometimes happen when I do a mirror clone and then the original poly mesh turns itself inside out. Applying a normal modifier isn't much useful.
It is also doing it to some reloaded models which were previously fine.
It is a right pain as, while you can carry on modelling and render the model out (but only with MR materials) it makes seeing things in the viewport very difficult.
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Sep 10, 2013
If i have two viewports in 1 layout: Is it possible to call different models (from different files) in it?
Lets say... ViewportA has model of drawing A. ViewportB has model of drawing B. But Both viewports are in the same layout.
I want to avoid using clipxref when inserting legends.
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Nov 1, 2011
what's everyone using for cotter pin models:
1. content center pre-bent model
or
2. the one from CBLISS that’s straight, but looks more accurate
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May 14, 2013
I have a fairly complex solid model built in Autocad 2013. I would like to dimension it now. I have various individual parts plus sub assemblies and weldments etc. What are best practices for doing this in an organized way? Should I copy various parts over to other drawings and dimension them separately? It seems odd to pile everything onto the one model. I know that Autocad is not Inventor (which I am somewhat familiar with), but does it have some similar tools for doing individual part drawings to keep things manageable?
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Nov 27, 2008
I imported a model and started altering the textures. I created textures added layers details and realized at a point that I need to modify my uv coordinates.
So back in my 3d application I did the changes and exported the 3ds file again.
Now here is my question. How can I import the updated mesh to my current psd and "tell" it to use the textures I modified before?
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Sep 19, 2007
I have a good pic of a model in a pink dress. It is just a fraction too dark.
I would like to brighten it up a bit.
Are there any ways of doing this other than the brightness slider ?
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Apr 17, 2009
1) If I add a lense flare to a layer, how do I remove it short of making backward steps? (cmd+option+z)
2) Is there a place I can get 3D models to play around with? Preferebly for free.
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Dec 1, 2011
I have currently imported .sat files into revit and positioned them to where I want, but is it possible to add a face color to the models?
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Aug 4, 2012
I am trying to export some Revit models to .nwc for use in navisworks.
I have been getting some odd errors, sometimes I get them, sometimes I don't. Sometimes I will get the error, close the program, re-open, and it will export fine. Other times I try that and still get the same error with no luck.
I need to get these into .NWC files, and doing it from Revit holds more infomation than trying to import them in Navisworks.
Attached is a picture of the error message Revit is giving me...
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Jan 10, 2012
can mudbox work with models that have triangles.
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Mar 21, 2013
I've been following one of Louis Marcoux's tutorials on youtube where he animates a gradient map inside a material in the cut out or opacity option thus creating a model reveal animation in the viewport.
In that tutorial I noticed that the animation is subject per material. I was wondering if it's possible to apply an opacity (cut out) gradient ramp to multiple materials at once so that different textures and objects on the one big object (e.g. car with different parts) can be revealed together without having to apply a gradient map to each individual material used and animating each one separately?
So the goal would be to find a simple way to apply just the one gradient ramp to the whole car and animating that.
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Jan 20, 2013
I'm using Max Design 2013 to render Revit models.
Linking the RVT file into max works well and all materials are scaled visually as expeected. The problem comes with replacing materials.
I'm working in Metric files in MM.
As an example I've got a wall in Revit with Brick, Common material attached, The image file used is Brick_Non_Uniform_Running_Burgundy.png which is 5 bricks wide x 16 brick courses tall. When rendered this look correct on the model.
However, I;ve I drop another Autodesk brick material onto the wall in Max the scaling is messed up. When I've noticed is that the scale on the Bitmap in Max of the Revit material is 3.33mm x 3.89mm The scaling of the bitmap of the Max material (same numbers of bricks) is 1016x1187mm.
Whats going on between Revit and Max that causes this behavior?
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May 3, 2011
When I import a dwg model exported from Revit, the curtain walls (frames and glass pannels) do not display with Nitrous. They are there and can be selected from the layer manager. They are visible if I add an Editable Mesh modifier.
DirectX and OpenGL display properly.
FBX import display properly
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Apr 1, 2013
How do I align models to an image on the scene? I have a scene with an image of a city in the background (which will also appear on the render) and I am trying to align some models to the buildings on the image. These buildings will be used as a target for attacks.
Steps I have tried so far:
1. I thought of doing everything in the 3ds max's front viewport with the image perfectly aligned to the viewport and then aligning the models to the buildings on the image. The problem here is that I have a space ship entering the scene after a few frames and I see that some sides of the space ship are not visible on the render cause the render is from the front viewport.
2. Secondly I thought of putting the image as a viewport background using ALT + B and then aligning the objects, but this step is very tedious as I move or pan around the scene then the whole alignment is lost.
3. Finally I tried creating a static camera with the image being the main focus covering the entire viewport and then aligning objects. In this way I don't have much play area to send in the fighters that comes down from the space ship to attack the city as the camera is very close to the image.
Trying to master Pflow systems & FumeFX with this project. I really wanted to do this.
I have posted some screen shots:
1. The Image.
2. The buildings aligned using the front viewport.
3. The fighters
4. The Spaceship
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Nov 14, 2012
(3ds max 2012, mental ray rendering) I would like to know how to separate objects from an imported model. For example, I have imported a bed with side tables, pillows, throw rug, etc- when it is imported into my scene all items are grouped together, so one click, anywhere, selects all items. I have used the Edit mesh function to delete the items I don't need but now I want to isolate each part of the model and apply different material finishes. When I hold the curser over each item they seemed to be named separately, as 'objects'. How do I detach these items from the imported model?
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