I imported a model and started altering the textures. I created textures added layers details and realized at a point that I need to modify my uv coordinates.
So back in my 3d application I did the changes and exported the 3ds file again.
Now here is my question. How can I import the updated mesh to my current psd and "tell" it to use the textures I modified before?
The Photomerge in Photoshop CS4E is a fantastic tool when it gets it right, but what can you do when it doesn't? I've got a bunch of 9 images (in a "Noughts and Crosses" or "Tic Tac Toe" layout), all with 50% overlap, but a lot of fairly blank areas - this can't be avoided, they are nautical charts. When I do Auto Photomerge on these, a couple of the images get put in the wrong place. Is there a way to position the images in their approximate place, then get Photoshop to finish the job automatically?
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
i just noticed that there is no manual update file for ACR 7.2. most of our company computers are offline.
how should we update them without a manual update file?
[URL]..........
adobes says the final ACR 7.2 update is available through the CS6 update.well that is of no use when you have offline computers. This update will be released as manual update file too?! any infos?
When transfering images from Lightroom to Photoshop HDR for instance. message says update Camera Raw. Update attempts all come back to 'update server is not in service' --
I get the following error message when I attempt to update X6. Not sure what to do about it.
CRC error: The file C:ProgramDataCoralDRAW Graphics Suite X6.1CGS16w_cproc_p_11.1.048_redist_intel64.exe doesnt match the file in the setup's .cab File. The medium from which you are running the setup may be currupted; contact your software vender.
I made a change to my materials library. I changed the color (from dark grey to light grey) of one material. I then saved this back to my library.
Now, when I start a new part, I get a warning that the material does not match the library. So, rather than using the material in the part, I opened the template and updated the material to match the library. (Manage >Update Styles).
This is where the problems come into play. In the update styles dialog, if I compare materials against my custom materials and then compare it to my Favorites, it just a continuious circle. It is like the favorites are stored inside the part and do not get updated to match the custom materials library. (I thought the whole idea behind using a library was to get the information out of the parts).
Here is a short video showing what it does. [URL] .....
The only way I can get the favorites to match is to delete the favorite material, update the style and the add the favorite back in. That is a bunch of work. The problem I got with this is that there are thousands of parts that have been created that has this favorite in it. The only way to update these is to open each part (if I knew which one), delete the favorite, update the materials and then add the favorite back in.
I was experimenting with 3d model texturing in CS4. However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like. The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.
Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.
it is possible to custom clothing for 3D Daz models using Adobe Photoshop CS5 Extended? I can find tutors on painting models but nothing on making the custom clothing itself, not a texture for other clothing but making my own clothing for DAZ Kids4. I have been using Hexagon to work with clothing but was looking for a photoshop alternative method.
I'm using CS6 (x64, windows), and I'm extruding vectors by a few points to make 3D models of decorative walls for our modelers. They've constantly told me that there are far too many polygons in the models that Photoshop generates (mine are averaging between 20,000 and 30,000) and that even 3DS Max's "optimize" tool can't take it down to a really managable number (generally they only get them down to around 10,000).
Is there a way to reduce the number of polygons in models generated this way in Photoshop? Even the super simple ones that I extrude (with no curves at all) end up containing around 8,000 or 9,000.
I keep seeing in tutorials about 3D in Photoshop CS6 that refer to starter models that can be downloaded from Adobe but have not been able to find the location to view and download them.
Photoshop has an issue right now in which when I import a 3d object (it doesn't matter which format, I've tried obj and cae) then it will split the object apart into multiple objects along where the borders of the uv map are (aka polyunweld). How do I stop it from doing that?
Here are images demonstrating what I mean exactly.
I've mapped a 16"(w) x 8.5"(h) label onto a cylinder using the 3D tools in Photoshop CC, but the proportions of the cylinder model are too tall and too narrow. Is it possible either to adjust these preset object models or to create my own?
Has anyone been able to successfully import a collada Model containing textures into Photoshop CS4? I've been trying to open collada models from google's 3D warehouse, and when I open them, I don't see anything. It's clear that Photoshop creates a 3D layer, but you don't see anything by default.
When I play around with the imported layer, it's clear that some of the 3D information is there. If I set the render mode to box, wireframe, or any of the settings that don't deal with textures, I can actually see something a rudimentary version of the model.
I actually tested importing a collada model in CS3 Extended at work, and it imported fine, showing the textures and everything. When using CS4, I get the problem described above.
I've actually seen this issue both on Mac and PC versions of CS4.
I want to create a batch action that will process raw files by setting their workflow resolution option and image settings in camera raw. I can create a batch action by recording an open command for a raw file, setting the workflow resolution and image settings, and then stopping the action recording.
This creates an open action which captures the resolution , images settings instruction , and other settings for camera raw, but it also captures the camera model and workflow options are specific to a camera model. If I then use the action on multiple raw files from different cameras, raw files from the camera specified in the 'open' step will get processed as I want, but raw files from any other camera model will get processed with whatever workflow resolution option was used the last time I manually opened a file from that model in ACR.
I tried recording an 'open' step by bringing raw files from 3 different cameras into ACR and selecting to open them in photoshop, but that created three 'open' steps, one for each camera model, in the action. Running that action produced three versions of every image from every camera model. No good.
How can I create an action that will set the workflow resolution option based on the camera model, when images from different camera models are being processed in the batch?
If u have ever seen those spray painted galls , plz post a tutorial on how to do that. I mean any mag out there has some form of softening or spray painting going on, especially womens health mags... Are there tools u have to buy? Im more interested in finding out how to do it from scratch.
So my original problem and question was apparently answered by this thread, but I don't understand how to implement the fix. how to adjust the resolution when viewing my model? [URL]...
I am wondering if it is possible to do a style update (or style update check) upon open of a drawing?
The example would be that I have stuff made from way back that the colors/dimension sytles ect dont match the current standard and upon opening a file where they are not current, it would either prompt to update immediatly OR update automatically with no prompting (preferred method).
I am doing a massive amount of updates from old files recently and to save myself 1 - 3 clicks per drawing would be wonderful.
Is it possible to use 3d max objects in autocad? I have objects but I dont know If i can import them. Im working in an interior right now and I only use 3d models in autocad. Or can any of you give me a site where I can download more detailed models that give more realistic renders?
If I create a 3D model in AutoCAD 2013 using, say, 12 components; am I able to list the components in a report including any attributes that I attach to each component? Similar to Revit BIM.
actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";
1.all the assembly will come in such a part (this is normal i think) 2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).
I am have a spate of issues with editable poly models turning themselves inside out - visible from the back, or underside, but not the top or front, and then you only see the face on the inside as it were.
When modelling it will sometimes happen when I do a mirror clone and then the original poly mesh turns itself inside out. Applying a normal modifier isn't much useful.
It is also doing it to some reloaded models which were previously fine.
It is a right pain as, while you can carry on modelling and render the model out (but only with MR materials) it makes seeing things in the viewport very difficult.
We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...
I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!
I have a fairly complex solid model built in Autocad 2013. I would like to dimension it now. I have various individual parts plus sub assemblies and weldments etc. What are best practices for doing this in an organized way? Should I copy various parts over to other drawings and dimension them separately? It seems odd to pile everything onto the one model. I know that Autocad is not Inventor (which I am somewhat familiar with), but does it have some similar tools for doing individual part drawings to keep things manageable?