Photoshop :: How To Stop CS6 From Unwelding Imported 3D Models
Jan 24, 2013
Photoshop has an issue right now in which when I import a 3d object (it doesn't matter which format, I've tried obj and cae) then it will split the object apart into multiple objects along where the borders of the uv map are (aka polyunweld). How do I stop it from doing that?
Here are images demonstrating what I mean exactly.
(3ds max 2012, mental ray rendering) I would like to know how to separate objects from an imported model. For example, I have imported a bed with side tables, pillows, throw rug, etc- when it is imported into my scene all items are grouped together, so one click, anywhere, selects all items. I have used the Edit mesh function to delete the items I don't need but now I want to isolate each part of the model and apply different material finishes. When I hold the curser over each item they seemed to be named separately, as 'objects'. How do I detach these items from the imported model?
I must have accidentally ticked something because all of a sudden Lightroom 4.3 has started to import an original filename.tif file and also copy it to filename -2.tif, doubling up each file. What do I have do to change to stop this?
How do I stop LR4 from organizing imported files into a folder by date. Most times when I import files I have already created a folder and sub-folder structure tyat I want to use. I then right click the desired folder and choose import into this folder option. Why does LR4 insist on organizing my already selected destination into a sub-folder with a date by default?
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
Previously i`m using version 2009 and importing Google earth image and surface works fine. However, recently i tried with version 2010 and i`m having some problem here (imported surface / contour seems ok but the image is too large like 3x or 4x). How to solve that?
I have a dwg that someone imported and I cannot find where this object is. I have tried searching the database with DBLink, Ideate BIMLink and I have gone into every view to no avail. I also used the reviTTools add-in which says there are no drawings in the file. Am I dealing with a corrupted file? I am super OCD and this is in our Template which makes it an even bigger problem.
I create a graphic in Corel Draw X4 and export it as a .png file. It is a button with rounded corners. It will be going on a black background when put into an iphone app. So as to not have the little white corners show up from the rectangular export window, I made the button on top of a black rectangle, slightly larger than the button. I then selected the black to be transparant during the dialogs of exporting to png. When viewed in an image viewer the black is indeed transparent and does not show up. All looks fine.
To test what it will look like when put on top of a black background, I also make a black square and export it as a .png. I then open the black background in Corel Photopaint and then import the graphic into the background image. A siloutte of it shows up with the marque borders but the graphic itself (the colors and contents of the graphic don't). When combined with the black background it just disappears. Why doesn't it just lay on top of the other graphic?
I was experimenting with 3d model texturing in CS4. However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like. The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.
Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.
I imported a model and started altering the textures. I created textures added layers details and realized at a point that I need to modify my uv coordinates. So back in my 3d application I did the changes and exported the 3ds file again. Now here is my question. How can I import the updated mesh to my current psd and "tell" it to use the textures I modified before?
it is possible to custom clothing for 3D Daz models using Adobe Photoshop CS5 Extended? I can find tutors on painting models but nothing on making the custom clothing itself, not a texture for other clothing but making my own clothing for DAZ Kids4. I have been using Hexagon to work with clothing but was looking for a photoshop alternative method.
I'm using CS6 (x64, windows), and I'm extruding vectors by a few points to make 3D models of decorative walls for our modelers. They've constantly told me that there are far too many polygons in the models that Photoshop generates (mine are averaging between 20,000 and 30,000) and that even 3DS Max's "optimize" tool can't take it down to a really managable number (generally they only get them down to around 10,000).
Is there a way to reduce the number of polygons in models generated this way in Photoshop? Even the super simple ones that I extrude (with no curves at all) end up containing around 8,000 or 9,000.
I keep seeing in tutorials about 3D in Photoshop CS6 that refer to starter models that can be downloaded from Adobe but have not been able to find the location to view and download them.
I've mapped a 16"(w) x 8.5"(h) label onto a cylinder using the 3D tools in Photoshop CC, but the proportions of the cylinder model are too tall and too narrow. Is it possible either to adjust these preset object models or to create my own?
Has anyone been able to successfully import a collada Model containing textures into Photoshop CS4? I've been trying to open collada models from google's 3D warehouse, and when I open them, I don't see anything. It's clear that Photoshop creates a 3D layer, but you don't see anything by default.
When I play around with the imported layer, it's clear that some of the 3D information is there. If I set the render mode to box, wireframe, or any of the settings that don't deal with textures, I can actually see something a rudimentary version of the model.
I actually tested importing a collada model in CS3 Extended at work, and it imported fine, showing the textures and everything. When using CS4, I get the problem described above.
I've actually seen this issue both on Mac and PC versions of CS4.
I want to create a batch action that will process raw files by setting their workflow resolution option and image settings in camera raw. I can create a batch action by recording an open command for a raw file, setting the workflow resolution and image settings, and then stopping the action recording.
This creates an open action which captures the resolution , images settings instruction , and other settings for camera raw, but it also captures the camera model and workflow options are specific to a camera model. If I then use the action on multiple raw files from different cameras, raw files from the camera specified in the 'open' step will get processed as I want, but raw files from any other camera model will get processed with whatever workflow resolution option was used the last time I manually opened a file from that model in ACR.
I tried recording an 'open' step by bringing raw files from 3 different cameras into ACR and selecting to open them in photoshop, but that created three 'open' steps, one for each camera model, in the action. Running that action produced three versions of every image from every camera model. No good.
How can I create an action that will set the workflow resolution option based on the camera model, when images from different camera models are being processed in the batch?
If u have ever seen those spray painted galls , plz post a tutorial on how to do that. I mean any mag out there has some form of softening or spray painting going on, especially womens health mags... Are there tools u have to buy? Im more interested in finding out how to do it from scratch.
So my original problem and question was apparently answered by this thread, but I don't understand how to implement the fix. how to adjust the resolution when viewing my model? [URL]...
Is it possible to use 3d max objects in autocad? I have objects but I dont know If i can import them. Im working in an interior right now and I only use 3d models in autocad. Or can any of you give me a site where I can download more detailed models that give more realistic renders?
If I create a 3D model in AutoCAD 2013 using, say, 12 components; am I able to list the components in a report including any attributes that I attach to each component? Similar to Revit BIM.
actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";
1.all the assembly will come in such a part (this is normal i think) 2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).
I am have a spate of issues with editable poly models turning themselves inside out - visible from the back, or underside, but not the top or front, and then you only see the face on the inside as it were.
When modelling it will sometimes happen when I do a mirror clone and then the original poly mesh turns itself inside out. Applying a normal modifier isn't much useful.
It is also doing it to some reloaded models which were previously fine.
It is a right pain as, while you can carry on modelling and render the model out (but only with MR materials) it makes seeing things in the viewport very difficult.
We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...
I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!