Photoshop :: How To Stop CS6 From Unwelding Imported 3D Models

Jan 24, 2013

Photoshop has an issue right now in which when I import a 3d object (it doesn't matter which format, I've tried obj and cae) then it will split the object apart into multiple objects along where the borders of the uv map are (aka polyunweld). How do I stop it from doing that?

Here are images demonstrating what I mean exactly.

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3ds Max :: Separating Objects From Imported Models?

Nov 14, 2012

(3ds max 2012, mental ray rendering) I would like to know how to separate objects from an imported model. For example, I have imported a bed with side tables, pillows, throw rug, etc- when it is imported into my scene all items are grouped together, so one click, anywhere, selects all items. I have used the Edit mesh function to delete the items I don't need but now I want to isolate each part of the model and apply different material finishes. When I hold the curser over each item they seemed to be named separately, as 'objects'. How do I detach these items from the imported model?

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I have an MEP dwg with 3d geometry that I would like to take a lineweighted section through.
 
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How do I stop LR4 from organizing imported files into a folder by date. Most times when I import files I have already created a folder and sub-folder structure tyat I want to use. I then right click the desired folder and choose import into this folder option. Why does LR4 insist on organizing my already selected destination into a sub-folder with a date by default?

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We are looking for a workflow example of developing casting models into machining models.

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Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?

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Nov 3, 2011

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May 26, 2011

I create a graphic in Corel Draw X4 and export it as a .png file. It is a button with rounded corners. It will be going on a black background when put into an iphone app. So as to not have the little white corners show up from the rectangular export window, I made the button on top of a black rectangle, slightly larger than the button. I then selected the black to be transparant during the dialogs of exporting to png. When viewed in an image viewer the black is indeed transparent and does not show up. All looks fine. 

To test what it will look like when put on top of a black background, I also make a black square and export it as a .png. I then open the black background in Corel Photopaint and then import the graphic into the background image. A siloutte of it shows up with the marque borders but the graphic itself (the colors and contents of the graphic don't). When combined with the black background it just disappears. Why doesn't it just lay on top of the other graphic?

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I was experimenting with 3d model texturing in CS4.  However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like.  The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.

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Aug 17, 2012

Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.

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Nov 27, 2008

I imported a model and started altering the textures. I created textures added layers details and realized at a point that I need to modify my uv coordinates.
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Photoshop :: How To Increase Brightness Of A Models Pic ?

Sep 19, 2007

I have a good pic of a model in a pink dress. It is just a fraction too dark.

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Photoshop :: Lense Flare And 3d Models

Apr 17, 2009

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Jul 19, 2012

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Sep 12, 2013

I'm using CS6 (x64, windows), and I'm extruding vectors by a few points to make 3D models of decorative walls for our modelers. They've constantly told me that there are far too many polygons in the models that Photoshop generates (mine are averaging between 20,000 and 30,000) and that even 3DS Max's "optimize" tool can't take it down to a really managable number (generally they only get them down to around 10,000).
 
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Aug 13, 2013

I've mapped a 16"(w) x 8.5"(h) label onto a cylinder using the 3D tools in Photoshop CC, but the proportions of the cylinder model are too tall and too narrow. Is it possible either to adjust these preset object models or to create my own?

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Jan 24, 2009

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When I play around with the imported layer, it's clear that some of the 3D information is there. If I set the render mode to box, wireframe, or any of the settings that don't deal with textures, I can actually see something a rudimentary version of the model.

I actually tested importing a collada model in CS3 Extended at work, and it imported fine, showing the textures and everything. When using CS4, I get the problem described above.

I've actually seen this issue both on Mac and PC versions of CS4.

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Oct 11, 2012

I want to create a batch action that will process raw files by setting their workflow resolution option and image settings in camera raw.   I can create a batch action by recording an open command for a raw file, setting the workflow resolution and image settings, and then stopping the action recording. 
 
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So my original problem and question was apparently answered by this thread, but I don't understand how to implement the fix. how to adjust the resolution when viewing my model? [URL]...

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Jun 29, 2011

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Jun 13, 2011

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It is also doing it to some reloaded models which were previously fine.

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Apr 26, 2011

We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...

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Sep 10, 2013

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