3ds Max :: Models Turn Themselves Inside Out

Jun 13, 2011

I am have a spate of issues with editable poly models turning themselves inside out - visible from the back, or underside, but not the top or front, and then you only see the face on the inside as it were.

When modelling it will sometimes happen when I do a mirror clone and then the original poly mesh turns itself inside out. Applying a normal modifier isn't much useful.

It is also doing it to some reloaded models which were previously fine.

It is a right pain as, while you can carry on modelling and render the model out (but only with MR materials) it makes seeing things in the viewport very difficult.

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AutoCAD Inventor :: Developing Casting Models Into Machining Models

Oct 6, 2011

We are looking for a workflow example of developing casting models into machining models.

Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.

Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?

Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?

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AutoCAD Inventor :: Proxy Of Workplane Inside Pattern / Inside Part / Inside An Assembly

Oct 14, 2013

There are many examples of creating rectangular patterns, but not many, if any, of interrogating existing patterns.I have attached the files and a screenshot of a rectangular part inside an assembly. The part contains a rectangular pattern of holes and workplanes.how do I get hold of each proxy of the workplane in the pattern?In other words I don't know what to put in the for loop at the end of this code fragment:
 
If _invApp.Documents.Count = 0 Then MsgBox("Need to open an the assembly document") ReturnEnd If If _invApp.ActiveDocument.DocumentType <> DocumentTypeEnum.kAssemblyDocumentObject Then MsgBox("Need to have an Assembly document active") ReturnEnd If Dim asmDoc As Assembly Document asmDoc = _invApp.ActiveDocument Dim asmDef As AssemblyComponentDefinition asmDef = asmDoc.ComponentDefinition im occurrences As ComponentOccurrencesoccurrences.
[code]....

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Illustrator :: Draw Inside Not Working Inside Expanded Shape

Dec 3, 2010

I really enjoy this new draw inside feature in Illustrator. But, I find that it does not always work. It seems to be grayed out sometimes. For example, I have drawn a shape with my Wacom tablet using a blush.  I then converted it to a shape instead of keeping it a stroke by expanding it. But it will not allow me to now draw inside of it, even though it is a shape.

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3ds Max :: How To Light A Sphere From Inside To See Inside Surface

Oct 17, 2011

I have a really large sphere and have put a camera on the inside to see the inside surface. I have used the normal modifier to flip the normals and so have the skin on the inside. Something is going very wrong at this point because I have this ugly shadow line that I cannot get rid of and I also seem to not be able to light this interior, when I use an omni light it makes no difference. Where am I going wrong?

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AutoCAD 2010 :: Bold Text Inside Viewport And Slim Text Inside Paperspace?

Feb 8, 2013

I have this strange situation.. i use the Arial font inside my cad drawings and when i print my paperspace layout, the text inside the viewport is a little bit more "bold" then the text i put directly on paper space.

Maybe it's a trick to know what text is placed where, but i want all this to be uniform, same thickness. Is there a system variable to correct that issue?

See the image below: It's a 400 DPI scan from an impression i did.

Up to COUPE C1 is the text inside the viewport, under COUPE C1is the paperspace text. Both are the same height... but difference tickness.

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AutoCad :: Random Veiwports Turn Off As Turn Others On

Apr 20, 2011

20110421veiwports turning off.jpg AutoCAD isnt being nice to me lately another hassle i have is the viewports randomly turn off ( they dont show anything) and when i turn those ones on, others turn off.

i dont know how to change the topic to "solved" however a collegue told me to enter MAXACTVP at the command line the value was 16, i was told to set it to 64 ( i had 21 viewports ) and they all came on.

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AutoCad 3D :: How To Use 3D Max Models

May 5, 2011

Is it possible to use 3d max objects in autocad? I have objects but I dont know If i can import them. Im working in an interior right now and I only use 3d models in autocad. Or can any of you give me a site where I can download more detailed models that give more realistic renders?

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AutoCAD 2013 :: Models And BIM

Jun 15, 2012

If I create a 3D model in AutoCAD 2013 using, say, 12 components; am I able to list the components in a report including any attributes that I attach to each component?  Similar to Revit BIM.

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Photoshop :: 3D Models Are .. Pixelated?

Apr 27, 2009

I was experimenting with 3d model texturing in CS4.  However whenever I zoom into the model I was trying to texture, it becomes very pixelated to the point of where I couldnt tell what it is supposed to look like.  The only way I can tell what it is anymore is while using the camera rotate, the model once again comes back into focus with the sharp edges that I desire.

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3ds Max :: How To Import Catia V5 Models

Jun 29, 2011

actually for my job i've designed an assembly in "catia" and now i gotta animate that in "Max" for next two monthes.URL....actually when i import catia model as ".igs";

1.all the assembly will come in such a part (this is normal i think)
2. but another problem is that i dont have a smooth surface on my part. (just like it has low segments).

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3ds Max :: Direct Import Of Pro-E Models

Apr 26, 2011

We just got our updated release of AutoCAD 2012 and I noticed it now supports direct import of Pro-E models, which is what our engineering department uses for one reason or another...

I'm currently using 3DS Max 2011... If Max 2012 support direct import of Pro-E models like AutoCAD is now doing??? It would be REALLY handy! Currently they export a either an STL or OBJ to me that I then can import into Max... would be nice if I could just take their native file and run with it!

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AutoCad :: Different Models In 1 Layout

Sep 10, 2013

If i have two viewports in 1 layout: Is it possible to call different models (from different files) in it?

Lets say... ViewportA has model of drawing A. ViewportB has model of drawing B. But Both viewports are in the same layout.

I want to avoid using clipxref when inserting legends.

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Photoshop :: Import Options For 3D Models

Aug 17, 2012

Why is it that Photoshop doesn't import 3D models for popular software like Cinema 4D (C4D) while the U3D extension of that weird and unpopular unprofessional heavily copied but little used Ulead cool 3D is in the list? I think it would be much more important to be able to import C4D files.

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AutoCAD Inventor :: Cotter Pin Models

Nov 1, 2011

what's everyone using for cotter pin models:
1. content center pre-bent model 
or   
 2. the one from CBLISS that’s straight, but looks more accurate

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AutoCAD 2013 :: Dimensioning 3D Models

May 14, 2013

I have a fairly complex solid model built in Autocad 2013. I would like to dimension it now. I have various individual parts plus sub assemblies and weldments etc. What are best practices for doing this in an organized way? Should I copy various parts over to other drawings and dimension them separately? It seems odd to pile everything onto the one model. I know that Autocad is not Inventor (which I am somewhat familiar with), but does it have some similar tools for doing individual part drawings to keep things manageable?

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Photoshop :: CS4E How To Update 3D Models ?

Nov 27, 2008

I imported a model and started altering the textures. I created textures added layers details and realized at a point that I need to modify my uv coordinates.
So back in my 3d application I did the changes and exported the 3ds file again.
Now here is my question. How can I import the updated mesh to my current psd and "tell" it to use the textures I modified before?

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Photoshop :: How To Increase Brightness Of A Models Pic ?

Sep 19, 2007

I have a good pic of a model in a pink dress. It is just a fraction too dark.

I would like to brighten it up a bit.

Are there any ways of doing this other than the brightness slider ?

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Photoshop :: Lense Flare And 3d Models

Apr 17, 2009

1) If I add a lense flare to a layer, how do I remove it short of making backward steps? (cmd+option+z)

2) Is there a place I can get 3D models to play around with? Preferebly for free.

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Revit :: Adding Color To Models

Dec 1, 2011

I have currently imported .sat files into revit and positioned them to where I want, but is it possible to add a face color to the models?

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Revit :: How To Export Models To NWC For Use In Navisworks

Aug 4, 2012

I am trying to export some Revit models to .nwc for use in navisworks.
 
I have been getting some odd errors, sometimes I get them, sometimes I don't. Sometimes I will get the error, close the program, re-open, and it will export fine. Other times I try that and still get the same error with no luck.
 
I need to get these into .NWC files, and doing it from Revit holds more infomation than trying to import them in Navisworks.
 
Attached is a picture of the error message Revit is giving me...

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Mudbox :: Can It Work With Models That Have Triangles

Jan 10, 2012

can mudbox work with models that have triangles.

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3ds Max Animation :: Revealing Models With Masks

Mar 21, 2013

I've been following one of Louis Marcoux's tutorials on youtube where he animates a gradient map inside a material in the cut out or opacity option thus creating a model reveal animation in the viewport.

In that tutorial I noticed that the animation is subject per material. I was wondering if it's possible to apply an opacity (cut out) gradient ramp to multiple materials at once so that different textures and objects on the one big object (e.g. car with different parts) can be revealed together without having to apply a gradient map to each individual material used and animating each one separately?

So the goal would be to find a simple way to apply just the one gradient ramp to the whole car and animating that.

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3ds Max :: Material Scaling In Linked Models

Jan 20, 2013

I'm using Max Design 2013 to render Revit models.

Linking the RVT file into max works well and all materials are scaled visually as expeected. The problem comes with replacing materials.

I'm working in Metric files in MM.

As an example I've got a wall in Revit with Brick, Common material attached, The image file used is Brick_Non_Uniform_Running_Burgundy.png which is 5 bricks wide x 16 brick courses tall. When rendered this look correct on the model.

However, I;ve I drop another Autodesk brick material onto the wall in Max the scaling is messed up. When I've noticed is that the scale on the Bitmap in Max of the Revit material is 3.33mm x 3.89mm The scaling of the bitmap of the Max material (same numbers of bricks) is 1016x1187mm.

Whats going on between Revit and Max that causes this behavior?

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3ds Max :: Nitrous Display Of Revit Models

May 3, 2011

When I import a dwg model exported from Revit, the curtain walls (frames and glass pannels) do not display with Nitrous. They are there and can be selected from the layer manager. They are visible if I add an Editable Mesh modifier.

DirectX and OpenGL display properly.
FBX import display properly

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3ds Max :: Align Models To Image On The Scene?

Apr 1, 2013

How do I align models to an image on the scene? I have a scene with an image of a city in the background (which will also appear on the render) and I am trying to align some models to the buildings on the image. These buildings will be used as a target for attacks.

Steps I have tried so far:

1. I thought of doing everything in the 3ds max's front viewport with the image perfectly aligned to the viewport and then aligning the models to the buildings on the image. The problem here is that I have a space ship entering the scene after a few frames and I see that some sides of the space ship are not visible on the render cause the render is from the front viewport.

2. Secondly I thought of putting the image as a viewport background using ALT + B and then aligning the objects, but this step is very tedious as I move or pan around the scene then the whole alignment is lost.

3. Finally I tried creating a static camera with the image being the main focus covering the entire viewport and then aligning objects. In this way I don't have much play area to send in the fighters that comes down from the space ship to attack the city as the camera is very close to the image.

Trying to master Pflow systems & FumeFX with this project. I really wanted to do this.

I have posted some screen shots:

1. The Image.
2. The buildings aligned using the front viewport.
3. The fighters
4. The Spaceship

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3ds Max :: Separating Objects From Imported Models?

Nov 14, 2012

(3ds max 2012, mental ray rendering) I would like to know how to separate objects from an imported model. For example, I have imported a bed with side tables, pillows, throw rug, etc- when it is imported into my scene all items are grouped together, so one click, anywhere, selects all items. I have used the Edit mesh function to delete the items I don't need but now I want to isolate each part of the model and apply different material finishes. When I hold the curser over each item they seemed to be named separately, as 'objects'. How do I detach these items from the imported model?

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3ds Max :: Models Showing Up Too Bright In Viewport?

Jan 8, 2012

i just upgraded to max 2012 and the default setup on mine is showing up very bright for some reason. like the ambient setting is at 50 but its set to solid black in both the material and the environment panel. i went through my normal routine of checking the exposure control and nothing.

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3ds Max :: Z-fighting When Working On Large Models?

Sep 4, 2011

Currently working on a very large scene with many city sized buildings. The viewport ( DX9 ) seems to constantly flicker even with 2 seperate objects that are a considerable distance apart.

Is it simply a matter of not having floating point and im working in the thousands of inches ( system scale )? Is there any solution? Renders are fine but it's going to give me a seizure every time I rotate the viewport camera!

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Maya :: How To Import Models To AR Project

Oct 24, 2011

Suitable software to import maya models to an AR project??

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AutoCAD Inventor :: Compare Two 3D Models?

Jun 6, 2012

How to compare two 3d models in Inventor or any of autodesk modules to see the changes?

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