3ds Max :: Models Showing Up Too Bright In Viewport?
Jan 8, 2012
i just upgraded to max 2012 and the default setup on mine is showing up very bright for some reason. like the ambient setting is at 50 but its set to solid black in both the material and the environment panel. i went through my normal routine of checking the exposure control and nothing.
I have encountered problems with the viewport, randomly it has been impossible to click through wireframe models on the Viewport. Â It treats everything like a shaded object even when set on wireframe. This means that if I have to get to a rug in the basement I have to go through the Roof, ceiling, bedroom floor, kitchen ceiling, kitchen cabinets, kitchen floor, basement ceiling before I can get to the rug. This has become annoying because if I wanted to select a few objects I cant even click and drag because it will click on the roof and move that. The only way I can click on something is if I go in to perspective and click on it directly, and when an object has multiple pieces to it it becomes a hastle.
I am trying to get a decent workflow to get 3D models created in PDMS into 3DS max for animation.
I have taken an RVM file into navisworks and exported as an FBX and i have the model inside max but the viewport is so sluggish its impossible to work with. My model has around 40,000 seperate objects so is there any way i can get 3ds to interperate this better and make it more managable?
I'm using MaxDesign 2013 and 2014. Both have the same problem. When I work on something that is scaled for an architectural sized project with units set to Feet and the extents about 1000 Feet the display is difficult to work with. The objects, mostly simple boxes, are torn and missing faces. Intersections are sawtooth.  A few years ago I had the issue but I had mistakenly created a model that was miles wide instead of inches and Max had a hard time with it. Once I recreated it in the correct scale at about 10 inches all was well. But, Max is used a lot for architecture so a scale in feet that spans a few thousand feet should look good. The way it looks now there is no way to evaluate intersections, shadows and simple geometry relationships.  I can't seem to correct it. I went back to Direct3D from Nitrous and that didn't work. I've attached a view.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard, Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram, Quadro 4000 Display Adapter
Autocad LT 2007. I pasted an ole object into model space and when I create a viewport in my tab I see the outline of the ole object but the actual image does not show up.
I've switched lately to 3ds max 2013... the problem is when i'm working i can't tell if the direction of normal of the faces cause both side of the face is looking the same... i guess the back face was a lil darker back in 2011 and before...
just wondering if this is the normal behaviour for 3ds max 2013
I'm using core 17 2.8 GHz, 16 G of ram and Geforce GT 540
I have a master drawing with multiple xrefed building sketches. Looking at the model space on the "master" I can see all the room identities. However, if I go to the sheets that I have created and look at the view ports. The room identities are not there. The layer is called A-Room-Iden and it is on and not frozen...
I have a viewport that is not showing the hatch pattern. In one layout tab, the hatch shows. In another tab, the hatch does not. The layer is not frozen or off, on the sheet or in the viewport.
Other items and hatch patterns on that same layer show up. The display is set to 2D wireframe. I even cut - paste a viewport from the working layout tab to the non-working layout tab and the pattern disappears.
I am sculpting a bust and want to use Projection Stamp image to paint the diffuse map. However, the image is not showing in the viewport.
My model has 6 levels with 6+ million polygons. At none of the levels the image shows in viewport.
I'm using Nvidia GTX 560 Ti, 1G Windows 7 Pro 64bits. cpu i7 860, 2.8 ghz 16 GB rams.
However, when I start with the mudbox standard base head mesh, then choosing Stencil image, the image shows in the viewport. But not with my 6+ million bust and the image is On it's not hidden.
Is there anyway I can optimize Mudbox to display the image in viewport?
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
I'm using AutoCAD 2010 and I tried creating an annotative dimension but it won't show up in my viewport unless ANNOALLVISIBLE is set to 1. Both my annotative and viewport scale are set to 1/8"=1'-0".
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
I have a piece of my 3D model (it's a square tube with rounded corners) that I'm trying to display in a viewport in 2D but there are too many surface lines on the corners. Is there a way to display the rounded corners as sharp edges and the hidden lines of the object?
I've got a drawing that contains an XREF. I've got a field reading the viewport object's Custom scale>Use scale name. However, whenever the drawing is loaded up all of the XREF's scales get imported. Since they contain the same scales, the field changes to read the XREF scale instead of the one it was set to. They are the same scale, but the field reads the XREF one first. Here is a screenshot showing what I'm talking about. Notice that the viewport's properties never show the scale as 1:20_XREF, but the field does.Â
I've been having to click "show all scales", do a SCALELISTEDIT, remove the XREFs, then do a UPDATEFIELD. I have to do this every time the drawing is open. It stays that way until C3D is closed. This becomes a problem when I go to PUBLISH a sheet set. If I haven't opened all the sheets in the sheet set and changed the scale list then they all get the wrong scale list shown.Â
Infrastructure Design Suite Premium 2014 Civil 3D 2014 x64 Windows 7 64-bit 6GB RAM
For some reason my line type is not showing up properly in my viewport. In model space my lines are dotted, but when I go to viewport they show up continuous??
Why a layer state assigned to a viewport can only restrict the layers showing? I want my viewport to show the proper layers all the time, even when those layers are not visible in model space.Â
C3D 2012 SP2.1 WIndows 7 SP1 64 bit 24GB RAM Dual quad core xeon 3.2ghz cpu's Triple Monitors
3ds nitrous (alt x) gives me a very strange, way too bright see-through object result. Retopo is difficult in this mode but views on youtube show that the demonstrator doesnt have the same problem so I think it is a setting I am missing. I have a nvidia GTS 250 card.
I've been trying to figure out for a while now how to get beautiful sparkly bright eyes in photoshop. I've come a little ways with sharpening them and using the dodge & burn tools, but look at the eyes on this photo.
The look almost digital?
but still they're normal enough to be passed off in this photo. I've searched through google and tutorial sites to find this and I can't find anything worth while.
Might have been a great pic with the sunset in the background and some gold on the faces but that sun is just way to bright. I've tried several tricks but I am so unexperienced that every time when i'm trying to adjust it the whole image gets affected and looks screwed up. When the area is selected it becomes too visible that it was edited. how i can make that sun to shine softer and not to distract attention from the faces?
how there is Proof Setup preview modes under the View menu. Can I create a custom preview mode so that when I choose it and press Ctrl + y it shows the image very bright without changing it.I need this because I want to see and edit more details in the dark areas which I may not be seeing on my monitor or room lighting conditions and thus to create images with more rich and dynamic shading in the darks so when viewed on brighter monitors or when levels are eventually changed the darks reveal nice shading instead of flat black.I'm looking for per image solution that doesn't affect other images or applications like using global gamma.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
So I start to work on something in Photoshop CS6 and suddenly certain colors don't show up right. Specifically bright bright blues and greens show as black. It seems to work in 32-bit RGB, but these colors have worked fine in standard 8-bit and I've worked with them before. Thumbnails, color picker, and saving for web seem to load the colors just fine. From what I can tell, in this random range it goes to black with saturation hits 100 in the color picker.
Attached is a screenshot. The circle is supposed to be bright blue (00d4f6) and the central rounded square is supposed to be Twitter's blue. both don't show up except for some slight coloring on the edges.
Just bought a new computer with Windows 7 & Movie Maker. Had a difficult time getting the EasyCap to work after a success time using it on my old computer that had Windows XP.
The issue I am having now, after installing the correct drivers, is the image is very bright when using the EasyCap s-video connection. VideoStudio does not allow me to change any of the video settings, other than NTSC or S-video/composite. I also was able to use the EasyCap with Movie Maker, but the same bright image came up in that program.
Now, if I do use the composite connections, the image looks as it should with normal brightness and color. Of course, the loss of quality if visable between s-video and composite.
how to correct the brightness when using the s-video connection. It is possible the EasyCap s-video connection is corrupt, as the image and cords are working fine from the various setups I've tried.