3ds Max :: Viewport - Impossible To Click Through Wireframe Models

Feb 10, 2014

I have encountered problems with the viewport, randomly it has been impossible to click through wireframe models on the Viewport.
 
It treats everything like a shaded object even when set on wireframe. This means that if I have to get to a rug in the basement I have to go through the Roof, ceiling, bedroom floor, kitchen ceiling, kitchen cabinets, kitchen floor, basement ceiling before I can get to the rug. This has become annoying because if I wanted to select a few objects I cant even click and drag because it will click on the roof and move that. The only way I can click on something is if I go in to perspective and click on it directly, and when an object has multiple pieces to it it becomes a hastle.

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With my viewport set at "2D wireframe", all object lines show regardless of elevation which can make it difficult to read and hard to really get the idea of what is going on in the drawing. Therefore I changed my viewport to "hidden" in an attempt to depict what is higher in elevation over lower objects by having the higher objects cancel out lower objects when running over them. For some reason it works with conduit running over conduit but when the conduit runs over other objects (that are lower in elevation) created with the box command the lines do not get broken.. the lower box object actual cancels out the higher conduit object??

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There must be a display setting i am unaware of to fix this. Why do certain entities override others even if the later is at an elevation above it? Someone referred to draw order before but I still do not understand how to make that work.

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Feb 20, 2013

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I'm using MaxDesign 2013 and 2014. Both have the same problem. When I work on something that is scaled for an architectural sized project with units set to Feet and the extents about 1000 Feet the display is difficult to work with. The objects, mostly simple boxes, are torn and missing faces. Intersections are sawtooth.
 
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I can't seem to correct it. I went back to Direct3D from Nitrous and that didn't work. I've attached a view.

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Feb 21, 2012

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Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?

Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?

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Jun 8, 2011

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Nov 23, 2012

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I'm trying;

Image >>> Mode >>> Convert To Colour Profile >>> (and then from the pop-up box) >>> Convert to ... (and then from the pop-up box) >>> Select Colour Profile From Disk

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That all sounds right doesn't it?

It stubbornly remains on sRGB.icc

I've also tried the process in;

Edit >>> Preferences >>> Colour Management

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I'm desperately trying to colour correct for printing today.

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Feb 8, 2013

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He tried alone for 3 days, and I called him today to try different things (first we tried to install inventor pro but there was a problem with some moldflow component error 1920, which is unsolved for the moment according to the different topics in the forum).

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He also tried to download and run Autocad Mechanical and has the exact same problem. The installation runs well, but when he wants to run ACAD, he has the same error message.

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Jul 3, 2012

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Jan 4, 2012

Illustrator CS4
 
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Feb 15, 2013

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Oct 28, 2013

I've had to reinstall CS5 after a new Windows installation.  Never had a problem with it before, but now I have the issue where if I click on a tool that has sub-tools, it now expands to show them.  Before, to access them, I had to click and hold for them to appear.  Now with them expanding on the first click, it's interrupting my work flow.
 
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My System:
 
Windows 7 Ultimate 64
AMD Phenom 2 X2 550 3.1GHz
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Apr 17, 2012

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Jul 18, 2013

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Apr 16, 2012

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