3ds Max :: Viewport Looks Torn And Missing Faces With Larger Scale Models?
Jun 12, 2013
I'm using MaxDesign 2013 and 2014. Both have the same problem. When I work on something that is scaled for an architectural sized project with units set to Feet and the extents about 1000 Feet the display is difficult to work with. The objects, mostly simple boxes, are torn and missing faces. Intersections are sawtooth.
A few years ago I had the issue but I had mistakenly created a model that was miles wide instead of inches and Max had a hard time with it. Once I recreated it in the correct scale at about 10 inches all was well. But, Max is used a lot for architecture so a scale in feet that spans a few thousand feet should look good. The way it looks now there is no way to evaluate intersections, shadows and simple geometry relationships.
I can't seem to correct it. I went back to Direct3D from Nitrous and that didn't work. I've attached a view.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,
Quadro 4000 Display Adapter
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Nov 3, 2011
I've been using 3DS max for a few days now, but I recently must have pressed a shortcut key which makes some of the near-side-faces disappear so that you can see the the opposite side.
The picture that I've attached (successfully hopefully) shows that I've not simply deleted the sides as the missing faces are rendered. But something I couldn't show in the picture was that when you change the viewing angle, the faces reappear and disappear based on the view.
The only solutions I could think of was to delete the objects (failed), and starting a new file (no success with that)
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Aug 14, 2011
I just installed softimage 2012 on my pc and I've been having several bug problems. I can't select faces on models. Points, edges, etc. are available but not faces. also, when I change to textured view mode, no textures appear, it always shows as shaded mode. finally, xsi always opens with the layout messed up and on robot mode.
I 'm running it on administrator mode on windows 7 x64 also I tried disabling windows desktop styles etc.
I have an NVIDIA GEFORCE 9600 GS video card
8gb ram
700 gb hd
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Dec 6, 2012
I would like to insert the group of faces below into a larger image with a black background. I would like to give the impression that they are underwater and we are looking down on them through the water. (Imagine a setting where we are standing beside a stream and looking down into the stream, where we see the faces.) I find several tutorials for creating underwater scenes in which the camera position is underwater, but none in which the camera position is above and looking down into the water.
CS5 on a Mac.
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Jan 8, 2012
i just upgraded to max 2012 and the default setup on mine is showing up very bright for some reason. like the ambient setting is at 50 but its set to solid black in both the material and the environment panel. i went through my normal routine of checking the exposure control and nothing.
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Feb 10, 2014
I have encountered problems with the viewport, randomly it has been impossible to click through wireframe models on the Viewport.
It treats everything like a shaded object even when set on wireframe. This means that if I have to get to a rug in the basement I have to go through the Roof, ceiling, bedroom floor, kitchen ceiling, kitchen cabinets, kitchen floor, basement ceiling before I can get to the rug. This has become annoying because if I wanted to select a few objects I cant even click and drag because it will click on the roof and move that. The only way I can click on something is if I go in to perspective and click on it directly, and when an object has multiple pieces to it it becomes a hastle.
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Feb 20, 2013
I am trying to get a decent workflow to get 3D models created in PDMS into 3DS max for animation.
I have taken an RVM file into navisworks and exported as an FBX and i have the model inside max but the viewport is so sluggish its impossible to work with. My model has around 40,000 seperate objects so is there any way i can get 3ds to interperate this better and make it more managable?
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Jun 26, 2009
am in the process of setting up a standard file for all designers to use our local office. This file will have most of the styles created for profiles, alignments, surfaces, profile views, etc... as mostly specified by the customer and industry standards.
I am having trouble maintaining the correct annotation scale in the viewport in paperspace and when plotting.
The attached word document has 3 figures. Fig 1 shows the correct viewport scale and correct annotation scale. Fig 2 shows how the annotation scale abruptly changes during the plotting process. This abrupt annotation scale change sometimes happens during the regen process or when I switch from layout to model space and back to layout.The annotation scale goes from 1:1 to 1:40 just as in the viewport. This change in annotation scale is not supposed to happen because I want to preserve a certain plotting height for my text versus a viewport scale by using various annotation scales.
I have researched the procedures for annotation scale and have not found any info related to this "abrupt change in annotation scale".
Curiously , this abrupt change in annotation scale does not happen if the text does not belong to any styles within Civil 3D. Stand alone text stays at the correct annotation scale and is not affected in the same way.
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Oct 21, 2011
In the viewport, it appears that all my faces are flipped. When I apply an edit mesh modifier and show the normals, all looks fine.
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Mar 29, 2011
I have a Viewport set to scale 1:100 and the Viewport is locked.The Annotation Scale displayed in the Viewport was 1:50.
When I clicked on the Synchronize Icon beside the Viewport Scale, the Viewport Scale changed, even though the Viewport was locked.
I was expecting the Annotation Scale to synchronize to the Viewport Scale.
Is this how it is supposed to work? and why does a locked Viewport Scale change?
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Nov 8, 2013
I have a drawing with several layouts, and in one particular layout only, I want the text to be smaller than the annotation scale would dictate (the viewport is 1"=300', but I want the text to display at 1"=50' annotation scale).
I tried selecting the viewport and changing the "annotation scale" property to 1"=50', then the "standard scale" property to 1"=300'.
Strangely, this seems to work for a bunch of MText objects I have in the drawing, but it won't work for an alignment station label group or for a particular linetype...for some reason, those two things insist on having their annotation scale equal to the viewport scale.
I tried messing around with the alignment station label group's style but couldn't figure anything out. As far as the line/linetype, I'm completely at a loss why that one wouldn't change.
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Sep 6, 2013
AutoCAD 2013 2D - when scrolling the viewport scale list, the viewport zooms with each scale instantly.
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Aug 17, 2011
just attempting to customize my viewing preferences a bit.
When I am in an editable poly, and the Viewport is set to Smooth & Highlights + Edged Faces...
When I go to make a polygon selection, the edge faces option divides each polygon into two triangles which is just annoying. Maybe I'm just used to newer versions of max where it doesn't do this.
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Apr 19, 2013
I don't know what happened, but suddenly, i couldn't see the selected faces of the object i was modeling in my viewport, just the edges
what I want to see when I select faces is this (Minute 2) [URL] ......
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Jan 17, 2013
how to scale life size models in AUTOCAD. I know that a draft should be in a 1:1 scale but lets say I want to draw a plane with exact dimensions measuring the wingspans. How would I set my limits in the command prompt to a specified area. I just don't quite understand the concept of how to calculate an accurate scale then plot the scale with a visible text/title scale upon printing.
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Sep 19, 2012
It doesnt matter what i do. when i try to scale any object from larger to smaler, even when its on a group. it deforms the positon of the ancor points i think its a bug. because it doesnt matter what i do whit the configuration, its still bothering to the point that is really unconfortable to work.
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Feb 4, 2014
I'm trying to put a picture (subject on a plain background) on a grid, with the picture being pixelated enough to match the scale of the grid, but I'm getting stuck trying to keep the detail of the picture as the grid step gets larger. (see below) Sounds impossible, but i know i'm getting caught up in the maths somewhere. Is there a way to manipulate the picture to get the detail in the bottom pic to transfer to the larger grid step of the top pi without changing the size of the grid?
Attached Thumbnails
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Dec 6, 2012
We have a structural model linked into our building model for a project with about 10 people working on it. Periodically, some users cannot see all of the elements in the linked structural model. We have tried/checked the following:
Checking Visibility/Graphics (Worksets, Links, Categories)
Checking Reveal Hidden
Opening/Closing Worksets
Unloading and reloading the Links
Opening different Views to find the Elements
We are unable to resolve the problems through the methods above. Oddly, when a different user opens the view the elements are displayed. Or, if we override via Visibility/Graphics to the linked model settings the elements are displayed. In this second sceanario the only way to control the graphics is by changing them in the linked model.
Nethier workaround is efficient or productive.
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Jun 1, 2011
i'm experiencing some problems with the vieport in max 2012.sometimes when i restart max all my geometries in viewport are missing, while all are still there.
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Feb 20, 2014
Yellow Scale Triangle is missing when i click on scale in 3DS Max 2014. i saw it earlier on the screen, but now it is gone. all the scale tool does is move the object up or down. (no matter what axis i move it.)
did i press something or this is a glitch in the program?
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Mar 20, 2014
Trying to do a piece with plain flat san-serif text on a spiral extruding into the distance with the center of the spiral as the vanishing point. When I do this, some extruded faces are created and others do not. Usually teh curved parts of the letters get extruded but the flat surfaces (like the flats sitting on the baseline) do not. Tried both as editable test and as outlines. Same surfaces were missing.
Tested with a much simpler version - 2 lines of text with returns between them so one line was near the top of hte page ans the other near the bottom so the extrusion would use the center of the page as the vanishing point. Similar result but different surfaces were missing.
I know the CS suite is not meant to be a 3d powerhouse but I realy don't have the time (or money) to learn Maya or Blender or similar. I'm decent at Google SketchUp but importing eps outlined into the Pro version yields thousands of unconnected segments. Might as well draw the text by hand at that point...
Here's the extruded outlines - the curved parts of the letters get extruded but the flats do not:
Here's the test using just 2 plain lines of text. This extrudes more faces but lots of flats are still missing:
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Jun 5, 2013
As you can see, there is an entire face of the pipe missing. When I highlight over it (2nd picture) it thinks it is there. This has happened on lots of content center parts. There has been a few issues where this has happened with some of our downloaded user content (in our custom content center) even to the point of disappearing entirely.
This has happened across multiple (identical) machines. However, it doesn't seem to be reproducible on demand.
Pertinent info:
Inventor 2014 Pro, 64-Bit, Build 170, Update 1
Graphics - NVIDIA Quadro 2000 with latest current driver (Problem presented before driver update)
12GB RAM and Xeon Quad Core
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Mar 17, 2011
When I scale a viewport, I normally type in the scale I want into the Viewports toolbar. So if I want the viewport to be 1 to 25, I type in "1:25". I have done this for years. Now all of a sudden, I have started a brand new drawing, setup the company border as A1. Then typed in "1:25" into the toolbar, and it zooms RIGHT in so you cannot see the drawing. But when I use the old fashioned command:
zoom - scale - 1/25xp
It works perfect. Why this is happening with the toolbar?
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Apr 27, 2010
I have just installed Autocad Architectural 2011 (64Bit) on my computer, since my laptop was struggeling with running autocad 2009.
I have opened a 3d model of my building (created in the 2009V) in Cad 2011, played around a little bit and am now at the point of having to create some viewports to plot elevations etc. But now i am stuck, i have created a viewport, selected it and can't figure out how to set the scale. I saw there was a 'button' (that is not working?) on the bottom, saying 'Vieport Scale', i can't click on it to change the scale, so i went to properties. When i select 1/100 Standard Scale, it automatically goes back to Custom Scale and sets it to 0.005. Basically nothing happens! The only way it changes the scale is when i double click on the viewport and zoom in/out on my building. But that can't be the only way to do it?!
I have got a deadline coming up, and really can't work on my laptop again as it keeps overheating and crashing on me! How to set the scale of my viewport and actually get it to do it?
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Jan 12, 2012
recently upgraded to a new stand alone LT 2012 on brand new machine.I only work in metric millimeters. When I open a new drawing and set up a viewport on a new layout tab the viewport scale list is as one would expect i.e. 1:1 1:2 1:4 1:5 1:10 1:25 1:50 etc etc
when I open an existing drawing I only have the option of imperial scales i.e. fractions. I have tried simply adding the most commonly used scales to the list but once the drawing is saved and closed, they have disappear when reopened.
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Apr 26, 2013
In c3d 2013 in the layout tabs when I hover over the annotation scale for the viewport it automatically changes the viewport like a "preview" of that scale. Is there a way to shut that off?
I ask because I believe it is altering my annotative point descriptions so I have to regen everytime my scale changes to see if the scale will work or not. A co-workers computer doesn't seem to preview and it works fine on their computer my preview appears to mess the annotation up on mine.
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Apr 6, 2011
i have in model one drawing, in layout i have 4 viewports, each have different scale, now.. how can i using same model and 1 layout to determine scale of dimentions per each viewport? or all viewports in same layout have same scale of dimention?
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Apr 30, 2013
I double click in the viewport; under misc the annotated scale is in the list but not the standard scale. I want to set the scale for the viewport. Why doesn't the standard scale show as on option? Or, how to I set the scale in my viewport?
I'm using autocad LT 2008
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Aug 9, 2013
I have a serious problem with AutoCAD placing improperly scaled dimensions within viewports. I have a drawing where half of the dimensions are correctly scaled and the other half are off by as much as 4 times their value. This occurs randomly without any rhyme or reason- and sometimes occurs whenever a drawing is opened. I know of a couple of drawings that if I simply open them, a dozen dimensions will scale up to 12x their intended value. It has happened to everyone on my staff. We are using LT 2011- but I have had a similar problem using 2004 & 2007 full seats.
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Jul 29, 2013
I have tried to find if my problems has already been addressed but cannot find any reference.I am adding a value to the scale list in 2012. The list goes from 1:20 to 1:30 and I want 1:25.
When I add in the drawing it is still there in subsequent edits. When I create or edit another drawing the value is not in the list!!
Is the viewport scale list default needing to be edited elsewhere for it to become a global change because no matter what I try it only stays resident in drawings I edit the viewport scale list!
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Feb 14, 2013
I have a drawing where I adjust the scale in a viewport and I'm able to pan around and leave it without a problem. When I come back to the viewport, however, I lose the scale and it zooms way out on me. All I am doing is double-clicking inside of the viewport.
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