Softimage :: Unable To Select Faces On Models / Points / Edges
Aug 14, 2011
I just installed softimage 2012 on my pc and I've been having several bug problems. I can't select faces on models. Points, edges, etc. are available but not faces. also, when I change to textured view mode, no textures appear, it always shows as shaded mode. finally, xsi always opens with the layout messed up and on robot mode.
I 'm running it on administrator mode on windows 7 x64 also I tried disabling windows desktop styles etc.
I have an NVIDIA GEFORCE 9600 GS video card
8gb ram
700 gb hd
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Mar 26, 2012
In the initial part of the simulation promotional video [URL]....
the internal space of the valve is selected by first selecting faces, then selecting Part Priority and then Isolation, producing the combined total flow volume space. Despite repeating this procedure many times I find I am unable to create and isolate the required volume space. The inner surfaces of the valve are selected but when selecting Part Priority, part of the valve solid part highlights and the selected inner valve surfaces disappear.
I have managed to derived the volume space by subtracting a new derived part, however the example provided in the video suggests the process of defining the air space can be achieved a lot quicker.
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Jul 25, 2013
I am using 3ds max 2014 and have not been able to select faces when using the Unwrap UVW modifier. My only choices are vertex, edge and polygon. I've tried to use flatten mapping with polygons instead of faces, but I'm not getting the results I want that way.
I've made sure that everything is converted to editable poly. I've re-imported everything to see if that changes anything, and still nothing. I'm attaching a screenshot of my unwrap uvw rollout in case that's useful.
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Sep 20, 2012
All I can find online is to highlight over an area to select multiple mesh points. That will not work in my case. I can't tell illustrator to select same color, the way it does with fills and strokes? I want to change the color and I have to click on every single point again? Ridiculous.
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Jun 12, 2013
I'm using MaxDesign 2013 and 2014. Both have the same problem. When I work on something that is scaled for an architectural sized project with units set to Feet and the extents about 1000 Feet the display is difficult to work with. The objects, mostly simple boxes, are torn and missing faces. Intersections are sawtooth.
A few years ago I had the issue but I had mistakenly created a model that was miles wide instead of inches and Max had a hard time with it. Once I recreated it in the correct scale at about 10 inches all was well. But, Max is used a lot for architecture so a scale in feet that spans a few thousand feet should look good. The way it looks now there is no way to evaluate intersections, shadows and simple geometry relationships.
I can't seem to correct it. I went back to Direct3D from Nitrous and that didn't work. I've attached a view.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,
Quadro 4000 Display Adapter
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Jan 3, 2012
I have a quick question about how rotoscopes work in Softimage.
Basically, when I set a rotoscope image in a front viewport, for example, and I set another viewport to act as a front viewport, the rotoscope options aren't synchonized, which means I can set more than one rotoscope image for the same viewport. This gets a little confusing sometimes because I'll be unable to remove rotoscope images from the viewports because I forgot which one I originally set them in.
Is there any way to select rotoscope images and remove them from the Explorer more easily or anything like that, without having to remember the exact viewport and corresponding orientation in which they were originally set?
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Jul 28, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locator for.
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Jun 18, 2013
I'm using Softimage 2013.
When I shiftclick a keyframe, then select "copy" from the right click menu everything is all good.
Then i shiftselect an empty frame and want to paste the key frame, but the option "paste" is all grayed out and have ALWAYS been like this for me.
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Oct 31, 2012
How can I hide the measurements displayed on the faces and edges of my mesh here?
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Jul 17, 2013
I want to connect two sheet metal faces with a bend. Bend works if two parallel edges are selected. Is there a way to connect two faces with a bend if the two edges are not parallel?
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Oct 2, 2012
Is it possible to add 3D faces to irregular shapes with more than 4 points? For example I have a stair case with a missing face on the side but I can only create a sqaure face which doesnt fit the steps of the stairs
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Oct 19, 2011
I have seen selection filter and apply selction of faces and edges.
I want to leverage this further. In a part, is it possible to simply drag a window and have inventor select all faces?
Inventor Professional 2013
Vault Collaboration 2013
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Feb 8, 2012
How can I thicken/offset an entire part without having to select all the faces individually? The 'chain select' option is not good enough for selecting all faces/surfaces that meet and form an edge with no fillet.
Is there still no way of doing this in 2012?
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Oct 31, 2012
after 2013 was installed in my colleagues computer he now has the option to include Layouts when opening the publishing command, which didn't happen before. It is a slight pain removing these from the selection to be published and I was wondering how I get it to only select models and not layouts when opening the publish command as default.
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Dec 13, 2011
i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]
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Aug 30, 2012
I can not change coordinate systems of Surface models and COGO points. Why?
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Oct 6, 2011
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
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Feb 4, 2013
How i can select multiple edges and perform some modifications on them like moving one endpoint of them and the multiple edges react like i would do this with one single edge.
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May 25, 2012
I sometimes press random buttons on my keyboard accidentally, so i think this might be a cause of that. I cannot individually select polies or edges (verts work fine) clicking on them does nothing and the only way to select them is box selection.
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Jan 15, 2013
How to select exactly on the edges of the canvas ?
Lets say I create layer 1 , 640 x 480 and fill with white . Now I create a new layer, layer two, and I only want to select the whole top section (ie right from top, so the selection will be 640 wide, and lets say 50 down ? Just not sure how I can select right on the edges (i.e. on the edges of the canvas).
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Sep 25, 2013
I know about F3 and F4, but usually when i used maya and 3ds max 2014, i could see edges when i select an object....now i cant. When i go into edge mode, i cant even see edges at all unless i blindly select them. This image i show has a box of 2 segments and i selected the middle edges....can only see what i selected in red.
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Jan 23, 2012
What I'd like to know is whether Maya can do accuracy.
For instance: Is it possible for me to select two edges or vertices and type in an exact distance that I would like to have between them.
Very fine accuracy is not required.
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Oct 5, 2011
i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).
is there some simple way to select ALL the edges of a face?
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May 21, 2012
In any given shaded visual style, is there a way to select solids by their edges rather than the face? Ideally I would like to have X-Ray visual style turned on and be able to select objects in the background through objects in the foreground. This used to be possible in AutoCAD 2006, but I can't find any variable in AutoCAD 2011 to achieve this.
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Oct 16, 2013
How to make the selection using the 'Path Select Tool' to auto fit the image edge to edge. The reason is that I have 9 images that have to be exactly the same size with slightly rounded corners for a website header, one for each country. Is there any way to auto fit?
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May 29, 2012
For some reason I can't select the "stroke path" option with the pen tool in photoshop to add tapers to my pen tool strokes. I can only get dead lines. why is this not working?
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Dec 14, 2011
Is there a way to select only visible edges on an Editable Mesh object?
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Nov 25, 2011
I need to multiple select two control points on a box. Control, shift, other key combinations, etc. are not working. Control works in other apps; don't know why this is going on.
Any alternative to the key stroke for multiple selects in 3DS MAX?
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Jul 17, 2011
I just want to select corner points and get the coordinates of all the points,and get all the points sorted by their X coordinate.What I am supposed to do?
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Aug 5, 2011
I've been using Photoshop CS5 to edit my photography for a while but have never bothered with masks until just recently. I watched this video and figured it would be fairly easy but I'm still having quite a bit of trouble getting results that look even halfway decent; I can never get the edges right. I've tried playing around with all the "Refine Edge" settings but nothing really makes it look realistic and un-manipulated, so I figured I'd ask here in case I'm missing something or doing something wrong.
To start out with I figured I'd try replacing the background of one of my photos with the background in another one of my photos, in this case some snowy branches. Here's a screen shot of the original photo (with the birds/foreground roughly selected with the Quick Selection tool):
And here it is after making that selection into a mask:
As you can see, some big chunks of three of the birds are missing and the edges are pretty obvious in a lot of spots. This is ultimately what I'm trying to fix.
A bit off topic, but also problematic are the gaps around the birds' legs where the red in the background shows through...not exactly sure what to do about those. In addition, I find the stripped, broken end of the branch sticking up in the middle of the picture to be a pretty big eyesore but haven't found a convincing way of removing it.
Anyway, here's a closer look at the edges:
When I check "Smart Radius" and increase the Radius size to about 40 pixels I get something resembling this:
...which is not really an improvement over the original IMO. I also tried painting in the radius manually along the edges of the bird's head using the Refine Radius tool but this only created more fuzziness around the edges. Increasing the "Shift Edge" value created even more fuzz. Using the Erase Refinements tool made the edges too sharp and bits of the bird started disappearing again, making it look similar to how it was originally.
Here's another example of the same thing on the outline of the third bird in the picture:
How it looked originally and...
...how it looked after messing around with the radius/refine radius tool. It's a slight improvement over the original but bits of the bird are still missing and there's that fuzz around the edges that I don't know how to get rid of.
By the way, here's a download link to the full-size original two photos in a zip file: Background and Foreground.zip
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Mar 7, 2012
Im trying to get used to using Quick Select and Refine edges to mask out objects in my photos.
It works pretty well but Im still having trouble in some spots getting the edge to be a smooth curve.
How do you get the refine edge function to allow you to modify its edge so you can have a perfectly smooth edge?
Ive tried using the Refine Radius Tool and it just doesnt smooth it out completely.
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