AutoCAD 2013 :: Adding 3D Faces To Irregular Shapes With More Than 4 Points
Oct 2, 2012
Is it possible to add 3D faces to irregular shapes with more than 4 points? For example I have a stair case with a missing face on the side but I can only create a sqaure face which doesnt fit the steps of the stairs
The problem I'm having is presspull/extrude irregular shapes.
I have some really weird, irregular shapes that's consisted of fillets, lines, and arcs. For some reason I cannot REGION it. But I can HATCH it, and give it a solid inner part.
My irregular after being filled, can't be extruded. When I try extruding it, the command line goes "This kind of shape cannot be extruded", without any explanation, or keywords.
Then, if I try to PressPull, it only PressPull the outline of the irregular shape, without pulling out the inner bulk part.
Then if I try to do anything more, my AutoCad likes to go "About to regen -- proceed?" error.
I have this large background for a website and i want to make a banner at the top. The background has a designated shape and size for the banner. I need to crop the irregular shape and make a whole new image out of it in order to put my banner inside of it.
I need to use gradient on a shape so that it's black on the borders and lighter in the center. The problem is, Radial gradient does not make all the borders black (it's not a circle after all) and if i use resize well...it resizes on a median point but it does not do the same with let's say, 10px from the border .....
I am working on a project at the moment, which entails cropping irregular shapes and bringing all the shapes together to form one finished image. I have added an example of the images that I am using.
I have managed to lasso an element from this sheet, but don't know how to take that element and put it on a nice new white background/sheet then take other elements from this page and other pages that I have, then create a new image from all the elements.
I have a set of 8 coordinates that outline a pit. I have been asked to calculate it's volume. I have input the coordinates, and have produced a 3D image of the pit. I was hoping to be able to convert the object (the pit) that I have created to a solid, so I could then determine the volume, although it is proving to be difficult.
I just installed softimage 2012 on my pc and I've been having several bug problems. I can't select faces on models. Points, edges, etc. are available but not faces. also, when I change to textured view mode, no textures appear, it always shows as shaded mode. finally, xsi always opens with the layout messed up and on robot mode.
I 'm running it on administrator mode on windows 7 x64 also I tried disabling windows desktop styles etc. I have an NVIDIA GEFORCE 9600 GS video card 8gb ram 700 gb hd
I have box. After assign material it's still box. But after assign different material to some faces, box become 3d body and I can't simple look and change it's size in properties.
How to assign different materials to different faces and box still remain box.
If it is impossible, could I look gizmo size? I need to control sizes of all objects with easy way without annotate.
I am trying to use the Faces Editing drop-down box, and in my book it lists the options as Taper Faces, Move Faces, Copy Faces, Offset Faces, Delete Faces, Rotate Faces, Color Faces.
I have created a surface with a point group. I have a few points on the edge of my surface that need to be added to the surface. I can add them to the point group, but when I updated my surface nothing happens. The triangles don't extend to my newly added points and my profile of the area doesn't show a surface where these new points should be. the new points I want to add have the same properties as the other points in the point group, they are cogo points.
Adding a prefix to the end of a cogo point ie.(when we bring in info we have a top of curb and a face of curb shot and we add TC and FC to the text componite editor.) is there a process where i can add this at one time or set civli up to where when it processes the file to recognize them and add this automatically for minimize drafting time?
I have some very large comma delimited ENZ files that I wish to create point clouds from. When I try to read points into a points cloud from this file I get "an error occurred in data processing" after a few seconds.
Since the error occurs early on, I was assuming C3D is getting hung up because of the first row of the file which contains an "x,y,z" header. The text files (around 270MB) are too large to open in wordpad, excel or similar, so I'm not aware of any way to edit or delete this line. To counter this I tried creating a new point file format using "x" as the comment tag (and setting all the other parameters as required. This "parsed" properly when testing on the file, however when I tried to import either as points or into a point cloud I still get the same error as above.
Is the file size/number of points too large for C3D or is it some other problem?
I cannot seem to find out when and where it's ocuring. I took measurements of a large room and modeled it in Autocad 2014. The solids I used are rather simple, mostly just boxes with some boolean unions and substractions here and there. I then took pictures of every wall, perspective-corrected them, imported each of them to Autocad as material, assigned the real size to the picture material and applied those materials to the corresponding wall faces. Planar mapping proved to be adequate in all cases and mostly mapped correctly on the first go.
The project was completed and saved. To my horror most of the material mappings had just gone the next time I opened the project. It was just as if I had never applied any material mapping or texture to the faces.
After partially appliying the damned material mappings and materials (textures) again I tried to determine under what circumstances the mappings get lost. Its not allways the same walls. The bug seems to occur randomly on various geometry and at various times. Sometimes the mappings get lost after opening the project, sometimes the get lost on the fly when isolating (hiding) geometry. There is no way I can get the room to look as I want it to look as there will allways be some wall that has become default-grey again, randomly (either while working or after opening up the project again).
I really expect Autocad to be rock solid after so many program versions. Did I do something wrong? How would you go about applying textures of inividual walls to wall-faces? Or is Autocad just crap regarding heavy use of textures because that is not the average use-case?
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
When I try to select points in my vector shape (this one is selected), and I have other vector shape behind that one, I start dragging with Direct Selection Tool in order to select those two points, I got selected three points, two from first vector shape, and one more form shape that was behind and in the area where I was dragging selection. Also, now both vector shape become selected. Why is this happening if only one vector shape was selected?
I have a rigged object and I would like to add a blend shape to this rig. Now my blend shape is not for morph animation rather it is for manipulating the original geometry. Put it this way, I modified the original object and I would like to put this new shape in place without changing my rig, or transferring weights or bones. I presume that best would be to put this before the rig deformer so that the bone deformer works on top of it? I am not sure how I should handle or approach this.
I am trying to add some connection points to flanges that we have ion our Content Center. I am having difficulty. I can get it done if I re-author the flange from scratch, but not if I attempt to modify an existing part.
My workflow:
Get a custom fitting to my localEdit itRun the Tube and Pipe Autor toolAdd my additional connectionSaveFrom the content center editor run Replace Family Template on the original family
I need to copy shapes over from Illustrator to Powerpoint. Now I'd like to maintain my groups so that I can ungroup them later in Powerpoint. Is that possible? Ideally, Illustrator would copy them in a way for me to change handle positions in Powerpoint later on.
I have just installed Photoshop CS6 and notice every time i add a new layer there is pixelated lines and decayed shapes that show up. This makes it impossible to work. I have a Nvidia Quadro 6000 running in combination with a tesla c2075 there was not any problem i could see with other CS6 programs and it was working fine with CS5.
im not too hip with shapefiles/linetypes. but here is my current situation. everything was working fine for the past 2 weeks since our civil2013 install. yesterday i started a new drawing with our template, and now our linetypes are just dashed lines. its not loading the x's for fences, or any of our other custom shapes. i opened an old drawing which was working fine, and it now has the same issue.
the support file path is pointed to a local folder which contains a customised .shx file made by a previous employee here.
I've created an object containing several shapes in Illustrator CS6 and exported it as a DWG, In Autocad 2014 I've exploded the block using XPlode command, now I want to extrude this shapes so I can create a geometry and start doing booleans and so one.
When I click in the Extrude option and select any of this shapes I get an error saying that objects of this type can not be extruded. I'm completely stuck I've been going back and forth from illustrator to Autocad 2014 and I can't find what's wrong.
P.S. The shapes in Illustrator have no stroke or filling so you will have to "Select All" to see the whole thing. The DWG and AI files are inside the attached zip. The DWG has been exported using "File > Export" w/ "Maximum edit-ability" from Illustrator.
so im drawing a 3d object in an isometric view. it is a 3d extruded object. essentially it is an extruded decagonal tube. i have, at the bottom, a line marking the center of the decagon so i can snap to it, draw a decagon for the base, and extrude it. problem is, i go to draw the decagon (or anything, for that matter), and i cant snap to the inside of the solid. autocad will only let me select the face of the object. is this a setting i can uncheck, or do i have to change the way i am drawing this?
Im just starting to use autocad for a College course.
I learned building 3d shapes, inputting numbers for positioning and dimensions as you were forming them, but for some reason, the programme stopped letting me input them in boxes on each axis on the shape, I can only type them in to the status bar at the bottom. This is making it a lot more difficult for me. how to get the option back?
Does Mudbox 2011 have anything comparable to the radial symmetry function in ZBrush? Specifically, the ability to designate N number of points along a mirrored axis, not just mirroring a single stroke along one axis. I thought perhaps this was called something else in Mudbox and that was why I have not been able to find it.