Trying to do a piece with plain flat san-serif text on a spiral extruding into the distance with the center of the spiral as the vanishing point. When I do this, some extruded faces are created and others do not. Usually teh curved parts of the letters get extruded but the flat surfaces (like the flats sitting on the baseline) do not. Tried both as editable test and as outlines. Same surfaces were missing.
Tested with a much simpler version - 2 lines of text with returns between them so one line was near the top of hte page ans the other near the bottom so the extrusion would use the center of the page as the vanishing point. Similar result but different surfaces were missing.
I know the CS suite is not meant to be a 3d powerhouse but I realy don't have the time (or money) to learn Maya or Blender or similar. I'm decent at Google SketchUp but importing eps outlined into the Pro version yields thousands of unconnected segments. Might as well draw the text by hand at that point...
Here's the extruded outlines - the curved parts of the letters get extruded but the flats do not:
Here's the test using just 2 plain lines of text. This extrudes more faces but lots of flats are still missing:
I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.
I've been using 3DS max for a few days now, but I recently must have pressed a shortcut key which makes some of the near-side-faces disappear so that you can see the the opposite side.
The picture that I've attached (successfully hopefully) shows that I've not simply deleted the sides as the missing faces are rendered. But something I couldn't show in the picture was that when you change the viewing angle, the faces reappear and disappear based on the view.
The only solutions I could think of was to delete the objects (failed), and starting a new file (no success with that)
I'm using MaxDesign 2013 and 2014. Both have the same problem. When I work on something that is scaled for an architectural sized project with units set to Feet and the extents about 1000 Feet the display is difficult to work with. The objects, mostly simple boxes, are torn and missing faces. Intersections are sawtooth.
A few years ago I had the issue but I had mistakenly created a model that was miles wide instead of inches and Max had a hard time with it. Once I recreated it in the correct scale at about 10 inches all was well. But, Max is used a lot for architecture so a scale in feet that spans a few thousand feet should look good. The way it looks now there is no way to evaluate intersections, shadows and simple geometry relationships.
I can't seem to correct it. I went back to Direct3D from Nitrous and that didn't work. I've attached a view.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard, Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram, Quadro 4000 Display Adapter
As you can see, there is an entire face of the pipe missing. When I highlight over it (2nd picture) it thinks it is there. This has happened on lots of content center parts. There has been a few issues where this has happened with some of our downloaded user content (in our custom content center) even to the point of disappearing entirely.
This has happened across multiple (identical) machines. However, it doesn't seem to be reproducible on demand.
Pertinent info:
Inventor 2014 Pro, 64-Bit, Build 170, Update 1
Graphics - NVIDIA Quadro 2000 with latest current driver (Problem presented before driver update)
I have designed a movie clapboard as a logo for myself. When I export it as a JPG, my all my text is missing and my stroke lines look completely different than the original file.
Im working with a clients file and being told Im missing some fonts. There is text ALL OVER this thing and it will be a major headache to see where the font problems are located. When I open a file like this in InDesign where a font is mssing, its highlighted in large pink boxes that stand out real easy. Does Illustrator have a similar feature?
sometimes i open an Illustrator file with a missing image link. I have many image folders depending on the job and it would be great to be able to copy and paste the photo very long text to search for it in my HD.
This is an example [URL]
I am not able to select this very long text and copy / paste action. How do you manage to do it?
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
I have model of an insect and I need to cut it into two pices as if plastic toy.
I drew a simple zig zag spline, extruded it, gave it shell for thickness and when I boolean substraction A-B i get 2 halves but without the cut walls- they appear empty. I need the cut to appear as if through a solid object.
Do I have to rebuild those cut walls by hand to make halves appear solid, or is there a faster way?
Is there a way to extrude a cut through an assembly but only cutting the parts I want cut? I am using Inventor 2012. Basically I want to use a part in the assembly as reference for the cut. But I do not actually want to cut that part only the surrounding parts.
I m creating geo eye lashes with curves. I extruded the curve into a poly but I want to taper the end so it looks more like hair. Looks like there has no option for me to do that unless I line up a flat geo at the end of my curve, then extrude along the curve. But it'll be a painful process to line up a polygon to every single curve I have.
i usually trace a 2d plane with a 2d polyline, and then extrude it (using the extrude command) , the problem is that i cant see in the properties its XYZ position,
is there anyway to see this information and of course to modify it?
I have made an extruded wall and when I attempt to add a window I get this warning.
None of the created elements are visible in Structural Plan: Erdgeschoss View. You may want to check the active view, its Parameters, and Visibility settings, as well as any Plan Regions and their settings.
I've been working on 3D models and noticed when i take a circle and extrude it along a path (usually a spline) it adds a lot to a file size. The objects are used as electrical conductors on power poles. After a few city blocks of this the model file size becomes basically unusable.
So my question is why does extruding a circle along a curved path increase the file size so drastically and is there another alternative to keep the file size down?
I'm new to autodesk. I cannot seem to figure out how to angle a piece of material after it has been extruded.
For example, If I create a shape ie. a 10mm square and extrude the shape to a length of say 100mm, and want to miter either end at 45 degrees so as I can join them to create a 90 degree angled piece....
How do I angle the end of the extruded piece?
I know it can be done with a simple chamfer but this is not ideal when dealing with more complicated shapes.
I have two simple parts: an (almost) rectangular prism and a simple polygonal extrusion. The polygonal extrusion needs to be situated inside the prism, so I placed them in an assembly constrained the polygonal extrusion made a sketch on the extrusion with a simple 1/8 outward Offset of the profiledid a Model > Modify Assembly > Extrude using the profile and Through All selected removed the polygonal extrusion as a participant to get the desired effect (in the photo, the offset is enlarged for clarity):
This works perfectly at the assembly level. However, I would also like this cut to be propagated to the rectangular part itself (the part through which the cut passes). When I open the part file, I still see the original part without the cut. Is there a way I can cut the part itself without recreating the shape in the part to be cut?
I've tried using Model > Create > Derive with the intention of using Model > Modify > Combine with an operation mode of Cut, but when I Derive the part, it is placed in the wrong location:
I have draw in DWG the front view of a ship's frame. I've closed the loop in inventor and extruded the object but I am unable to sketch on most of the surface to complete the side view..??
I can only sketch on one section the upper and lower sections it won't allow me too.
The top should be offset to the right but I am unable to draw the sketch onto the fame.
I'm making a throttle body spacer in 2013 For some reason I can't get a hole made on the side of the extruded side.I place a general point on a new 2d sketch and no luck.
When you centrally allign text horizontally and vertically in a text box, the text sits slightly high of the centre. Is there any way of setting an action or setting to deal with this rather than adjusting by eye every time?