Is there a way to darken the color of multiple shapes all at once? Eg, If I had a number of shapes all in different, pastelle colors and wanted to see how those shapes would look in more prominent, darker vertions of themselves, how would I do that?
E.g., turning the light purple of the shape below to the dark purple in the image.
I've used the blend tool to create 10 circles going from smallest at the top > largest at the bottom. When I Align > Distribute evenly on the vertical axis - the circles aren't evenly spaced. I'm guessing ai is doing the math from the centerpoint? How can I get them distributed so that the space between each circle is the same. F- 10 px from the top of one circle to the bottom of the one above it.
Working with scientific figures containing circles, squares, etc in CS4. How can I resize many circles to be 1.5 by 1.5 mm, for example, after they have been skewed a bit to make the entire graph the same size as adjacent figures? In other words, I import the graph from elsewhere and to touch it up I have to resize it a bit. Resizing the whole figure distorts the circle to an ellipse and I want to turn it back into a circle. Takes too long to select each shape and indicate the size.
My basic goal is to fill this overall flower shape with a colour - its made up of individual outlines. Is there a way I can either fill the whole object with a colour, or somehow make a singular outline of the overall shape of the flower. Dont want to use the pen tool t9o make a quiock outline because I want it to be exact to the lines i've already got. I know I could go and delete sections out and join parts together but I was wondering if there is a quicker trick to this that I'm just not aware of?
I have created some shapes within a circle and have used Pathfinder to divide the shapes up and have then deleted some.
With the remaining shapes, I want to change the location of some of the adjacent shape boundaries.
I can do this by dragging across some anchor points with the direct selection tool and can then select the anchor point (for both shape boundaries) to move both lines/boundaries together.
HOWEVER, if I want to change the angle of the boundaries by selecting the handles, it seems I can only select the top anchor moving one of the boundaries and not the other thereby separating the lines?
How I can select multiple handles (that should be on top of each other)?
I work in Ai to build patterns from multiple shapes and colors. At some point in the process, I use the clipping mask to crop away the parts of the build-out I don't want to see/use. Then I copy that cell/tile I want to use, and build repeated pattersn. When I bring all of these tiles together - even at 6400% - no matter how close I get the tiles to each other's edges - flush or even slightly overlapping - there is almost always a white line demarking the edges. Sometimes 3 of 4 edges appear in a centered-x/y axis, but there doesn't seem to be any rhyme or reason to it and I can not reverse engineer the cause.
I have hidden my edges. There is no stroke on a box. Even the clipping path has been checked and does not have stroke. What's going on here? This is a huge stumbling block for my business.
I have a rectangle with a number of vertical gradients, what I would like is to add a gradient horizontally, to have the whole thing fade to white along the x-axis. Is there any way to do this?
Is there any way to import the extra angles from a DVD? There is only one box to check for each chapter but the additional angles are listed in the box above the preview window. I thought maybe clicking on them would do something but it didn't. I also tried "Select All" but only the first angle was copied.
I wish to create a scatter bubble chart where the position of the bubble is dependent on the values of the X and Y axis, the size of the bubble is dependent on a third data dimension and the colour of the bubble will vary according to another grouping type dimension. Is this possible under illustrator?
I love CC's multicam feature, but keep having this problem:
In Pluraleyes, I would lay all my Cam 1 material on video track 1 (multiple clips), then Cam 2 on video track 2 (multiple clips), add my audio, and create a multicam track that kept all Cam 1 clips on track 1 and all Cam 2 clips on track 2.
in Premiere Pro CC, multicam creation can only be exectued via the browser, not the timeline. So Premiere syncs everything up and throws each clip onto the next video track up, leaving you with a mountain of timeline media that reads out tiny and jumps all over the place when viewed in the multicam monitor (see picture).
What I'm after:
- the ability to create multicam sequences based on the timeline (lay out all clips from each cam on whichever video track I want, select all, then choose "create multicam sequence") so that the end result isn't 20 video tracks I have to manually collapse into 2 (time waster).
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
Trying to do a piece with plain flat san-serif text on a spiral extruding into the distance with the center of the spiral as the vanishing point. When I do this, some extruded faces are created and others do not. Usually teh curved parts of the letters get extruded but the flat surfaces (like the flats sitting on the baseline) do not. Tried both as editable test and as outlines. Same surfaces were missing.
Tested with a much simpler version - 2 lines of text with returns between them so one line was near the top of hte page ans the other near the bottom so the extrusion would use the center of the page as the vanishing point. Similar result but different surfaces were missing.
I know the CS suite is not meant to be a 3d powerhouse but I realy don't have the time (or money) to learn Maya or Blender or similar. I'm decent at Google SketchUp but importing eps outlined into the Pro version yields thousands of unconnected segments. Might as well draw the text by hand at that point...
Here's the extruded outlines - the curved parts of the letters get extruded but the flats do not:
Here's the test using just 2 plain lines of text. This extrudes more faces but lots of flats are still missing:
When modifying a pre-existing shape by dragging an anchor point, the paths refuse to stay straight/right-angled (see image below, red lines). Even when I line it up beautifully and cannot see any hicks in the line, they become crooked the moment I let go of the anchor point. Certainly the shift key won't work. Is it something I need to change in my settings? 'Snap to point' doesn't do anything either, obviously. Smart guides are on too.
In Illustrator CS5 my anchor point handles are snapping to specific angles,which I don't want. I have to turn off Smart Guides to freely adjust the handles.
Under preferences, Smart Guides, I turned off the custom construction guides, but even this did not correct the issue. I love using Smart Guides and I thought there were just in face that 'guides' and provided no snapping.
I also tried turning off 'snapping to point' to see if that was creating an issue, but no dice.
I can provide my system settings in case:
Mac OSX 10.8.4 16 GB memory Illustrator CS5
Wanted to ensure I was not missing a feature I couldn't find or research before trying to reset my preferences.
I'd like each side of the perspective grid to match the two different angles that are the sides of this building. I'm trying to get something done using it and have never used it before.
I got a square at about lets say 30 degrees ; the bounding box of it at another random angle different from the 30.When I try to rotate to 90 degrees it';ll just rotate from my current position .How do I rotate to a specific angle if its posible to 90 or 0 as to get it on a straight angle and then move it to the angle I desire?
Using the drawing tool (line, rectangle, etc.), if I draw a second shape, the first one disappears. What is the procedure for keeping previous shapes before drawing new ones?
I often have to import shapes via illustrator export/import. Then I have to scale all the shapes up to real world 1:1 size.
I typically just grab all objects and use the SCALE tool...but I hear that is actually the WRONG approach?
So I tried scaling all the objects at a sub-object level. i.e. select ONE object, yellow highlight vertex, segment or spline... then scale up.
Is it possible to select multiple/all my shapes and scale up this way? When I select all of them, my modifier stack obviously disables and cannot select via sub-object (vertex, segment or spline level).
I tried grouping. modifier stack disables still. Do I have to ATTACH each one to another (multiple I guess via list?) and then scale all them via SEGMENT level?
Is there a easier/faster way to do lots of objects imported like this...or is this the way to do it?
Is there a way to set a layer style across multiple shape paths? For instance I've needed to overlay several shapes with a gradient, however I don't want the gradient to start and stop on each shape individually as if I set the style on each shape, I want the gradient to go across all layers as if they were one shape all together.
so i know if you want two blend shapes to happen at the same time they have to be in the same node.but what if i want 2 separate nodes? say: one for body shape, one for face shape a blink, and an inflated belly, that i want to happen at the same time? I don't want it to be all in one node, but 1 cancels out the other depending on the order.
Is there a way to have multiple shapes in one group and "squeeze" that group so that the shapes within the group deform? Just like you would an image in photoshop when using transform tool.
I'm working with drawings that have (for example) 1,000 little circles with diameter 1.5mm. I'd like to resize all of them to, say, 2.0mm but I don't want to scale them as this will affect their distance from each other.
Macros: I have tried recording the adjustments on one object but I'm unable to run the macro on another - the macro errors out.
Find/Replace objects: I don't see any options involving object dimensions (although I can "Find All" of my objects by shape or fill).
I am working on a graphic that has a circle with many small circles around it. All the circles are on seperate layers and were made with the shape tool. How can I change the color in all the small cicles at once? Isn't there a way to chage the attributes of multiple shapes at one time? I swear I saw this somewhere in my books but cannot find it now.
I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.