3ds Max Modeling :: How To Scale Multiple Shapes
Oct 3, 2011
I often have to import shapes via illustrator export/import. Then I have to scale all the shapes up to real world 1:1 size.
I typically just grab all objects and use the SCALE tool...but I hear that is actually the WRONG approach?
So I tried scaling all the objects at a sub-object level. i.e. select ONE object, yellow highlight vertex, segment or spline... then scale up.
Is it possible to select multiple/all my shapes and scale up this way? When I select all of them, my modifier stack obviously disables and cannot select via sub-object (vertex, segment or spline level).
I tried grouping. modifier stack disables still. Do I have to ATTACH each one to another (multiple I guess via list?) and then scale all them via SEGMENT level?
Is there a easier/faster way to do lots of objects imported like this...or is this the way to do it?
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Feb 28, 2011
I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.
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Aug 27, 2013
When I have many objects in a scene and each has a UV-unwrap, the scale (using the checker) looks to be a different ratio from object to object. Is there a way to make the UV editor unwrap to scale, so that the checkers end up being all the same size across the scene?
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Oct 27, 2011
I understand a bit about using booleans to cut shapes out of a mesh, but how can i use vector shapes I created to cut a custom shape from a plane (for example)??
I am student so still learning.
If not using vectors, another way to cut shapes from mesh?
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Sep 25, 2012
how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.
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Jan 5, 2014
Basically I am following a tutorial which says that when you create a loft from a path and two shapes, the loft should still be linked to the shapes, so if you resize one, the loft would change, but that is not happening for me. I am using 2014 so I don't know if this feature has changed, or if you access it in a different way?
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Mar 25, 2013
Is there a way to have multiple vertices selected at multiple positions (heights) in the z axis and enter a value of 0 and have all of them jump to 0 in the z axis? Seems like a no brainer to me, but can find a way to do it.
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Dec 7, 2011
When I go to edit mesh on a brand new hedra and take two points and scale them, the sides are uneven, one side isn't scaling properly. It looks to be the one with the square edge. Here's a video.
[URL].........
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Jan 13, 2013
Typically a door hadle lever comprising initially circular geometry at the rose (fixing point) with round bar (x place)geometry up to and around the initial lever bend. Then the lever elongates in section and curves along a y plane and possible twists along its sweep path. Ive tried mass and create solid using a path with worlplane aligned geometry with fail every time, Also tried in face based generic. The problem is a bit abstract in that only trying to take an image in a manufacturers catalog of a manufactured component and recreate the design phase. Can this be done (sucessfully) simply. If only there were a way to do a swept bleand withj sveral profiles on the path. Hosting circles and then curved profiles is not working for me - cant get uniformity in the way the circles sweep into the curved parts
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Jan 1, 2012
I have a problem with object like cameras and lights, which don't have any real shape. When I create one, I can see only point but in every tutorial there are auxiliary shapes, which demonstrate for example direction of light or how the light is shining. How can I turn on this shapes?
I just discovered, that the shapes are not hidden, but they are really small. I don't know, how to resize it.
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May 5, 2011
Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.
I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.
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Jun 12, 2013
Im working for a geological firm that use timescales to describe their work (depths at times etc). I need to compress the time bar but not alter the text but cant find way to do it. Im only scaling in 1 direction.
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Feb 22, 2009
Using the drawing tool (line, rectangle, etc.), if I draw a second shape, the first one disappears. What is the procedure for keeping previous shapes before drawing new ones?
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Nov 17, 2011
I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.
The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.
Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.
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Aug 13, 2012
how can I scale an object along two axes? For example along x and z axes, because if I use the scale tool I can only scale along one axis or x, y and z axes at the same time.
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Apr 26, 2005
i want to have some shapes in one layer in order to control the bledning options all together!
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Jul 9, 2012
Is there a way to darken the color of multiple shapes all at once? Eg, If I had a number of shapes all in different, pastelle colors and wanted to see how those shapes would look in more prominent, darker vertions of themselves, how would I do that?
E.g., turning the light purple of the shape below to the dark purple in the image.
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Feb 14, 2012
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
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Nov 13, 2013
To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it. How do you exaclty scale the z and y values?
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Feb 1, 2014
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
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Oct 14, 2005
Is there a way to set a layer style across multiple shape paths? For instance I've needed to overlay several shapes with a gradient, however I don't want the gradient to start and stop on each shape individually as if I set the style on each shape, I want the gradient to go across all layers as if they were one shape all together.
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Apr 8, 2011
so i know if you want two blend shapes to happen at the same time they have to be in the same node.but what if i want 2 separate nodes? say: one for body shape, one for face shape a blink, and an inflated belly, that i want to happen at the same time? I don't want it to be all in one node, but 1 cancels out the other depending on the order.
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Jul 28, 2013
Is there a way to have multiple shapes in one group and "squeeze" that group so that the shapes within the group deform? Just like you would an image in photoshop when using transform tool.
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Feb 23, 2014
I've used the blend tool to create 10 circles going from smallest at the top > largest at the bottom. When I Align > Distribute evenly on the vertical axis - the circles aren't evenly spaced. I'm guessing ai is doing the math from the centerpoint? How can I get them distributed so that the space between each circle is the same. F- 10 px from the top of one circle to the bottom of the one above it.
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Feb 11, 2014
Working with scientific figures containing circles, squares, etc in CS4. How can I resize many circles to be 1.5 by 1.5 mm, for example, after they have been skewed a bit to make the entire graph the same size as adjacent figures? In other words, I import the graph from elsewhere and to touch it up I have to resize it a bit. Resizing the whole figure distorts the circle to an ellipse and I want to turn it back into a circle. Takes too long to select each shape and indicate the size.
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Mar 17, 2014
My basic goal is to fill this overall flower shape with a colour - its made up of individual outlines. Is there a way I can either fill the whole object with a colour, or somehow make a singular outline of the overall shape of the flower. Dont want to use the pen tool t9o make a quiock outline because I want it to be exact to the lines i've already got. I know I could go and delete sections out and join parts together but I was wondering if there is a quicker trick to this that I'm just not aware of?
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Oct 19, 2012
I have created some shapes within a circle and have used Pathfinder to divide the shapes up and have then deleted some.
With the remaining shapes, I want to change the location of some of the adjacent shape boundaries.
I can do this by dragging across some anchor points with the direct selection tool and can then select the anchor point (for both shape boundaries) to move both lines/boundaries together.
HOWEVER, if I want to change the angle of the boundaries by selecting the handles, it seems I can only select the top anchor moving one of the boundaries and not the other thereby separating the lines?
How I can select multiple handles (that should be on top of each other)?
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Jul 6, 2013
how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.
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Oct 21, 2011
I would edit the default extrusion scale to 0.3 giving me this:
I am wondering on how to correct the pinched edge at the top of the model
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Mar 9, 2011
I'm working with drawings that have (for example) 1,000 little circles with diameter 1.5mm. I'd like to resize all of them to, say, 2.0mm but I don't want to scale them as this will affect their distance from each other.
Macros: I have tried recording the adjustments on one object but I'm unable to run the macro on another - the macro errors out.
Find/Replace objects: I don't see any options involving object dimensions (although I can "Find All" of my objects by shape or fill).
Corel Draw X4 v14.0.0.701
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Mar 14, 2006
I am working on a graphic that has a circle with many small circles around it. All the circles are on seperate layers and were made with the shape tool. How can I change the color in all the small cicles at once? Isn't there a way to chage the attributes of multiple shapes at one time? I swear I saw this somewhere in my books but cannot find it now.
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