3ds Max Modeling :: UVW's Multiple Object Uniform Scale?
Aug 27, 2013
When I have many objects in a scene and each has a UV-unwrap, the scale (using the checker) looks to be a different ratio from object to object. Is there a way to make the UV editor unwrap to scale, so that the checkers end up being all the same size across the scene?
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Oct 3, 2011
I often have to import shapes via illustrator export/import. Then I have to scale all the shapes up to real world 1:1 size.
I typically just grab all objects and use the SCALE tool...but I hear that is actually the WRONG approach?
So I tried scaling all the objects at a sub-object level. i.e. select ONE object, yellow highlight vertex, segment or spline... then scale up.
Is it possible to select multiple/all my shapes and scale up this way? When I select all of them, my modifier stack obviously disables and cannot select via sub-object (vertex, segment or spline level).
I tried grouping. modifier stack disables still. Do I have to ATTACH each one to another (multiple I guess via list?) and then scale all them via SEGMENT level?
Is there a easier/faster way to do lots of objects imported like this...or is this the way to do it?
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May 1, 2011
as it says on the tin;
is this a bug, or am I just not seeing the uniform scale option for the UV Editor? O.o
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May 9, 2011
I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.
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Jul 12, 2011
I have imported a model from C4D using the FBX importer, and everything was fine, except that it was way to big. I scaled it down to a more "manageable" size. So the scale reads 0.01 (All axis).
My question is, is there any way I can make Scale reflect the actual object size? Maya know these numbers, because they are present when using the universal manipulator tool. I would like it if the scene scale could reflect the real size of the object. So if i create a new object, the size relates to the size of the existing objects in the scene?
Can i put the real scale on the object, and then just "downscale the scene", so that the objects don`t appear giant? Like scene scale or something?
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Aug 8, 2013
When I try to scale a part in Autodesk Inventor Fusion, it asks to select a solid body, and reference point, but there is no option to change the scaling type to nonuniform. How to do it? I have Autodesk Inventor and Autodesk Inventor Fusion 2013.
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Oct 8, 2009
Is there any way to make a block uniform scale using lisp? and also make a block drawing uniform scale?
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Jun 2, 2011
I have imported 21 cubes in max for a test. Once imported, max see the 21 cubes in 1 object (see the brackets in the image). I would like to detach the 21 cube from the starting object and center automaticly the pivot point. It's possible to do that without script ?
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Dec 30, 2012
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
Is this possible?
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Jun 27, 2013
When I open a new drawing in my AutoCAD 2013 that I just recently installed last week, I encounter a problem that I am not familiar with from previus versions of AutoCAD I have worked on. First of all, the units default to decimal, and I want them to default to architectural, with feet and inches. I have to type UNITS in the command line every time I open a new drawing in order to adjust this. I have AutoCAD for Architecture 2012 on another computer, and the program automatically defaults to architectural units upon opening up. Just to let you know, the program I am having this difficulty with is part of a package called Autodesk Building Design Suite 2013. I was under the impression that it included AutoCAd for Architecture, but I think it has only standard AutoCAD.
The scale of the objects I draw vs. the scale of the drawing field is very out of proportion. What I mean is, when I open a new drawing and draw a 30' -0" line, the line appears so long on the screen that I cannot see the whole object, even if I zoom out to the maximum. I should be able to see the object in it's entirety. In fact, when I draw a line that is only 12" long, even when the zoom is all the way out, the line looks huge in length. I have tried adjusting the units to the architectural/inches setting of course, and I have tried adjusting the scale in model space from 1:1 to 1/4'=1'-0", but nothing is working.
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Apr 10, 2013
I would like to find a lisp that changes the scale of something that has an annotative scale and deletes all other scales in the object scale list. Often i have many different scales of existing dimensions or objects. i waste a lot of time opening the annotation object scale dialogue box, selecting add, finding my scale and deleting the old scale.
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Apr 10, 2013
I have trouble figuring out dash lines. If i change global scale factor or current object scale in a spedific paper space,
the other page will be affected...
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Mar 25, 2013
Is there a way to have multiple vertices selected at multiple positions (heights) in the z axis and enter a value of 0 and have all of them jump to 0 in the z axis? Seems like a no brainer to me, but can find a way to do it.
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Jan 4, 2012
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
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Dec 14, 2013
Resizing objects is a mess in CorelDRAW X6 when objects are outlined with Scale With Object enabled to retain proportions after resizing.
None of the tools dealing with outlines (e.g. Contour or even Outline itself) continue to work properly after resizing the object.
I strongly suggest to recalculate outline property values after resizing if Scale With Object is checked. Don't just do it hidden somewhere internally in the object model by applying a temporary scaling factor. Instead actually recalculate the actual property values if Scale With Object is checked.
CorelDRAW Graphic Suite X6.4 @ Windows 7/Windows 8 - 64 Bit, Windows Server 2008 R2, Windows Server 2012
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Jun 12, 2013
Im working for a geological firm that use timescales to describe their work (depths at times etc). I need to compress the time bar but not alter the text but cant find way to do it. Im only scaling in 1 direction.
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Nov 17, 2011
I'm missing a shrink tool or modifier which can shrink a mesh. I don't want to scale it down because it's preserving the proportions but that is not what I propose to do.
The Shell modifier for example extrudes the polygons along their local normals. This in reverse I'm trying to do.
Think about a banana and you will get a copy of it in a smaller and thinner way because you have modelled the shell of the banana but not the flesh in it. I think that explains the difference between shrinking and scaling.
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Aug 13, 2012
how can I scale an object along two axes? For example along x and z axes, because if I use the scale tool I can only scale along one axis or x, y and z axes at the same time.
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Feb 14, 2012
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
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Nov 13, 2013
To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it. How do you exaclty scale the z and y values?
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Feb 1, 2014
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
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Jul 6, 2013
how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.
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Oct 21, 2011
I would edit the default extrusion scale to 0.3 giving me this:
I am wondering on how to correct the pinched edge at the top of the model
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Jan 25, 2014
I'm going to connect my AI file to After effect. So I had to create lots of layers in order to edit them seperatly in After effects. But it seems like my amount of layers are too large because AE always crashes (not responding -> Force quit)
So I wanna break some stuff down in multiple AI files, but I don't wanna go and select every layer and delete it. That would take too much time. Is there a way to select the multiple objects in Illustrator and delete that but also its layer its in?
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Jan 29, 2013
I have a logo that I am working with and I need to make it a 3D object for what I'm doing in After Effects. I am trying to make it 3D so I can edit it in repousse because all I really need to do is extrude it.
I've tried the different options in the 3D drop down menu but none of them bring me to edit in repousse.
Also, I know that I can make it 3D in After Effects my making multiples of it and what not but I don't want to go about it that way. Also, I'm working with CS5.5 and the 3D renderer plugin in After Effects is only available in CS6.
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Jun 10, 2011
I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...
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Jul 21, 2013
why do i have this bumps on this object.
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Dec 30, 2012
how do i completely flatten an object to determine its true dimensions. I have a door for a car lets say is 1 meter ,yet with the complexity of the curves and angle of the panels on the door if it was to be made completely flat it would be say 1.4 meters. I want to achieve something like the iron man pic but for the door. I tried sticking it in Autocad and converted to 2D but the measurements where of.
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Jan 29, 2012
I would like to know if it's possible to set a value to a multiple vertex selection.
Exemple : I have 15 vertex selected with different values on z axis.
I want to set all vertex to -100mm for exemple (in one action).
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Feb 4, 2013
How i can select multiple edges and perform some modifications on them like moving one endpoint of them and the multiple edges react like i would do this with one single edge.
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Dec 16, 2011
When I have an object and I scale it down to 50%, then I go to the Hierarchy tab and push the Reset: Scale button, the scale of the object reads 100%. But when I click Pivot: Reset Pivot, the scale goes back to 50%. Is there a way I can permanently normalize the scale to 100% even after I have scaled the object from it's original state?
I ask because I am exporting this geometry and the scale gets exported as 50% into my other software (Maxwell Studio) which causes issues further down the line.
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