Maya Modeling :: NURBs And Polygons Not On Same Scale?
Feb 1, 2014
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
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Nov 5, 2012
I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?
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Jun 9, 2011
I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?
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Sep 24, 2013
How to fill an isoparm or cap a NURBS Surface? I have a simple NURBS surface, All I am trying to do is reate anotehr surface using the end isopalm.
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Oct 6, 2012
1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?
2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?
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Nov 14, 2011
I've been modelling in Maya for less than a day so go easy on me!
I'm in the process of making a traffic light and have got a bit stuck on the shade around the light.
I first made a profile curve and revolved it to get a kind of cup shape. The profile curve double backs on itself so the revolve is not completely flat.
Next I projected a curve onto the side of the revolve to get the wavy shape of the light shade, and trimmed the excess off.
Now I have my lovely traffic light shape, but the ends where the revolve was trimmed are not attached. (Because I double backed the profile curve)
Is there any way I can close up this gap?
(I've attached some screenshots).
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Nov 21, 2010
I'm rigging a model of a robot and I have wires (nurbs circles extruded along a curve) attaching to two objects that are on different joints. I have it rigged so that when the first joint moves, half of the CVs of all the wires (in a control cluster) move along with the joint (and, in turn, the object they are attached to). This much works fine, the extruded nurb follows the curve and stays the same diameter from start to finish. My problem starts with the rigging of the second joint (the second joint is the parent of the first joint). I've tried many different ways of rigging it, but as I'm only just starting rigging my thought process isn't quite a straight line yet. Basically my problem is when the source curves physically move, the extruded surface goes twice the distance as displayed in the picture below.
I need to know how to get the extruded surface to always be in the same place as the curve with out breaking the connection.
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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Jun 21, 2012
i have a problem converting polygons to subdiv .when i convert i can only see the object like in wire frame and when going back to polygons i get the same issue.i get this error "// Error: line 0: No object matches name: polyToSubdShape4.
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Jul 6, 2013
how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.
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Jul 1, 2011
I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .
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Jan 17, 2012
I am having a problem with extruding faces on polygons and then smoothing them. Maya does not seem to want to keep my faces together, and instead, splits them up.
I extrude without smoothing and it looks fine, but after smoothing, everything splits up.
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Aug 20, 2012
I am building some geometry and need to fill in this area, (ie fill hole with polygons then clean up with split polygon tool) but I am new to nurbs and am trying to do this model with nurbs. I usually use hull mode and move the hull down into the piece of geometry, but it won't move correctly that way.
So in the picture below i am trying to fill the red area and have it go into the green surface. The curvature of the green area makes it not line up correctly(ie fitting to the curvature of the green surface) when using the "moving hulls" approach. I was seeing if there was an easy way to go about this.
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Sep 2, 2013
I made all my polygons with the same technique but somehow interactive polygon split tool does not split all polygons... I attached a file with which I have problem. Split tool just "disappears" after submitting changes...
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Oct 7, 2011
How can i make this chair part nurbs or poly modeling?
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Aug 13, 2012
how can I scale an object along two axes? For example along x and z axes, because if I use the scale tool I can only scale along one axis or x, y and z axes at the same time.
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Feb 14, 2012
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
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Nov 13, 2013
To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it. How do you exaclty scale the z and y values?
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Oct 21, 2011
I would edit the default extrusion scale to 0.3 giving me this:
I am wondering on how to correct the pinched edge at the top of the model
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May 9, 2011
I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.
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Jul 12, 2011
I have imported a model from C4D using the FBX importer, and everything was fine, except that it was way to big. I scaled it down to a more "manageable" size. So the scale reads 0.01 (All axis).
My question is, is there any way I can make Scale reflect the actual object size? Maya know these numbers, because they are present when using the universal manipulator tool. I would like it if the scene scale could reflect the real size of the object. So if i create a new object, the size relates to the size of the existing objects in the scene?
Can i put the real scale on the object, and then just "downscale the scene", so that the objects don`t appear giant? Like scene scale or something?
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Jun 10, 2011
I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...
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Aug 14, 2012
Is it me or is there no good information on how to use nurbs modeling in 3dsmax? Am trying to fing a video that explains the tools and how they work but i cant seem to find anything, and maybe because i aint looking in the right place?
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Feb 25, 2014
Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters- the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
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Dec 9, 2012
So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.
some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.
I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.
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Jun 11, 2012
Any way to evenly distribute Locators on a motion path along a nurbs circle? Its for a mouth/lips rig. and I need it to be symmetrical with out manually inputting values.
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Oct 16, 2013
Problem i encountered by attaching two objects together. These problems may occur only in the viewport, haven't tried rendering or anything, but it's still pretty annoying:
When i finished attaching the head to the body in a proper way, i mirrored that as well, and the polys don't blend in pretty well even tho i welded all points along the attach line
I mirrored half body and all these weird shadows appeared (they disappear when i activate turbosmooth).
All polys have same ID set and are all in the same shading group.
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Feb 6, 2013
I'm having a problem with linking two polygons together to create a box shape
I've attached an image to show you what I mean, I'd like to connect each of the 4 vertecies on one polygon to 4 vertecies on the other to create a box
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Mar 18, 2013
Is it possible to lock some polygons in a object and when e.g. twist it a little bit? I'd like those polygons to keep their shape while rest polygons deforming.
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Feb 3, 2014
How can I connect all polygons in object?Here You are example: I want stretching and rotating arms, but don't recommend bones and skin etc.
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Mar 17, 2012
I have a bit of a pickle, I am doing some models for Skyrim, I now have the mesh imported, have already done some modifications to it, but fot the parts that are going to beng I need to turn some polygons into faves(three sided) so they would bent better.
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