3ds Max Modeling :: Using Splines Or NURBS To Make Jura Lines?
Feb 25, 2014
Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters- the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.
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Oct 7, 2011
How can i make this chair part nurbs or poly modeling?
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Jul 19, 2011
I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...
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Aug 14, 2012
Is it me or is there no good information on how to use nurbs modeling in 3dsmax? Am trying to fing a video that explains the tools and how they work but i cant seem to find anything, and maybe because i aint looking in the right place?
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Jun 9, 2011
I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?
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Nov 5, 2012
I have converted a NURBS object into Polygon Object, however it has still kept the riginal" NURBS object. How do I take the visibility off the NURBS object?
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Feb 1, 2014
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
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Sep 24, 2013
How to fill an isoparm or cap a NURBS Surface? I have a simple NURBS surface, All I am trying to do is reate anotehr surface using the end isopalm.
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Oct 6, 2012
1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?
2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?
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Nov 14, 2011
I've been modelling in Maya for less than a day so go easy on me!
I'm in the process of making a traffic light and have got a bit stuck on the shade around the light.
I first made a profile curve and revolved it to get a kind of cup shape. The profile curve double backs on itself so the revolve is not completely flat.
Next I projected a curve onto the side of the revolve to get the wavy shape of the light shade, and trimmed the excess off.
Now I have my lovely traffic light shape, but the ends where the revolve was trimmed are not attached. (Because I double backed the profile curve)
Is there any way I can close up this gap?
(I've attached some screenshots).
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Nov 21, 2010
I'm rigging a model of a robot and I have wires (nurbs circles extruded along a curve) attaching to two objects that are on different joints. I have it rigged so that when the first joint moves, half of the CVs of all the wires (in a control cluster) move along with the joint (and, in turn, the object they are attached to). This much works fine, the extruded nurb follows the curve and stays the same diameter from start to finish. My problem starts with the rigging of the second joint (the second joint is the parent of the first joint). I've tried many different ways of rigging it, but as I'm only just starting rigging my thought process isn't quite a straight line yet. Basically my problem is when the source curves physically move, the extruded surface goes twice the distance as displayed in the picture below.
I need to know how to get the extruded surface to always be in the same place as the curve with out breaking the connection.
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Sep 7, 2012
I need to project the yellow splines onto the green dome shape in the attached max file. Shape merge has failed.
Screen shot to follow. Max2010dome.zip
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Oct 15, 2013
I have 3 scientific waveforms, made into splines , from X,Y and Z data. Basically 3 long wiggly lines.
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.
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Mar 10, 2011
I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.
I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.
I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.
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Oct 24, 2011
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
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Jul 3, 2011
is there any way to convert a bunch of splines into a poly? Its going to be a city, the shape is given. I need it as a poly, now its just a bunch of splines.
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Apr 19, 2012
Want to twist the splines around each other like strands in a rope and then use particle flow to unravel them.
What is the best way to twist the splines?
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Mar 28, 2012
I have a few splines where I have set a radial thickness, to render them as pipes.
I scaled them, and now the thickness values are no longer correct for any scaled line. Lofting or sweeping a circle shape along them makes no difference, as if the lines themself bear the scaling information.
If I create a new line, everything is ok. Is there a way to reset a line?
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Jun 9, 2013
In other softwares when you creat a spline you are able to adjust the curvature between points by dragging the slope handles at a node. In my file, I have thus far been unable to fair my splines with any kind of consistancy. Also, it should be possible to place a tangent constaint to a straight line at a point, yet I haven't been able to do that either. According to the help files this should be an easy thing to adjust, Why am I not able to?
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Oct 18, 2012
I use splines a lot to provide a contiuous smooth curve between two lines which are co-planar. The splines are drawn by connecting the ends of the two lines and then the tangent direction set by hovering over the end grips. I then use the FLATEN command to convert these splines to polylines that can have their lineweights set to a value other than 0. My problem is that sometimes when i use the FLATTEN command, the spline is erased.
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Aug 5, 2011
If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?
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Sep 27, 2011
I have a chain moving along a spline, and I want to know how to make the chain disappear when it reaches a certain point, then reappear when it moves out of that point. I don't want the whole chain disappearing, i just want the part of the chain that has moved off of the spline.
I suppose you could say i'm trying to hide it.
I'm trying to make the clawshot from twilight princess. The chain shoots out a hundred feet, but then disappears when it goes into the device.
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Feb 12, 2013
how can I control the splines to make a perfect arc. Is there an other way to control the spline with out draging each point of the spline?
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Dec 22, 2012
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
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Aug 17, 2003
how do I make straight lines? Horizontal Lines? Vertical Lines? Curvs? I read many tutorials and i am afraid that I am doing it the wrong way, my way is to drag a guide to where i want the line to be at and trace the guide with the brush tool...
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Oct 26, 2011
what I have to do, in AutoCAD, to make two center lines to intersect on lines and not on free spaces.
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Jan 28, 2013
Is there any way to make 2 to sketch lines instead of floating lines so that I can dimension them?
For example, if I have a part that can change lengths and I need to print off a new drawing, it would be good if I could say that the lines were a set distance from each end of the part or some features of the part.
Then I could update the part length, then just open the part drawing and not have to adjust anything.
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Apr 27, 2011
This isnt so much of a problem as an annoyance. When I try to make poly lines from connected single lines my procedure is as follows...
pedit, right click, multiple, select lines/objects, enter, yes, join x 3, esc
My annoyance is if i hit join once it will not make the lines into polylines, if i hit join 3 times or so and then esc it will.
It just doesnt seem that is right and I think i might be missing something. I have been doing pedit this way for a long time adn its probably finally time to figure this one out.
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Jan 12, 2005
I am pretty new to Photoshop and I have come across a few things that I would love to do but I cant figure out how to do them. Also, I have elements so I'm not even sure if I can do them. Anyway one of the things I am trying to learn is how to put lines over an image. For example the very first picture on this site: ...
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Jul 26, 2012
I want to create a animation like this with a very Engineering Drawing theme to it: URL....I have also attached two images (stills) from the animation.
The question is, how do I create the "construction" lines (i.e. the blue marker lines) that go beyond the models? Is this something I should consider doing in post?
My current approach is to use planes with textures of the "construction" lines and linked to 3D models. The lines would also look like marker pen/pencil lines.
An alternative could be to use lots of lines and make then render-able but then they would look too perfect and not pencil graphite or marker lines.
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Sep 6, 2013
My boss came to me with a max question and its been a while since ive used max. he has a single diagonal line on the face of every solid in his model. I tried every fix i know and nothing worked.
then we found a site and the fix worked after reboot, for all of 5 minutes and the it went back. He is using XP based pc with MAX7.
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