3ds Max Animation :: How To Make Objects Disappear Along Splines
Sep 27, 2011
I have a chain moving along a spline, and I want to know how to make the chain disappear when it reaches a certain point, then reappear when it moves out of that point. I don't want the whole chain disappearing, i just want the part of the chain that has moved off of the spline.
I suppose you could say i'm trying to hide it.
I'm trying to make the clawshot from twilight princess. The chain shoots out a hundred feet, but then disappears when it goes into the device.
I have an object with several animation layers. When I clone(copy) it, the new object also has the same animation layers. That should be OK.
The weird thing is, when I start to mess with the animation layers of the second object. If I disable, lets say, layer02 on the second object, it affects(disables) layer02 on the first one. Somehow the objects are connected through the animation layers.
Is this the normal behavior of the animation layers? And if it is, how can I make two separate copies of the animated objects?
Is there a way (script possibly) to break multiple splines to individual spline objects? More specifically i want to find a quick way, when i have many splines (attached together) to make each spline (spline element) a separate spline (such as selecting it and detaching it). Unfortunately the "explode" command breaks each segment and not spline to an individual object, while selecting and detaching each one is not an option since i have to deal with hundreds or thousands of splines (produces by hair & fur).
If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?
Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters- the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.
Win7 Pro 64bit I7 3680 6 core 12MB cache w Corsair H80 liquid cooling ASUS P9X79 32 GB DDR3 NVidia Quadro 5000 3TB WD
I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...
i'm trying to use the wire tool deformer to sculpt some mouth shapes on my character but when i turn the wire tool on the faces of my mesh around the mouth area dissapear,I can still see the wireframe but the faces dissapear, I tried to turn down the dropoff distance attribute but to no avail.
I am using Land Desktop 2004 but I am posting here in hope that 2012 users will have experienced this issue in the past.
The problem is thus: I am using the SNAPSHOT tool in Adobe Reader to capture some standard drawings in a PDF to the clipboard. I then paste these captures into AUTOCAD as OLE objects. I have been doing this forever without problems. In this particular drawing when I close and re-open the OLE objects are blank rectangles. The reset button is gray in the OLE object properties so there is no way to reset them. Everytime I remove them and redo the process they are gone when I re-open the drawing. AUDIT runs clean.
Infrastructure Suite/C3D 2013, LDT 2004, Power Civil v8i SS1 WIN 7 64 PRO HP Pavillion h8xt, i7 2600, 12 GB RADEON 6450, 1 GB [URL] ....
I am using my PC not cloud and had created drop shadows on several objects using the fx feature on the layers palate. When I added drop shadow to last object adjusted the distance to 9 & saved as default. Blending is on multiply still, but shadows no longer appear on all the objects.
What could I have accidentally done to alter all shadows where they no longer appear?
Soms of the objects in my 3D view "disappear" when clicking on it. The edges are still visible while the rest of the objects get invisible. This is only the case for some objects in my 3D view. I have no problem with the visibility of the objects in the structural plans or elsewhere. How can I make all objects visible in 3D again when clicking on them?
I want to make a robot arm that bends in the middle and has a tube connected at the top and the bottem so it bends along with the arm.I don't want to use reactor I just want it to be constrained at the top and bottem and just move near the arm and the arm moves and bends.
I am having both objects disappear after a Boolean Union (I am going to try creating just two random objects - a cube and a sphere - and seeing if the operation works with them).
One thing that I have thought is that the resolution of the mesh might be srewing up the operation (The sizes of the polygons in the two objects is pretty different).
So that might be a factor (when I am in Mudbox, I could try not subdividing the smaller objects as much as the larger one, so that the polygons are the same size).
We need to xref a drawing with a different unit. When I go into the drawing file I want to xref and use the "-DWGUNITS" command I change it from feet to inches and use Architectural. Answer yes to all questions and certain objects disappear. Most of the objects are pline or spline objects. Here is what I see in the AutoCAD Text Window:
I try to zoom into an object with my mouse and it disppears. I zoom out and it reappears but it's too far away, I zoom in again and it disappears. Why is it doing this? I click zoom object and that works but I don't want to do that every single time and even that isn't zoomed in enough.
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
i want to use a pic of my dog in my zaby on rlc how do i make the backgound clear my dog wiill be laying nest to my sofa want to see sofa in the backgound
I want the stroke above the elipse to be an eyelid for a cartoon. I want the part of the elipse to disappear that meets the stroke "eyelid" (see the left image).
I want the eyeball elipse to disappear as it goes into the eyelid stroke.
I was watching a video on YouTube on how to make an explosion. However, the video is not very useful. The part I am stuck on is when he makes a "patch" of the texture in the driveway, and then he covers up his explosive box. After that, he copies the box and is able to make appear and dissapear.
The part of the video I don't understand is at 1 minute, 22 seconds.
I am using Photoshop CS5 on a Macbook Pro Retina Mountain Lion.When I use the liquify tool, I want the cursor to NOT display. So I can liquify without seeing the crosshair or circle.
I am using PS CS6 13.0.1..When I use the selection tool, any selection tool, the image disappear.I tried to disable GPU but that did not work, nor did starting in safe mode without any plug-in.I find myself turning Photoshop On & Off several times until it is resolved. Sometime it may take even 15 times to turn on/off until resolved.
I am currently drawing a map. It is going to be a detailed one. I wonder if i could make small town names disappear while zooming out and at the same time big city names emerge. And contrarily make disappear big city names while zooming in and emerge small town names. I want it to make similar with the application that google map uses. Can we do that with autocad?
I'm making some retopology with a high-polygon model and a low polygon, using Polydraw, On surface.
I "picked" the low polygon model by mistake and all the vertices on the high polygon model are visible and I can't make them disappear, even reselect the high one again. I tried Select Vertices (with the 1 key) but it doesn't do anything.
Please see the attached screenshot.
Is that a bug? How do I make the vertices disappear?
How is it possible to have a part in an assembly and then remove it when it is not required?
I have a Skeletal assembly of a cabinet with hinges on the left hand side when facing the front. When a customer requires the hinges to be on the right hand side, I need to make the lock keep disappear from the Right hand side panel sub-assembly and make it appear in the Left hand panel sub-assembly.
At the moment, I have the lock keep, the BOM structure in the file is Normal, this is overidden in the assembly to being Reference for the first instance, the lock keep is fully constrained in both sub assemblies and both are in an array of only 1. I increase the value of the array from 1 to 2 and by a distance of zero(0), the newly added part would have a BOM structure of Normal, consequently it would then appear on the BOM. This method was something I last used when using IV2009, it was a method I used to control both visibility of parts in assembly drawings and on BOMs.
I'm now using 2013 and arraying a part with a overidden BOM structure of Reference makes the new part a reference part aswell even though the file itself is BOM structure of Normal.
I just started working with Photoshop, so I might be making some stupid rookie mistake...but I can't figure out what the hell could be wrong.
When I draw something on a dark background it just vanishes as soon as I fill the area with the paint bucket!
If I have a dark grey background, and draw something in black using the brush, when I try to fill the drawing, for instance green, with the paint bucket, the entire picture becomes green! It was as if the drawing was never there.
At first I thought I had some wierd setting on my brush, but the wierd thing is that this only happens when I use dark colors. Doing the exact same thing with yellow and red, works perfectly fine.