3ds Max Animation :: How To Make Two Separate Copies Of Animated Objects
Apr 19, 2012
I have an object with several animation layers. When I clone(copy) it, the new object also has the same animation layers. That should be OK.
The weird thing is, when I start to mess with the animation layers of the second object. If I disable, lets say, layer02 on the second object, it affects(disables) layer02 on the first one. Somehow the objects are connected through the animation layers.
Is this the normal behavior of the animation layers? And if it is, how can I make two separate copies of the animated objects?
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Feb 21, 2014
I'm asking specifically about rigging a gun, where there are about 3 moving parts.
I'm not able to paint weights when it's all put together, so need them separate, and need to assign bones exclusively to each moving part.
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Apr 28, 2013
how to edit revit objects in 3dsMax. How do I separate objects to make them individual objects? In other words, when I try to select the roof, I get ALL objects that are "dimensional lumber" i.e. I joists, roof, fascia, etc.
I tried selecting a roof polygon and making a copy and editing it but still when I apply materials to this polygon they apply to all of the dimensional lumber. Probably because I made a copy as a clone but it didn't give me the "copy" option.
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Sep 27, 2011
I have a chain moving along a spline, and I want to know how to make the chain disappear when it reaches a certain point, then reappear when it moves out of that point. I don't want the whole chain disappearing, i just want the part of the chain that has moved off of the spline.
I suppose you could say i'm trying to hide it.
I'm trying to make the clawshot from twilight princess. The chain shoots out a hundred feet, but then disappears when it goes into the device.
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Jun 14, 2011
i need to know how separate a portion of an animation.
I have an animation from 0 to 200, i want the part of animation from 30 to 60, so i used the rescale - time. Ok now i have only the animation from 30 to 60, but i want to move it to 0 - 30. How i can do?
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Apr 6, 2013
I installed LR4.4 and now it won't create virtual copies. It says it did but none show up. The show badges is still checked in view options.
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Jun 21, 2013
if there is a SIMPLE way to make a copy or duplicate of a photo in LR4. In otherwords, you have a photo image in one folder and you want to make a copy and move it to another folder or subfolder and that copy is identical in EVERY aspect to the original photo and can be edited, manipulated, etc. without affecting the original. I can find nothing on this subject - all I keep getting is this VIRTUAL COPY which is NOT like the original and cannot be moved without the original (Master) going along with it. What's the problem? Every image program I know of can do this. BTW this in on a Mac Lion (10.8.4).
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May 23, 2012
I am currently making virtual copies of all my photographs converting them to black & white I am then choosing which one to keep. If I keep the original no problem, I can remove the virtual copy however if I choose the virtual copy I have to keep the original copy or export the virtual one. Is there a way I can make the original the virtual copy and the virtual the original. As things stand I have loads of photos showing in lightroom that I do not want.
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Jan 13, 2013
I am having an issue that cropped up as of late - I try to create a virtual copy of a photo, but instead of the normal page-turn icon in the bottom left and it auto-expanding to show the copies, it just creates a stack, and says "2" or "1 of 2" and the double line bars on both sides of the preview in Grid Mode. Is there a setting that I changed that caused that?
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May 7, 2008
When Saving an animated GIF in Photoshop CS3 the animated frames slow when viewed after the save. Therefore any gradient fades etc seem to stutter, about 25% slower than the frame rate set initially.
When the animation is played in photoshop it plays at the right speed, only slows when viewing the file after saving...
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Mar 15, 2013
The scene is a 100 meter dash. I have animated one biped character and would like to add four more characters, identically dressed but in different lanes.
1) How can I duplicated the character?
2) how can I get the animation to be specific to each lane?
3) Can I vary the speed using Time Warps in Mixer?
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Apr 11, 2012
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
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Jun 1, 2011
I have a very complex hub model that needs animated visibility on certain areas. So I took all the parts I need to fade out and in and wired them to a slider, and did so with everything else that I need.
I don't get a gradual fade. If the slider value is zero, nothing is there but if its even 1, everything is solid.
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Feb 12, 2014
I am trying to export a rigged character mesh (with clothes and shoe meshes too) using fbx so that i can put the character into UDK. Max wouldn't do it at first. (exporting all the meshes with the textures) that is, it did do the fbx file but udk would always crach importing it.
Then i managed to export the meshes seperatly and udk would import them with the textures moslty ok. But.... then max would not export the animations correctly. it totally ignores the 'range' you specify when doing the export. UDK would import them but they were the wrong lengths because of what max exports. i had to go into max and delete the frames and keys of the animations i did not want exported. that worked. obviously i had to do that for all of my animation sequences.
Now. once i figured out that max would only export animations that way i thought 'a-ha, now i can try exporting the character mesh with the clothes and shoes and rig with the textures. but max won't do it. i even tried to just do the body mesh with the rig as i did before (she runs around naked in udk) but now max won't even export an fbx file that UDK recognises as having a skeletal mesh in it. UDK only sees a static mesh.
Do i need to re-install max? is that a hassle? or does it do a repaire?
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May 19, 2013
I have an animated GIF that I'd like to insert into a regular PSD file that I'm using as the background. The GIF is a foreground object. Another way to phrase my task is that I'm trying to add a static background to an animated GIF. How should I do this in order to preserve the animation?
What I've tried to do is insert the animated GIF into a smart object in the PSD file but I can't get it to preserve the animation, even after making sure all the frames are copied.
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Jan 31, 2012
why the create animated sequence (Make Preview) will often times freeze and get stuck on one frame even though the time is progressing? Quite often when I create my previews, it will progress to a certain point and the frame won’t progress and it will continue to create the same frame over and over even though the time slider is progressing through the animation. I’m using Max 2011 and 2012 but this has happened in 2009 and 2010. To fix it I have to keep a close eye on the sequence images and stop the preview to restart it at the point it stopped.
3ds Max 2013/2014
Autodesk Inventor & AutoCAD
HP xw8600 Workstation
Windows 7 64Bit
Dual Intel Xeon 2.83 E5440 GHz
8.00 GB of Ram
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Nov 22, 2011
When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?
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Sep 13, 2011
I'm trying to create an animated array with an offset on the distance between objects.e.g You have ten spheres, and when you a controller dummy they all move in one direction (e.g. to the left), but each sphere moves progressively further away from the last one - like an array with an offset.
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Mar 24, 2013
We are making road , it has intersections with simple roads wich leads to forest or a fields or to a private territory. We have 60 of those intersections (crossroads) , if we would start making them all with intersection wizzard it would take a lot of time... , maybe there is simpler way to make such an easy crossings ? ( all of those crossroads are same type same geometry, the only difference is location)
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Mar 11, 2012
I have created a new drawing template, setup all border/title blocks and dimensioning styles as I would like. Save as a template and load it up from the 'new' menu, gives me this error and I am not clear on why since I set the details in it...
Not sure what the deal is but it resets my styles to default. Do I need to make copies of those default ones and set those as in my object defaults?
Inventor 2014 PDS
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Mar 16, 2011
i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?
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Aug 23, 2013
I would like to use the same bones to skin a mesh in two different ways. I would like the first weight map to handle how the mesh reacts to the influences' transltes and rotates, and a second map that handles how the mesh reacts to the influences' scale.
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Dec 22, 2012
I'm familiar with blend shapes within a given model, but I'm wondering if there's some way to blend SEPARATE models so that one blends into another, perhaps by assigning points manually or something of the sort.
I study vertebrate development. I will be creating a bunch of 3D files based on confocal microscope data at different developmental time points, and I'd like to make a 3D model in Maya that blends these various models chronologically.
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Oct 1, 2010
My model has turbine engines complete with blades.
After attaching the engine to the rest of the model, I tried to animate the blades using Cycles, however, because the engine itself is attached with a 15-20º incline, the blades do not rotate around -360 properly. The illustration below shows the blades at the -89º mark.
How do I reset the pivot point for the Rotate Tool, or at least compensate for the offset pivot?
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Feb 3, 2012
I have several art assets that I have already rigged, skinned, and animated. Unfortunately, the objects have to be re-sized.
There isn't a simple way to simply scale the rigg to match the new size, because then the transforms are incorrect, and the scale on the bones are no longer at 100%. Normally it wouldn't matter, but these objects need to go into a game engine, so it has to be at 100%
No, simply re-sizing the rigg and hoping to just 'reset scale' will not work either.
Save/Load animation will inherit the pivot points of the original animation and paste them onto the re-sized objects, so that does not work either.
Is there a way to transfer a rigg and save it's animation when an object gets re-sized? I'd figure that Autodesk would have made some kind of feature for this scenario, since in game production things will inevitably be scaled at some point.
It's easy to scale everything to it's new size... the problem is... how do I reset it's transforms without the rigg going bonkers?
How do I take the original animations and re-apply them to the newly scaled down version?
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Dec 30, 2012
I've set keyframes on the Glow Intensity attribute of an object so I can slowly reduce the intensity at certain points. Now I need to create a new expression to give a random flickering to the glowing object as the scene plays, until the glow finally dims out.
But when I select Glow Intensity and try to create the Expression, there is no option now to 'Create New Expression'. The other options are still there, but it seems that at the top I'm left with an option relating to the Animation Curve Attributes (animCurveTU..?)
Is there no way to add a rand() expression to give some flickering to the Glow Intensity if I also have a few keyframes set that slowly dim the overall intensity level? Surely not.
I've tried to manually create the expression in the Expression Editor, but when I have to type in the name of the attribute, it hangs the whole program and I have to kill Maya and restart. Either it will not work that way or I'm missing something.
Maybe another way get the flickering short of manually keyframing the intensity level for the entire sequence.
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Feb 22, 2012
I know in max its possible to bake out a spline using an animated objects keys. Is something similar possible in Maya?
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May 19, 2013
I'm wondering if I can use "File > Export > Send video to preview device" to play an open timeline document on a separate monitor, while at the same time working on the document on my computer.
For example, I want to do an animation demonstration. I want to be able to work on the animation on my computer (adding new frames/video layers, and drawing on them), and have a preview of the whole video play continuously on a separate monitor, without me having to stop and and switch back and forth between working and previewing.
I'm using Photoshop CS6 on a Macbook Pro, OSX v10.6.8
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Apr 3, 2012
Is there a way to export all frames of an animation at once as a sequence of gif files? (rather than going to file-->save for each frame)
A related question: is there a way to select multiple objects on different frames for easy editing?
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Jul 6, 2012
Is there a way to morph 2 separate objects from one to another?
So far all I've found is morphing 2 objects who have the same root-object
Is it possible to morph 2 totally different objects without any root-relation?
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2013 x64
Windows 7 x64
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Oct 5, 2011
why my video plays faster than the set animated sequence i have saved in the playback preferences. I have a camera on a motion path and have slow the playback speed to 3fps yet when i play the avi video in quicktime after it's rendered it plays much faster.
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