i have my characters merged in location with camera but i need to render character and locations separately and merge them together in some composing software. so how to get the realistic shadow of the character in a separate sequence?? so that i can merge all three of them(character, location and shadow).
I have a huge series of PNG images (name 1, name 2 ...) and I want to import them individually not as a sequence. I also like to set them to a specific length, if possible.
I have this image that was built in pieces and i need to get each of those pieces and use each one as a link in Expression Blend. The thing is everytime I try to use the pieces they have a white background. I cant Use GIF's and bitmaps aren't doing the trick I just need to know if it would be easier to just redraw them in Expression or if I should try to use the existing images.
Everywhere else the GIFs view as intended but when I import to GIMP some of the GIFs change color. Are GIF animations limited in the colors that can be displayed compared to normal (non-animated) GIFs?
A test animation is attatched, but many of the colors are wrong often the colors are changed to white by gimp.
i need to know how separate a portion of an animation.
I have an animation from 0 to 200, i want the part of animation from 30 to 60, so i used the rescale - time. Ok now i have only the animation from 30 to 60, but i want to move it to 0 - 30. How i can do?
I am thinking of purchasing VideoStudio pro X3, but I can't seem to find out from the website if it will do exactly what I need.
I want to use an image sequence of an animation created in Lightwave 3D, bring it into VideoStudio and then create a BluRay disc with it on. I am hoping to do this in one go rather than convert it to a movie file first.
In Maya, how do I do a transformation sequence. my plan is to have the character transform into a tiger human hybrid that is at least twice the size. (also its texture changes as it morphs)and can there be a bone rig that grows along with it?
Is there any way to get a sequence of frames into Photoshop and have the layer visibility set up to play straight away ?
What I mean is, I'm using Bridge to import ....Tools > Photoshop > Load Files into Photoshop layers, and was wondering if the frame visibility could be automatically set to play the animation.
Currently all the layers come in visible and I have to "Alt" click the layer visibility in each frame....can be a pita with large animations. It would be cool if I imported frames 1 to 50 and PS set them up to play in order as imported.
In ipn file, after I created sequence and wanted to add in some more components. When I edit the sequence, I cannot find the place to add the components.
I am creating animations with rendered image sequences with StudioMax. I'm looking for a way to overlay a PNG with translucent background onto my render frames as sort of a logo border/window.
[URL] Specifically at the :18-:19 second mark, where the model is rotating but the logo image is static. The above animation was created in Blender and I've been told they add that as a 'background' image when they render.
Again, I render out individual images and use RAM Player to create an .avi that I then import into Movie Maker or similar application to add title screens, etc. None of the applications I have available to me or are affordable appear to allow me to do Video Layers which would also allow me to accomplish this.
I'm doing a HD production (1920x1080) and can't get any animation previews to run at 100% when trying to create from the Animation Sequence? Surely there can't be a limit to the maximum size you can preview at?
why the create animated sequence (Make Preview) will often times freeze and get stuck on one frame even though the time is progressing? Quite often when I create my previews, it will progress to a certain point and the frame won’t progress and it will continue to create the same frame over and over even though the time slider is progressing through the animation. I’m using Max 2011 and 2012 but this has happened in 2009 and 2010. To fix it I have to keep a close eye on the sequence images and stop the preview to restart it at the point it stopped.
3ds Max 2013/2014 Autodesk Inventor & AutoCAD HP xw8600 Workstation Windows 7 64Bit Dual Intel Xeon 2.83 E5440 GHz 8.00 GB of Ram
I have tried to record a simple animation sequence in Inventor 2012, I press the record button, select where to save .avi file, click play and it runs the animation. The file appears as an .avi in the saved location however it will not play (file size is 0).
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
Though I am a long time CorelDraw user I've recently download VideoStudio Pro trial. The problem I am having is importing a sequence of animation images (360 total at 30frames/sec) The images where render and exported from Lightwave3D (jpg)
The only way I found to import the images was through the capture button and that worked fine. Once that was done imported VS editor and exported to several formats...
the problem is the sequence is choppy and not smooth it is a wee bit choppy the 30 frames/sec imports fine but the final play back is not smooth as it should be. If I export directly to video from Lightwave the playback is smooth. I'd render direct from LW but LW is is a wee bit wonky at time when writing direct to video format. LW prefers direct to image then you would composite in a 3rd party program
I tried VS video at 60 frames, 15 frames that made no difference at all the same unsmooth playback
How do I import a sequence of images at 30/sec so then export so that the playback is smooth.
why my video plays faster than the set animated sequence i have saved in the playback preferences. I have a camera on a motion path and have slow the playback speed to 3fps yet when i play the avi video in quicktime after it's rendered it plays much faster.
Fro example when i release to layers in illustrator i than can use separete objects in after effects to animate it. In xara i find one option is to export separate layers as png. Is kind a way to go but not when i have my entire document with hundreds of objects on one layer.
i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?
I would like to use the same bones to skin a mesh in two different ways. I would like the first weight map to handle how the mesh reacts to the influences' transltes and rotates, and a second map that handles how the mesh reacts to the influences' scale.
I'm familiar with blend shapes within a given model, but I'm wondering if there's some way to blend SEPARATE models so that one blends into another, perhaps by assigning points manually or something of the sort.
I study vertebrate development. I will be creating a bunch of 3D files based on confocal microscope data at different developmental time points, and I'd like to make a 3D model in Maya that blends these various models chronologically.
I'm wondering if I can use "File > Export > Send video to preview device" to play an open timeline document on a separate monitor, while at the same time working on the document on my computer.
For example, I want to do an animation demonstration. I want to be able to work on the animation on my computer (adding new frames/video layers, and drawing on them), and have a preview of the whole video play continuously on a separate monitor, without me having to stop and and switch back and forth between working and previewing.
I'm using Photoshop CS6 on a Macbook Pro, OSX v10.6.8
I have an object with several animation layers. When I clone(copy) it, the new object also has the same animation layers. That should be OK.
The weird thing is, when I start to mess with the animation layers of the second object. If I disable, lets say, layer02 on the second object, it affects(disables) layer02 on the first one. Somehow the objects are connected through the animation layers.
Is this the normal behavior of the animation layers? And if it is, how can I make two separate copies of the animated objects?
I am using Xara's Photo & Graphic Designer for the first time and slowly getting acclimated to the program after using Ulead's Photo Impact for 6 years.
Just one really basic question. I have three elements in my final design: two seperate lines of text surrounded by a black outline. To save this as a single graphic (.gif format), what do I need to do? With Ulead all I had to do was select all, right click and select merge as one, then simply save in whatever format I wanted to the destination of my choosing.
Is there a similar "merge as one" command in Xara or do I select each element in my graphic, then choose save from the file menu?
For theoretical purposes, let's say that I am building an animation and that I have 10 layers in this animation thus far. Now, let's say that I would like a watermark to be overlay on every single one of these individual layers.
The only way that I would know how to do this would be to make a layer with the watermark, duplicate it nine times so that there were a total of ten layers with the watermark and then painstakingly go about the process of merging one layer of the animation with with one layer of the watermark and then repeat this process nine more times.
Whenever this situation comes up, whether it is a watermark or a correction of some sort that belongs on ALL LAYERS and I do this the only way that I know how, I think to myself that with something as powerful as CS 5, there has GOT to be an more automated and easier way of going about this.