Photoshop :: Animated GIF - Animation Slows After...
May 7, 2008
When Saving an animated GIF in Photoshop CS3 the animated frames slow when viewed after the save. Therefore any gradient fades etc seem to stutter, about 25% slower than the frame rate set initially.
When the animation is played in photoshop it plays at the right speed, only slows when viewing the file after saving...
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May 19, 2013
I have an animated GIF that I'd like to insert into a regular PSD file that I'm using as the background. The GIF is a foreground object. Another way to phrase my task is that I'm trying to add a static background to an animated GIF. How should I do this in order to preserve the animation?
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What I've tried to do is insert the animated GIF into a smart object in the PSD file but I can't get it to preserve the animation, even after making sure all the frames are copied.
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Mar 15, 2013
The scene is a 100 meter dash. I have animated one biped character and would like to add four more characters, identically dressed but in different lanes.
1) How can I duplicated the character?
2) how can I get the animation to be specific to each lane?
3) Can I vary the speed using Time Warps in Mixer?
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Apr 11, 2012
I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.
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Jun 1, 2011
I have a very complex hub model that needs animated visibility on certain areas. So I took all the parts I need to fade out and in and wired them to a slider, and did so with everything else that I need.
I don't get a gradual fade. If the slider value is zero, nothing is there but if its even 1, everything is solid.
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Feb 12, 2014
I am trying to export a rigged character mesh (with clothes and shoe meshes too) using fbx so that i can put the character into UDK. Max wouldn't do it at first. (exporting all the meshes with the textures) that is, it did do the fbx file but udk would always crach importing it.
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Then i managed to export the meshes seperatly and udk would import them with the textures moslty ok. But.... then max would not export the animations correctly. it totally ignores the 'range' you specify when doing the export. UDK would import them but they were the wrong lengths because of what max exports. i had to go into max and delete the frames and keys of the animations i did not want exported. that worked. obviously i had to do that for all of my animation sequences.
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Now. once i figured out that max would only export animations that way i thought 'a-ha, now i can try exporting the character mesh with the clothes and shoes and rig with the textures. but max won't do it. i even tried to just do the body mesh with the rig as i did before (she runs around naked in udk) but now max won't even export an fbx file that UDK recognises as having a skeletal mesh in it. UDK only sees a static mesh.
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Do i need to re-install max? is that a hassle? or does it do a repaire?
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Jan 31, 2012
why the create animated sequence (Make Preview) will often times freeze and get stuck on one frame even though the time is progressing? Quite often when I create my previews, it will progress to a certain point and the frame won’t progress and it will continue to create the same frame over and over even though the time slider is progressing through the animation. I’m using Max 2011 and 2012 but this has happened in 2009 and 2010. To fix it I have to keep a close eye on the sequence images and stop the preview to restart it at the point it stopped.
3ds Max 2013/2014
Autodesk Inventor & AutoCAD
HP xw8600 Workstation
Windows 7 64Bit
Dual Intel Xeon 2.83 E5440 GHz
8.00 GB of Ram
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Nov 22, 2011
When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?
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Sep 13, 2011
I'm trying to create an animated array with an offset on the distance between objects.e.g You have ten spheres, and when you a controller dummy they all move in one direction (e.g. to the left), but each sphere moves progressively further away from the last one - like an array with an offset.
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Oct 1, 2010
My model has turbine engines complete with blades.
After attaching the engine to the rest of the model, I tried to animate the blades using Cycles, however, because the engine itself is attached with a 15-20º incline, the blades do not rotate around -360 properly. The illustration below shows the blades at the -89º mark.
How do I reset the pivot point for the Rotate Tool, or at least compensate for the offset pivot?
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Feb 3, 2012
I have several art assets that I have already rigged, skinned, and animated. Unfortunately, the objects have to be re-sized.
There isn't a simple way to simply scale the rigg to match the new size, because then the transforms are incorrect, and the scale on the bones are no longer at 100%. Normally it wouldn't matter, but these objects need to go into a game engine, so it has to be at 100%
No, simply re-sizing the rigg and hoping to just 'reset scale' will not work either.
Save/Load animation will inherit the pivot points of the original animation and paste them onto the re-sized objects, so that does not work either.
Is there a way to transfer a rigg and save it's animation when an object gets re-sized? I'd figure that Autodesk would have made some kind of feature for this scenario, since in game production things will inevitably be scaled at some point.
It's easy to scale everything to it's new size... the problem is... how do I reset it's transforms without the rigg going bonkers?
How do I take the original animations and re-apply them to the newly scaled down version?
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Dec 30, 2012
I've set keyframes on the Glow Intensity attribute of an object so I can slowly reduce the intensity at certain points. Now I need to create a new expression to give a random flickering to the glowing object as the scene plays, until the glow finally dims out.
But when I select Glow Intensity and try to create the Expression, there is no option now to 'Create New Expression'. The other options are still there, but it seems that at the top I'm left with an option relating to the Animation Curve Attributes (animCurveTU..?)
Is there no way to add a rand() expression to give some flickering to the Glow Intensity if I also have a few keyframes set that slowly dim the overall intensity level? Surely not.
I've tried to manually create the expression in the Expression Editor, but when I have to type in the name of the attribute, it hangs the whole program and I have to kill Maya and restart. Either it will not work that way or I'm missing something.
Maybe another way get the flickering short of manually keyframing the intensity level for the entire sequence.
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Apr 19, 2012
I have an object with several animation layers. When I clone(copy) it, the new object also has the same animation layers. That should be OK.
The weird thing is, when I start to mess with the animation layers of the second object. If I disable, lets say, layer02 on the second object, it affects(disables) layer02 on the first one. Somehow the objects are connected through the animation layers.
Is this the normal behavior of the animation layers? And if it is, how can I make two separate copies of the animated objects?
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Feb 22, 2012
I know in max its possible to bake out a spline using an animated objects keys. Is something similar possible in Maya?
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Oct 5, 2011
why my video plays faster than the set animated sequence i have saved in the playback preferences. I have a camera on a motion path and have slow the playback speed to 3fps yet when i play the avi video in quicktime after it's rendered it plays much faster.
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Sep 18, 2010
For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.
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Jan 21, 2013
I run into this from time to time: I have animated some components using dummy objects but then realize that at some point I need to animate them all moving together, so I link the dummy objects to a new parent dummy that I just created. However, most of the time the child dummy objects go haywire, orienting themselves in new directions as soon as I link them to the parent dummy.
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Apr 20, 2009
When i load up PS everything is fine - very responsitive - but after a while (around ½ hour to 1 hour) ps slows down and any tool becomes very slow; brush, pan.. everything.I then save my work and reload PS - and everything works fine again. My system is a powerful quadcore box with 8 GB of RAM and approx 300 GB of scratch disk - all running on Vista x64.
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Feb 17, 2012
Graphic drivers are up to date.Photoshop is up to date.I cranked up the ram to 20GB in "Performance".
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Quick system specs:-
i7 920 @ 3.3 GHz
- 24GB RAM 1600 MHz
- 10K raptor drive
- 6950 2GB
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Oct 25, 2012
I'll start off will some system specs:
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i5 m450 @ 2.40ghz
win7
4gb memory
approx 200 gb of free hd space
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running pse8 with approx 39,000 images, very small amount of video clips.
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people recognition and auto analyze are turned off.
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The issue is that when adding tags and captioning to multiple files the application slows down and sometimes freezes for short amount of time.
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Would installing additional ram totaling 8gb useful or does ram play any role in the performance of the application?
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Oct 3, 2010
when ever I bring a clip into the timeline and play it as a "Clip" the sound is fine. When I play it as a "project" the video plays normal but the sound is slowed way down out of sync. This problem carries over to the burned DVD also.
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Jul 17, 2012
I have a scene (original Sketchup > 3ds > max) with 100's of thousands of objects. About 60 odd materials. Due to mapping being specific I'm manually converting the standard materials to VRay Materials (latest vray 2.3) - Yes I'm NOT using the VRayScene Converter in this case. Even with ALL OBJECTS HIDDEN, after I get to like the 10th or 11th subobject material, max just suddenly slows down to a crawl. Just to change a colour swatch (not even a bitmap) takes sometimes like 2 minutes or longer for max to respond. I thought maybe it's an UNDO issue so I set UNDO levels to just 1. This didn't work. With Nitrous, I have viewport progressive refinement switched OFF. I tried switching to OpenGL and the viewports are actually MUCH more responsive in wireframe. In OpenGL it seems to last longer before the slowdowns start again. I'm not even at the render stage yet.
I'm on Win7 64bit with 16GB Ram. i7 2600k and 2 X SSD in raid 0. I have an ATI 6990 4GB with the lastest drivers (Catalyst 12.6). Max has the latest update3 installed.
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May 7, 2013
When we work with Artistic text, corel X6 gets slow. This is on all computers with Corel X6. If we use Corel X3 it is ok. Any reason?
When using Artistic text there is also always automatic inserted several empty lines in bottom.
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Jun 22, 2013
scince I installed AutoCAD Map 3D 2014 my Laptop is starting very slow. I have a Thinkpad W530 with a 500GB SSD, so the start up should be really fast. But scince i have AutoCAD the laptop needs about 10 to 15 minutes bevore i can open any programm. (as the lenovo update center says i have the latest drivers)
My girlfriend who has a Dell Inspiron laptop (with a normal HDD) has the same problem scince she installed autoCAD.Â
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Sep 15, 2011
If I have Curve Editor open and I playback my animation (fairly complex character) by clicking "Play Animation" button, animation won't run smoothly.
Curve Editor Open (minimized and or maximized) = 6 fps
Curve Editor Open while dragging time slider manually = 15 fps
Curve Editor Closed = 28 fps
Also if I have "Statistics" info shown (shortcut 7) to see fps, it will slow playback about 40% more.
Would be nice to have some sort of fix on these As an animator having to close Curve Editor all the time is annoying.
3ds max 2012 was great leap towards better and faster experience, but there are still tons of old bugs and "still not working very well", like random numbers in reaction manager, or having different keyboard shortcuts for Edit Poly modifier or Editable Poly mesh (please combine). Graphite Modeling Tools was good addition, but would be nice to have it integrated completely with tools found in Edit Poly modifier and Editable Poly. Chamfer also needs upgrading, it still doesn't work very well with more complex places.
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Feb 25, 2012
I am typesetting an A4 document using paragraph text. When I get about a third of the way down the page the computer slows right down and gets worse and worse as I go on. I have reformatted my hard drive and reloaded Corel draw but am still having the same problem!
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Nov 29, 2011
AutoCAD will be running fine but if i use the Block editior everything suddenly slows down.
It doesn't matter what block I edit or if I even edit a block but if I open and then close the Block editor it slows considerably.
I have treid Regen, Purge, Audit, Turning off snap's, Polar Tracking etc but nothing seems to work with the exception of closing and resetting AutoCAD
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Oct 14, 2011
I am having a problem with Autocad 2012 LT. It typically runs fine, but after using it for an extended period of time with multiple projects open, it becomes painfully slow to perform basic tasks like copying objects, opening projects, and saving projects. Restarting AutoCAD does not fix the problem, however, restarting my computer does fix the problem. I just don't want to be continually restarting my computer as on average I need to do this 3-4 times per day at work.
I am running Windows 7 64-bit on an iMac12,2
Processor: i5-2500S CPU @ 2.7 GHz (4CPUs)
8 Gigs RAM
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Mar 19, 2013
I use a simple opacity mask on some equally simple (but large) artwork. It slows down the screen rendering so much as to make the file almost unworkable with the preview turned on.
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Mar 18, 2013
Lightroom 4.3 runs smoothly if I work on unmodified images.
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However, if I apply modifications on an image, retouching it afterwards becomes much slower, even if I render a preview AFTER I made modifications on the image.
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I tell you an example: I import a raw file to the program and I render it`s preview. Then I retouch the image - it works very fast, no waiting time, no Loading overlay.Where the problem starts: I import a raw file, I apply some modifications on it (for example a preset), then I render it`s preview - then I want to do more modifications on the image, which becomes very slow.
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I was monitoring the cpu usage of the computer. In the first case, the cpu usage during modifying the image is normal.In the second case, it goes up to 100%. It seems that applying modifications on an image makes working on it slow, no matter if you have the most up-to-date preview or not.
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Oct 3, 2012
I recently purchased Corel VideoStudio X4. I installed SP1 and SP2. I am facing very long delays in a project with 1080p files. The slowness only comes when Smart sounds track is added. If I delete it, everything is back to normal. I have tried rebuilding the index for Smart sounds Quick tracks but the problem persists.
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