3ds Max Animation :: How To Link Animated Dummy To Parent Dummy

Jan 21, 2013

I run into this from time to time: I have animated some components using dummy objects but then realize that at some point I need to animate them all moving together, so I link the dummy objects to a new parent dummy that I just created. However, most of the time the child dummy objects go haywire, orienting themselves in new directions as soon as I link them to the parent dummy.

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3ds Max Animation :: Temporarily Assigning A Common Parent Dummy To Several Parts?

Jan 3, 2014

I have several parts that at a point in time come together and need to rotate together around a common point. However, when I animate them it will only let me rotate them around each individual part's axis. How can I temporarily link these parts to a parent dummy object so that I can rotate them together? I want this to happen midstream in the animation and after the rotation I will be decoupling the parts and having them do different things..

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3ds Max Animation :: Animate Chair With Dummy

Jan 10, 2012

I would like to animate the chair with 1 dummy and just have the casters follow and rotate when the body of the chair rotates , instead of keying the casters individually. Is this possible with constraints?

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3ds Max Animation :: Bending Objects To Look At Dummy

Dec 9, 2013

Is there a way of creating a load of cones on a plane, and then have them all bend, as if they are attracted to a dummy above them. So you could move the dummy around and the cones would all bend dynamically. Doesn't have to cones though, maybe blades of grass.

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3ds Max Animation :: Rig Character - Align Point Dummy To The Heel

Apr 13, 2012

I am currently trying to rig this character in 2012 3ds max. I've done this plenty of times. I cannot seem to grab the IK chain for the heel. I am trying to align the point dummy to the heel.

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3ds Max Animation :: Move Green Dummy In Direction Of White Arrow?

Feb 28, 2014

i'm trying to move the green dummy in the direction of the white arrow I use wire parameter from the Boom Helper, so when i rotate the boom helper i want the weights  to move on the local x axes of the dummy but it only moves in the worlds x axes (black arrow)

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AutoCAD LT :: Dummy Windows Opens

Dec 15, 2011

what happens when I open up an existing AutoCad drawing (with no other AutoCAD applications running); I get a "dummy" screen (to the left) and the target drawing (to the right.)

It seems to me the dummy screen is unnecessary and would like to get rid this pet-peeve from my AutoCAd experience.

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3ds Max Modeling :: Turn Dummy Objects Into Geometry Instances

Oct 13, 2012

I have some architectural scenes that i'm bringing into max from Softimage. I'm using FBX. When I export, the instances come across as dummy objects, so it appears that instances are not support with FBX.

When i'm in Max, is there any way for me to tell Max that these dummies should be instances of another object?

Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit
Home Computer -BBC Electron with tape player and a copy of creepy cave

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AutoCAD Civil 3D :: How To Create Dummy Text Style

Jun 14, 2012

example:  elevation label is 123 and the style setting in simplex, it used to show all in simplex now one of the number is in arial?

i already tried to create a dummy text style with all the correct setting and type a test word and voila - it shows one of the letter in a different font!

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AutoCAD Print / Plot :: Set Up Dummy Plotter To Generate PLT Files

Jan 17, 2012

I don't need the capability to print directly to a plotter, but I need to set up a dummy plotter to generate plt files that will be changed to tif files with our Kip. Any plotter driver that works for this situation? Every one I have tried has generated a plt file, but the Kip would not convert it or open it.

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AutoCAD Civil 3D :: Create Dummy Surface And Apply To All Baselines

Apr 17, 2012

I am doing some car park designs with Corridors at the moment.

The method I am using is to create a dummy surface and apply surface profiles to all Baselines and Targets (mostly Offset Alignments). This way if I have to change my levels, I simply amend my dummy surface and everything updates straight away.

This works great, but I recently got a (typically random) Fatal Error. I recovered the Recover drawing which was saved and for some reason all profiles changed to Static and I can't change them back to Dynamic.

I know that if an alignment cant find the surface it will change to Static and I assume that during the fatal error or recover process, something must have triggered for this to happen?

Is there any way (other than resampling all profiles and updating each corridor target individually) of making the profiles dynamic again?

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Intel Xeon E31230 - 3.20 GHz
4.00 GB RAM
Windows 7 Professional - 64-bit
Nvidia Quadro 600 - 1GB DDR3
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Illustrator :: Massive Block Of Dummy Text Set Up - Using Insert Function?

Apr 3, 2013

I have a massive block of dummy text set up in Illustrator 5 and the easiest way for me to change the dummy text is to overwrite it as one would when using the Insert function.

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3ds Max Animation :: Losing Animation When Linking To A Parent

Jun 1, 2011

The unit basically consists of 3 short cones which at tilted at 30 degrees to the horizon and each on spins on it's own. In order to get them rotating properly I had to assign a TCB quaternion controller. With these three 'cones' rotating on their own I need to have the entire setup rotate with these guys still rotating individually.

google images "oil drill bit" to get an idea of what I'm putting together.

So I link these animated cones to the parent main shaft. Once I do this I lose all the rotation animations I had given to these cones.

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Maya Animation :: Child Does Not Transform With Parent

Apr 15, 2012

My problem:There is the parent node (Base) and the child nodes (arm1, arm2, ...). When one of the children (arm1) is picked up all the lower parts in the hierarchy (arm2,arm3) moves, rotates... with their parent (arm1). But if Base is selected and rotated, the child nodes will stay where they are.

I tried to set and unset the "inherit transform" box, but this seem to take no effect.Everything behaved well until i added the point constraint, although i did it as told in the tutorial.

Maya Help >> Learning Resources > Tutorials > Getting Started with Maya > Animation > Lesson 5: Inverse kinematics

What am I doing wrong or where can i change the Settings that set the hindrance?

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3ds Max Animation :: Locking Distance Between Child And Parent?

Apr 5, 2012

I have a chain of spheres linked a linear manner, i.e. sphere10 is linked to sphere09, sphere09 is linked to sphere08,sphere08 is linked to sphere07, ..., such that sphere01 is overall parent.

I am trying to lock the distance between the children and their parent so that when moving them around, they are always the same distance from their parent. Almost like the child is pivoting around the parent's pivot point. However, I can't seem to figure it out.

I can get it to work if I turn Interactive IK on, but I do not want the movement to affect the orientation of the parent.

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Maya Animation :: Parent Constraint Not Working Properly For Hand Writing

Feb 26, 2014

I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.

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Photoshop :: Animated GIF - Animation Slows After...

May 7, 2008

When Saving an animated GIF in Photoshop CS3 the animated frames slow when viewed after the save. Therefore any gradient fades etc seem to stutter, about 25% slower than the frame rate set initially.

When the animation is played in photoshop it plays at the right speed, only slows when viewing the file after saving...

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3ds Max Animation :: Copying Animated Characters

Mar 15, 2013

The scene is a 100 meter dash. I have animated one biped character and would like to add four more characters, identically dressed but in different lanes.

1) How can I duplicated the character?
2) how can I get the animation to be specific to each lane?
3) Can I vary the speed using Time Warps in Mixer?

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3ds Max Animation :: Mirroring Animated Object?

Apr 11, 2012

I'm trying to mirror an object (wipers). But i can't. Mirror tool not mirrors the animation, just the model, so when i play the animation on the mirrored object, it moves weirdly. Symmetry is nor an option. I'm not using bones or anything, just 3 objects, two with rotation, one with rotation and translation.

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3ds Max Animation :: Animated Visibility On Certain Areas

Jun 1, 2011

I have a very complex hub model that needs animated visibility on certain areas. So I took all the parts I need to fade out and in and wired them to a slider, and did so with everything else that I need.

I don't get a gradual fade. If the slider value is zero, nothing is there but if its even 1, everything is solid.

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3ds Max Animation :: Exporting Animated Character To UDK With FBX

Feb 12, 2014

I am trying to export a rigged character mesh (with clothes and shoe meshes too) using fbx so that i can put the character into UDK. Max wouldn't do it at first. (exporting all the meshes with the textures) that is, it did do the fbx file but udk would always crach importing it.
 
Then i managed to export the meshes seperatly and udk would import them with the textures moslty ok. But.... then max would not export the animations correctly. it totally ignores the 'range' you specify when doing the export. UDK would import them but they were the wrong lengths because of what max exports.  i had to go into max and delete the frames and keys of the animations i did not want exported. that worked. obviously i had to do that for all of my animation sequences.
 
Now. once i figured out that max would only export animations that way i thought 'a-ha, now i can try exporting the character mesh with the clothes and shoes and rig with the textures. but max won't do it.  i even tried to just do the body mesh with the rig as i did before (she runs around naked in udk) but now max won't even export an fbx file that UDK recognises as having a skeletal mesh in it. UDK only sees a static mesh.
 
Do i need to re-install max?  is that a hassle? or does it do a repaire?

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Maya Animation :: End Joint Not Matching To Parent Joint (orientation)

Jun 19, 2013

In maya 2012 n 13...the end joint not matching to parent joint...

after creating leg joints are spine joints...we set the orientation of joints..but last joint wil put NONE in option box right....after applying this the end joint orientation still in world axis instead of parent joint..

is this bug are is there any other option(other then jointOrientaion in the joint attributes)..

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Photoshop :: Insert Animated GIF Into PSD And Preserve Animation?

May 19, 2013

I have an animated GIF that I'd like to insert into a regular PSD file that I'm using as the background. The GIF is a foreground object. Another way to phrase my task is that I'm trying to add a static background to an animated GIF. How should I do this in order to  preserve the animation?
 
What I've tried to do is insert the animated GIF into a smart object in the PSD file but I can't get it to preserve the animation, even after making sure all the frames are copied.

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3ds Max Animation :: Create Animated Sequence Stops

Jan 31, 2012

why the create animated sequence (Make Preview) will often times freeze and get stuck on one frame even though the time is progressing? Quite often when I create my previews, it will progress to a certain point and the frame won’t progress and it will continue to create the same frame over and over even though the time slider is progressing through the animation. I’m using Max 2011 and 2012 but this has happened in 2009 and 2010. To fix it I have to keep a close eye on the sequence images and stop the preview to restart it at the point it stopped.

3ds Max 2013/2014
Autodesk Inventor & AutoCAD
HP xw8600 Workstation
Windows 7 64Bit
Dual Intel Xeon 2.83 E5440 GHz
8.00 GB of Ram

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3ds Max Animation :: Merging Animated Camera From Another Scene

Nov 22, 2011

When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?

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3ds Max Animation :: Animated Array With Distance Offset?

Sep 13, 2011

I'm trying to create an animated array with an offset on the distance between objects.e.g You have ten spheres, and when you a controller dummy they all move in one direction (e.g. to the left), but each sphere moves progressively further away from the last one - like an array with an offset.

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Maya Animation :: Animated Turbine Blades Out Of Whack

Oct 1, 2010

My model has turbine engines complete with blades.

After attaching the engine to the rest of the model, I tried to animate the blades using Cycles, however, because the engine itself is attached with a 15-20º incline, the blades do not rotate around -360 properly. The illustration below shows the blades at the -89º mark.

How do I reset the pivot point for the Rotate Tool, or at least compensate for the offset pivot?

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3ds Max Animation :: How To Scale Rigged / Skinned / Animated Asset

Feb 3, 2012

I have several art assets that I have already rigged, skinned, and animated. Unfortunately, the objects have to be re-sized.

There isn't a simple way to simply scale the rigg to match the new size, because then the transforms are incorrect, and the scale on the bones are no longer at 100%. Normally it wouldn't matter, but these objects need to go into a game engine, so it has to be at 100%

No, simply re-sizing the rigg and hoping to just 'reset scale' will not work either.

Save/Load animation will inherit the pivot points of the original animation and paste them onto the re-sized objects, so that does not work either.

Is there a way to transfer a rigg and save it's animation when an object gets re-sized? I'd figure that Autodesk would have made some kind of feature for this scenario, since in game production things will inevitably be scaled at some point.

It's easy to scale everything to it's new size... the problem is... how do I reset it's transforms without the rigg going bonkers?

How do I take the original animations and re-apply them to the newly scaled down version?

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Maya Animation :: Assigning Expressions To Animated Attributes?

Dec 30, 2012

I've set keyframes on the Glow Intensity attribute of an object so I can slowly reduce the intensity at certain points. Now I need to create a new expression to give a random flickering to the glowing object as the scene plays, until the glow finally dims out.

But when I select Glow Intensity and try to create the Expression, there is no option now to 'Create New Expression'. The other options are still there, but it seems that at the top I'm left with an option relating to the Animation Curve Attributes (animCurveTU..?)

Is there no way to add a rand() expression to give some flickering to the Glow Intensity if I also have a few keyframes set that slowly dim the overall intensity level? Surely not.

I've tried to manually create the expression in the Expression Editor, but when I have to type in the name of the attribute, it hangs the whole program and I have to kill Maya and restart. Either it will not work that way or I'm missing something.

Maybe another way get the flickering short of manually keyframing the intensity level for the entire sequence.

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3ds Max Animation :: How To Make Two Separate Copies Of Animated Objects

Apr 19, 2012

I have an object with several animation layers. When I clone(copy) it, the new object also has the same animation layers. That should be OK.

The weird thing is, when I start to mess with the animation layers of the second object. If I disable, lets say, layer02 on the second object, it affects(disables) layer02 on the first one. Somehow the objects are connected through the animation layers.

Is this the normal behavior of the animation layers? And if it is, how can I make two separate copies of the animated objects?

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Maya Animation :: Create Curve From Animated Object?

Feb 22, 2012

I know in max its possible to bake out a spline using an animated objects keys. Is something similar possible in Maya?

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