3ds Max Animation :: Locking Distance Between Child And Parent?

Apr 5, 2012

I have a chain of spheres linked a linear manner, i.e. sphere10 is linked to sphere09, sphere09 is linked to sphere08,sphere08 is linked to sphere07, ..., such that sphere01 is overall parent.

I am trying to lock the distance between the children and their parent so that when moving them around, they are always the same distance from their parent. Almost like the child is pivoting around the parent's pivot point. However, I can't seem to figure it out.

I can get it to work if I turn Interactive IK on, but I do not want the movement to affect the orientation of the parent.

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Maya Animation :: Child Does Not Transform With Parent

Apr 15, 2012

My problem:There is the parent node (Base) and the child nodes (arm1, arm2, ...). When one of the children (arm1) is picked up all the lower parts in the hierarchy (arm2,arm3) moves, rotates... with their parent (arm1). But if Base is selected and rotated, the child nodes will stay where they are.

I tried to set and unset the "inherit transform" box, but this seem to take no effect.Everything behaved well until i added the point constraint, although i did it as told in the tutorial.

Maya Help >> Learning Resources > Tutorials > Getting Started with Maya > Animation > Lesson 5: Inverse kinematics

What am I doing wrong or where can i change the Settings that set the hindrance?

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Photoshop :: Parent - Child, Master - Slave

Jul 13, 2007

im photoshop is there any kind of system like this?

for example:

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Now i know i could just put the layer i want to be adjusted at the bottom of the layer list but for this certain layer, it needs to be above a different layer below it.

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Jan 13, 2014

I'have just imported all my photo's. They are mostly already keyworded but I have a slight problem. They range over the last 50 years so I have ended up with 50 "year" keywords, i.e. 1970, 1971, 1972 etc.
 
In order to tidy this up I though I'd create a "Year" parent keyword and have all those entries as children to it.
 
This would work bu how could I have a year keyword but not the parent name "Year" in the keyword list? Or at least not have it there when the image is exported.

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Sep 1, 2012

Say I have a keyword "parent" and a nested keyword (subtag) "child" under that keyword. Some photos are tagged with "parent", other are (only) tagged with "child".

Is it now possible to view all photos tagged "parent", but not see the "child" photos at the same time? Either using the keyword list or text filter, I always get to see the "child" photos also...

I know I can exclude certain keywords when searching (ie. "parent !child"), but in my case I'm having about 20 child tags, so it's not very practical to write all 20 keywords as exclusions.

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Aug 9, 2012

how to import into a derived part the following iprops:

1. some of the iprops from the "Project" tab

2. the material from the "Physical" tab

Objective: I want to propagate those iprops into the derived part to prevent any errors down-line.

IV 2010 Suite
Digital Storm PC:
EVGA & Intel components
Win 7 Pro 64 bit

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URL...need to detect is symbol1 is within div1 or 2 and same with symbol2

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Jun 1, 2011

The unit basically consists of 3 short cones which at tilted at 30 degrees to the horizon and each on spins on it's own. In order to get them rotating properly I had to assign a TCB quaternion controller. With these three 'cones' rotating on their own I need to have the entire setup rotate with these guys still rotating individually.

google images "oil drill bit" to get an idea of what I'm putting together.

So I link these animated cones to the parent main shaft. Once I do this I lose all the rotation animations I had given to these cones.

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Jan 16, 2013

Make a current, parent image, pattern step and repeat at an exact distance from the parent.

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I then want to print the new tiled, array image to the exact size.

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I've been building a robot for a while now and I'm stuck with one of the shoulder mechanisms. I'm trying to link one sphere to one shoulder blade, and the second one to the outer shoulder blade. So I could move the outer shoulderblade, and the 4 balls touching that side would move along with it, but would just rotate and not be transformed or the mesh changed any way. When I move the inner bigger shoulder blade, the whole thing would move as a whole.

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Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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3ds Max Animation :: Locking Bones In IK Chain?

May 4, 2011

I am working with a rig that has arms and legs in which the upper and lower sections (Thigh, Shin, Upper Arm, Forearm) are composed of chains of bones in and of themselves. I have included a screen shot to show a simplified example of what I mean.

When working FK, of course, this is no problem at all, but sometimes I'd like to be able to use IK solvers to make placement tasks easier. Unfortunately, applying an IK solver means the bones forming the upper and lower parts of the limb also bend as the limb bends. In the screenshot, the bones on the left are an example of what sort of limb I am dealing with, the bones in the middle show the effect of using an IK solver (note the bend in the upper and lower leg) and the bones on the right show what I would like to achieve using IK.

So, is there any way to lock the motion of those bones composing the upper and lower parts of the limb so they won't bend as part of an IK chain? I'm using Max 2010 by the way.

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Jan 3, 2014

I have several parts that at a point in time come together and need to rotate together around a common point. However, when I animate them it will only let me rotate them around each individual part's axis. How can I temporarily link these parts to a parent dummy object so that I can rotate them together? I want this to happen midstream in the animation and after the rotation I will be decoupling the parts and having them do different things..

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Feb 26, 2014

I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.

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Sep 13, 2011

I'm trying to create an animated array with an offset on the distance between objects.e.g You have ten spheres, and when you a controller dummy they all move in one direction (e.g. to the left), but each sphere moves progressively further away from the last one - like an array with an offset.

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Jun 19, 2013

In maya 2012 n 13...the end joint not matching to parent joint...

after creating leg joints are spine joints...we set the orientation of joints..but last joint wil put NONE in option box right....after applying this the end joint orientation still in world axis instead of parent joint..

is this bug are is there any other option(other then jointOrientaion in the joint attributes)..

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3ds Max Animation :: How To Link Animated Dummy To Parent Dummy

Jan 21, 2013

I run into this from time to time: I have animated some components using dummy objects but then realize that at some point I need to animate them all moving together, so I link the dummy objects to a new parent dummy that I just created. However, most of the time the child dummy objects go haywire, orienting themselves in new directions as soon as I link them to the parent dummy.

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Mar 17, 2009

Is there any way of displaying the geodetic distance(ie "mapdist") with the dimension tool instead of the normal distance?

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Jul 30, 2012

I am trying to oTrack distance from the top circle edge of a cylinder to a certain distance ... whenever i try to do that ... it either track to x and y .. but not in z :/ ... the video i have on you tube he did it so simply and it seems to be easy .

I am not sure what is wrong .. but i heard parallel and perspective view could make a difference .. i actually try both :/ ...

[URL].....

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Apr 22, 2009

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Nov 19, 2012

I would like to draw a smiple line using the transparent command 'AD (angle-distance).

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Jul 15, 2013

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I've made instances of this particular object, so I would like to see this child with every instanciated objects in my scene.

When I talk about a "way", it could be a script, a plugin or whatever.

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I'd like to target all child symbol instances of my mT symbol and hide them.
 
Something like this (except this doesn't work):
 
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for(var i=0; i<childsymbols_d1.length; i++){
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I don't want to use the timeline because I have a lot of child symbols, and would like to do this operation on several other symbols.

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Maya :: Group Node / Child Mesh Visibility

Jan 3, 2012

We recently upgraded from 2008 to 2012. Sometimes, on saving a scene file, some of the meshes within a group node "disappear". They basically behave like they're on a hidden layer -- even though they're not. You can see the transform and shape nodes in the Outliner, but in the viewport they're gone.

I can fix this by un-parenting the missing meshes, at which point they reappear -- and then when I reparent them as children of the original group node they're fine. But when I save the file and reopen it, the meshes are (sometimes) invisible again.

You might think the group node itself is hidden or attached to a non-visible Display layer, but it isn't. And there are other meshes within the group node that show up fine.

How I can permanently avoid it? I'm working on fairly complex environment scenes, and having to selectively unparent/reparent meshes each time I open my files is a real hassle.

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Jun 21, 2012

In CS5, when you have locked objects within a group or layer, you can still select the whole group/layer at once.  And with the group/layer selected, any transform/cut/etc will affect everything in the group/layer, including the locked objects.
 
But in CS6, it seems that you cannot select entire group/layer with locked objects -- the "selection circle" in the Layers panel will not show the double circle.  And if you manipulate the group/layer now, only the unlocked objects within it will be affected; the locked objects will stay the same.
 
How can I revert back to CS5's behaviour?

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Dec 7, 2011

Just as the title says, im having an issue with Inventor not allowing me to suppress features on an ipart child.

I've attached my files and a video showing the issue.

Inventor 2011  64-bit  SP1

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Maya :: How To Ensure Child Windows Are Hidden By Main Window

Jan 30, 2013

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Aug 9, 2013

I would like to change the id of the dynamically created elements in order to work easily with their later. Currently, edge automatically generate an random id like "eid_1376057792551" for each element.
 
There is my code :
 
sym.setVariable("labels", {
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[Code]....

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