3ds Max :: Add A Child To An Object That Is Referenced In Another Scene?

Jul 15, 2013

Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced?

I've made instances of this particular object, so I would like to see this child with every instanciated objects in my scene.

When I talk about a "way", it could be a script, a plugin or whatever.

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Maya :: Referencing / No Update In Referenced Scene

Nov 8, 2012

We make a small Animation Movie and from time to time we stumble upon strange behaviours of the referencing pipeline.

There is a Kitchen that will be the scenery for the Movie Scene Set up: all models i.e the toaster, the fridge ansd so on are modeled and saved.then in the Kitchen File we have an empty scene where all the objects are referenced in. thats the "model master"scene.now we referenced the toaster_model into toaster_shaded, did all the shading and changed the references in the kitchen from toaster_model to toaster_shaded.

On some objects we noticed, that the updates made on the models for examlpe if we scale up the toaster on 2 and freeze transforms afterwards, the change is not updated in the Kitchen file. But after a few days the update works...

System:
AMD x6 3.2Ghz
16gb Ram
Nvida GTX 460SE

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I am trying to export the following .dwg file to .stl format but the object that has been externally referenced does not make into the .stl file.

here are the files...

complete turret.dwgkinect model.dwg

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Apr 2, 2012

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Oct 25, 2012

is it possible to get the alignment name which the corridor surface is built from when the surface is being data referenced. in other word no corridor as the middleman.

the way i see it is when corridor suface is referenced, it becomes a regular surface and loses some properties such as parent alignment.

i am still using COM. maybe .net can do it? either way works.

Civil 3D 2012
Work: Xeon W3503, 12GB, Quadro 2000, Dell P2211H x 2
Home: 3930k, 12GB, GTX 590, U3011, QX2710

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Sep 19, 2011

My scene has about 10,000 objects in it, so it's tough to find that unnamed object...

It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //

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I've been building a robot for a while now and I'm stuck with one of the shoulder mechanisms. I'm trying to link one sphere to one shoulder blade, and the second one to the outer shoulder blade. So I could move the outer shoulderblade, and the 4 balls touching that side would move along with it, but would just rotate and not be transformed or the mesh changed any way. When I move the inner bigger shoulder blade, the whole thing would move as a whole.

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Photoshop :: Parent - Child, Master - Slave

Jul 13, 2007

im photoshop is there any kind of system like this?

for example:

i want to place an adjustment like Hue/Saturation to just one layer. I want to use that little half shaded circle at the bottom of the layers palette (create a new adjusment layer or fill). and i want it to just effect one layer of my project. So is there a way that i could set it up so that the the adjustment layer would be like a parent to the layer i want effected and it wouldnt effect the layers below the child layer?

Now i know i could just put the layer i want to be adjusted at the bottom of the layer list but for this certain layer, it needs to be above a different layer below it.

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Maya Animation :: Child Does Not Transform With Parent

Apr 15, 2012

My problem:There is the parent node (Base) and the child nodes (arm1, arm2, ...). When one of the children (arm1) is picked up all the lower parts in the hierarchy (arm2,arm3) moves, rotates... with their parent (arm1). But if Base is selected and rotated, the child nodes will stay where they are.

I tried to set and unset the "inherit transform" box, but this seem to take no effect.Everything behaved well until i added the point constraint, although i did it as told in the tutorial.

Maya Help >> Learning Resources > Tutorials > Getting Started with Maya > Animation > Lesson 5: Inverse kinematics

What am I doing wrong or where can i change the Settings that set the hindrance?

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Apr 5, 2012

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I can get it to work if I turn Interactive IK on, but I do not want the movement to affect the orientation of the parent.

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I don't want to use the timeline because I have a lot of child symbols, and would like to do this operation on several other symbols.

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Jan 3, 2012

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I can fix this by un-parenting the missing meshes, at which point they reappear -- and then when I reparent them as children of the original group node they're fine. But when I save the file and reopen it, the meshes are (sometimes) invisible again.

You might think the group node itself is hidden or attached to a non-visible Display layer, but it isn't. And there are other meshes within the group node that show up fine.

How I can permanently avoid it? I'm working on fairly complex environment scenes, and having to selectively unparent/reparent meshes each time I open my files is a real hassle.

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Jun 21, 2012

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Jan 13, 2014

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Dec 7, 2011

Just as the title says, im having an issue with Inventor not allowing me to suppress features on an ipart child.

I've attached my files and a video showing the issue.

Inventor 2011  64-bit  SP1

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Jan 30, 2013

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Sep 1, 2012

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Aug 9, 2013

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There is my code :
 
sym.setVariable("labels", {
content2: "Visiteur",
content3: "Exposant",

[Code]....

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Nov 20, 2013

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AutoCAD Inventor :: Parent Iprops Imported Into Child Derived Part

Aug 9, 2012

how to import into a derived part the following iprops:

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IV 2010 Suite
Digital Storm PC:
EVGA & Intel components
Win 7 Pro 64 bit

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Nov 8, 2012

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