3ds Max :: Textures Lost When Import Merging Object Into Scene?
Oct 29, 2013
I am having a problem with merging a pre-textured object into my current scene. The object initially is successful however when it comes to rendering I get an error stating that the textures cannot be located.
im using 3dsmax 2012 & mudbox 2012, & the problem is when after im texturing the scene (mudbox) i want to updating textures in current scene features to 3dsmax, the problem is my mesh always repositiong or scaled down etc. everytime i had to always realign (affect object only) the pivot to correct positions or rescale back.i tried to matched the units setup on max & still the problem occur. fyi im only do texturing part by part because i cant texturing the whole model on mudbox at once because of its to heavy for my pc.
UPDATE 1ok i found the main culprit is - the pivot. the stubborn pivot keeps retain its old position which is not center with the objects when im updating..Now struggling to find solutions for this stubborn pivot
UPDATE 2Ok i found the solution.make sure reset your pivot back to its original positions.(aka Reset Pivot)but the ugly thing is the original usually not centered, but its ok for me since i just want to do just the texture job.after texturing we can set the pivot center to object back again.
I do have a scene with CAD data in it, some of it is collapsed to poly some of it is left as mesh. Now i want to import this data to a scene with a different scale. When doing so, some parts of the object become very large while others shrink to minimum. Only a few parts stay at the correct position. These follwing steps I tried to correct the problem:
- Linking everything to a Helper = FAIL - Attaching everything to one Object = NOT AN OPTION - Collapsing everything to Poly or Mesh = Fail - Grouping = FAIL
Is there anything else i could try to get this dam file merged? Like a Pivot Point Reset to World? Match Scale Pivot Reset...
I've got two identical photos, one in summer time (all green) and one in winter (snow covered). How would I go about merging these half way across the picture to show a transition from winter to summer? Kind of like two seasons in one photo.
When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?
A while ago I thought I saw in a tutorial the ability to merger materials from another scene without merging the geometry. I have dug around a bit but can't figure out how to do this, or if it's even possible.
I scanned a drawing I made as a .jpeg, opened it in PS CS4, converted the background to a layer, added a curves adjustment layer, and when I try any of Flatten Image or Save as Jpeg the results disregards all or part of the effects of the adjustment layer. The same happens for a levels adjustment layer . I have attached the original jpeg and the .psd with the curves adjustment layer.
I know the title sounds weird, but I am having trouble keeping my levels from reverting back to their default look when saving as a jpeg or attempting to flatten or merge my layers. I can attach a link to the PDS if you would like to take a look at it. The layer that is losing its levels settings is called "Stars". I don't change my levels often, so I am sure its something I am just missing. The levels are just changes on a single layer, as stated above its the layer called "Stars".
When I merge geometry into a scene that is already using the same materials, it prompts me what I want to do. I always select "Use scene materials"...however, whenever I look at the slate, it shows duplicates all over the place. To keep mat library optimized becomes a task when you are dealing with a lot of materials.
Why does MAX not listen to me when I tell it to use the scene materials that have matching names?
I have loads (gigs) of .png textures that I need to use in Illustrator CS6. But it will not let me import them using hte texturizer. Is it possible to use .png textures in CS6, if so how do I import .png textures into CS6?
As an alternative, is there a website that offers free .psd textrues for personal use in CS6. I am currently re-creating a a map with poor pixelation and I need a lot of natural (stone, dirt, rock, marble, etc..) textures and building textures for a medieval atmosphere.
I have 2 or more extruded shapes in a 3D scene, the trash can is grayed out and each object has what looks like a small padlock on it and I can't delete anything .
I want to place another object in my scene. But when I place this other object into my project, my original project is covered up by the "new" object, and a white background.
i having some trouble to display my multiple texture shader correctly. Its a standart setup: each texture has its own uv position...it works great when i hit the render button...but the viewport and material preview is really bad!
I want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?
how can i import anything into my scene without adding those suffex into each geometry or node existed in the imported scene..sometime i have to import scene which has alot of nodes any geometry into another one, but i'll fall in many troubles like renaming anyman more which is inconvenent at all.
I have download building model in 3ds format, when i import the model into scene. the polygons of the model colliding each. what may be the problem. they have used very low mesh with lot of Boolean. how to recover this model or i have to create new? . i have attached the screen shot also.
I can export from Revit to 3ds, and the materials come in, but all the material links are broken. How can I import the textures in to 3ds Max? I am trying to do an architectural walkthrough, btw.
"xref object blow up max on loading scene" thats all I can add only into the scene I have a CAT rig, some cylinders with skin,cloth,ffd modyficators. After importing and xref object i close max. Then, when I am trying to open max with xrefobject i get an error. I unchecked the "automatic update" option, with to effect- still max cant open the scene and gimme an error.
I have max 2014 and the issue i'm encountering is using the merge import. When doing the merge everything goes smooth except the actual merged file I downloaded and installed the service pack but it's still not working. All i'm trying to merge is my eyeball file that's already set up with sliders and constraints.
My scene has about 10,000 objects in it, so it's tough to find that unnamed object...
It doesn't seem to matter much, but it's annoying- every time i render a frame I get: // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...
How to switch or change these two images at different textures at different frames.
Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.
i have 2 square shapes on my artborad. each square shape has its own gradient fill. i would like to merge these 2 shapes to form a single shape. not a groupe of shapes, but a single, flattened (compounded?) object.
the gradient of the first square includes a zero-alpha. the second image is the two shapes simply layered, but i want to basically flatten them together to form one shape.
what steps are involved in merging these shapes to form one shape so that their gradients are unaffected by merging with the other?
I tried to import (move) 2 images from desktop into Lr3.6, a jpeg and tiff but I got the message that cannot perform the imprt (paraphrasing).
problem is that now the images disappeared from the desktop and they are not in Lr either - thye are gone, not even in the trash.where the images might be? it's a Mac, 10.7.3
Have you ever tried to import an object from photoshop into illustrator? I imported an object I edited with Quick mask in Photoshop and now after i moved it into illustrator the object has a white background around it and i'm trying to get rid of it.