Illustrator :: Merging Gradient Shapes Into Single Object
Feb 2, 2011
i have 2 square shapes on my artborad. each square shape has its own gradient fill. i would like to merge these 2 shapes to form a single shape. not a groupe of shapes, but a single, flattened (compounded?) object.
the gradient of the first square includes a zero-alpha. the second image is the two shapes simply layered, but i want to basically flatten them together to form one shape.
what steps are involved in merging these shapes to form one shape so that their gradients are unaffected by merging with the other?
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Sep 13, 2013
I'm trying to paint a gradient into some shapes but after a few seconds of painting, the brush stops responding and i have to release it to let it make it's mark. As i'm painting a gradient, when i start painting again it covers it with a new version of the gradient instead of blending the 2 together which is clearly not the effect i'm after and not a result that is of any use.
Is there a way of getting all paint strokes to blend so i can fill the whole area with the gradient as there is no other way of filling this area with it.
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Aug 14, 2012
In Illustrator CS4:
I need to fill 20 circles with one common grad fill... so that the 1st circle is dark to the 20th as lightest (NOT each individual circle getting it's own gradient).
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Jun 21, 2008
I would like to know how to change the colour of a single layered, single coloured gradient (foreground to transparent) image. There is nothing more to it than that other than I don't want to use the hue/saturation adjustment as it's hard to get a specific colour.
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Mar 2, 2013
I am working on a project, and I have finished tracing everything. I am now ready to color in the objects, but when I fill the shape with color, it does not work. My layer is not locked.
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Sep 6, 2012
I'm trying to split an existing object into two or three separate shapes (please take a look at the attachment) with CS6. Want to cut it along those white pathes.
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Nov 8, 2012
I need to change the color of the M and [R] in this text, allow me to set the stage.
To create this symbol you type the Letter M, change the font to our companys symbol text and the following characters then follow. However when editing the text it is recognized as a single character. I have changed the text to outlines, however it still changes every letter when I change the color. I have went into isolation mode and it still changes every color.
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Jun 19, 2013
When I try to copy an object in illustrator which has gradient effect in it, gradient changes in the next copied object. how to overcome this issue.
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Jun 12, 2013
how can i resize an object (with the aid of paths) WITHOUT change the gradient? (ps, my default is right at scale strokes & effects)
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Aug 26, 2013
We have creating the vector images using illustrator into EPS.
On that we have resulting with gradient low resolution object while EPS to PDF conversion.
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Jul 23, 2011
How to import an Adobe Illustrator Curves In Maya as a single object? Every time I import an .AI file into MAYA, it gets imported as multiple objects. (There is an option with 3DSMAX, while importing .AI files, i.e. * IMPORT AS SINGLE OBJECT / * IMPORT AS MULTIPLE OBJECT.)
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Aug 24, 2012
I don't have any particular speed issue with illustrator CS6 in general. However there is a massive speed problem when I'm trying to select on object on the artboard with a single click.
When selecting a object by creating a "rectangle" over the object it works fine and normal speed. When clicking the object to select it, nothing happens for about 3/4 seconds, then the loading little rainbow circle appears and loads for another 3/4 seconds...
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Jul 22, 2013
How do I fix gradients within an object so that they remain where they are when the object is cut using the intersect paths tool, instead of the gradient fill being redistributed to the new object?
Also, how do I use the colour picker tool to pick a discrete colour within an object filled within a gradient, rather than it selecting the whole gradient swatch?
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Aug 7, 2013
I am trying to find a way of merging several sub-paths. The reason for this is so I can apply a custom single brushstroke to it. The several sub-paths make a smooth sweeping curved line, but when I apply a custom brush stroke to that combined line the brushstroke is repeated for every sub-path. I want to merge these sub-paths so that instead of several individual repeated brushstrokes, its just 1 stretched out brush stroke across the whole combined curved line.
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Jan 20, 2013
I'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
Right, so next I fill the inner path with white and it looks almost good: [URL]
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
Bad quality, just doing some quick previews on Photoshop.
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Mar 19, 2014
I'm trying to create a distressed look on an object that has a gradient mesh appliet to it. i've done this with regular objects but never on one with a gradient mesh. one of the steps in this process is to expand the object, but i'm not able to do so because the expand option is grayed out in the drop down menu.
normally after expanding the object i would use one of the artistic charcoal brushes to create a texture over the object in a different color. then i would select the brush strokes and expand apperance. then, using the pathfinder, i would merge the expanded brush strokes with the expanded object and then delete the brush stokes. what remains is the object with little cut-outs where the texture of the brush strokes used to be.
however i can't do this because i can't expand the object with a gradient mesh.
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Oct 18, 2013
I have Illustrator CS4. I have created an object with the Blob Brush and filled with gradient color. When I try to add the object it will not be gradient, only a new object with a solid color. Does this not work in CS4?
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Aug 21, 2013
I created logo with a gradient object. The gradient is with a single color and transparency.
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Mar 2, 2012
Almost every time I add a linear gradient to an object I want to change the angle from 0 to 90 degrees.
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Jul 13, 2012
Getting an issue whereby gradient fills have changed when you reopen a PSD. It's happening too often to me to be something i'm doing accidentally.
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Aug 31, 2003
The template belongs to pank - I actually made it for TP - I only uploaded it on my site until pank decides if he wants to post it on TP or not.
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Sep 23, 2012
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Dec 9, 2012
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Is it a bug? I tried it with X6, X6.1 and X6.2
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Jun 2, 2013
I'm coming from Fireworks.
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Apr 5, 2012
I am new to 3DS and modeling in general. I am interested in getting into the programming end of game design and was hoping to get decent at working with animations in the process. I have downloaded tons of fantastic models/scenes, but all of them are single objects and that makes animation difficult. Primarily, I am working with biped models and need to be able to move their limbs independently and faces where I need features to be able to be moved simultaneously in different ways.
I have looked up tons of tutorials and have the concept of how to move independent objects through the time frame, but I have no clue how to take a single object, break down its components, and use them individually while still having them be linked. Again, I know how to make simple objects and join those objects at pivots, I just seem to be having trouble working backwards.
I tried working with the object as editable mesh and had trouble getting all of the wires into objects and maintaining any sort of realism in animation as things seemed to be willing to go all over the place (having done a bad job at attaching the mesh into good objects), is there a better way than clicking and dragging and hoping you go everything you needed without things you don't?. I was hoping there was a way place pivot joints within your model and then connect those pivot points with bones.
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