3ds Max :: Multiple Colors / Materials On A Single Object
Jun 10, 2011For example, on a vehicle the rubber tires, the wheels, the body are all different colors/materials. What's the easiest way to accomplish this?
View 1 RepliesFor example, on a vehicle the rubber tires, the wheels, the body are all different colors/materials. What's the easiest way to accomplish this?
View 1 Repliesis there any way of making one object appear in multiple places?
The problem is that we are designing some objects (call them "buttons") whose design we have not finalized how they will look yet.
i.e. The shape, size, layout of components of these buttons is still undecided, although we know that they will be in use in a large number of places (on a large number of pages).
So what I want is to have a single master copy of the object that I can edit in one place, and for those changes to ripple out across multiple places on multiple pages.
P.S. I thought Edit ==> Clone Shape would do this, but it appears to create separate, un-linked copies. In fact all it seems to do is in effect the same as Control/C and then Control/Shift/V!
Is there a way to create a 3D object such as a motor, by using 2D sections from multiple view points? For instance, I have a side view, front view, and rear view of a motor in 2D but I would like the motor in 3D. Besides cutting one of the views in half and revolving around it or push/pulling an enclosed area a certain distance for each individual feature of the motor or extruding many faces is there a QUICK and SIMPLE way to do this?
View 2 Replies View RelatedI am creating an object that has four text boxes in an object that is about 2" x 4". When I do the merge, I end up with multiple pages, all 2" x 4". How can I now move those pages spaced about a larger page, say 11" x 17" so I can have positioned and print multiple 2" x 4" objects on the larger sheet?
View 2 Replies View RelatedI have a problem applying materials/ color on a single face of a 3d object. I have read about holding "ctrl" frst.. what's annoying is this message [see attachment below]..
what causes that prompt? How can I get rid of that..? I try to click "overwrite" but it applies the material on whole 3d.
All of a sudden, I have very limited selections for part color and material. What setting has changed that causes this?
View 5 Replies View RelatedWe have just migrated from Inventor 2009 to Inventor 2013 - I was thinking to migrate the old IV 2009 materials and colors to a new library. The migration dialog box in IV 2013 requires XML files while the export from IV 2009 generates STYXML files.
View 2 Replies View RelatedHow do i display all the Colors & Materials in the Style Editor for Inventor 2013.I only have Lighting and Default option available
View 8 Replies View RelatedImagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?
View 12 Replies View RelatedIs there a way to exclude single attributes from being defined in a object style? As example: i want to define an outline that does not change width of the objects, but everything else.
There is a small tick box right of every attribute with help text "None this object attribute is not defined by a custom style" but i can not mark it. My feeling is, that i need to switch on this tick box to get the result i need, but i can not. When i click on it, it just gives me a greyed out "Revert". When i try to make child styles, there is a way to break the connection to parent style with these tick boxes, but no luck.
Is it a bug? I tried it with X6, X6.1 and X6.2
Is there a tuto on how to apply 2 materials to the same object, not creating sub-objects..but to the same object, so i can make one material get some transparency and the other one is fully visible under the other one.
View 4 Replies View RelatedI have a vehicle that is made up of about 15 materials (glass, paint1, paint2, chrome, plastic, rubber, etc.). Many of those separate materials are Multi/Sub-object materials.
The client wants a paragraph of fat text embossed into and wrapped around the vehicle. The text will cross over many different materials. Adding a "bump map" to just one material looks great on "that one" material and is all I need but how can I just add a "bump map" to the entire vehicle model at one time? I've tried adding the bump map to several materials but nothing lines up and it is a nightmare. I just need to wrap a bump map around the entire vehicle and have it "bump" whatever material it is over.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,
Quadro 4000 Display Adapter
How can I render the inside of an open top box in a different material than the outside?
View 6 Replies View RelatedI am trying to set up a corridor with multiple materials with multiple pavement sections. For example, I have concrete and asphalt surface pavement, about 4 different kinds of base material and 2 different sub base materials to use. It doesn't seem like you can get quantities divided up like that. It seems like you can only get the 'base' material counted up with the quantities and you can only assign one material to it. Is the answer to create multiple corridors for each pavement type that has their own Code Set to assign to each corridor?
View 9 Replies View RelatedI would like to replace a range of colors with a single color in an image.
I know there is the replace color adjustment, but this replaces a single color e.g. 190,190,190 with another color e.g. 200, 200, 200. I would like to replace a range of colors e.g. from 185 to 195 with 200, 200, 200.
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts
; modified by Xanadu - www.xanadu.cz
;
(defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
I have a Revit file with over 1,000 materials and associated appearance assets. It was created in a previous version of Revit before library support. What I want to do is create libraries from them. However, the only instructions to add them one at a time using dragging and dropping. That will take me days to do. Is there a way to simply create an asset or material library out of multiple materials from a project file at one time without having to individually select them?
View 1 Replies View RelatedIs there an easy :) way to create a color chart (which I can print later) with Corel Draw?
1. I want to use a single color palette, e.g. one of the Pantone range.
2. Each color of this palette should be the filling of a certain shape (all shapes are similar), so that the number of shapes equals the number of colors in the palette.
I'm on a Mac with Photoshop CS. I have this tapered swoosh, so to speak, with a layer mask attached to it. When I go to Edit/Free Transform/Distort, I only get a single box when, as far as I know, I should be getting multiple. This singular transform box only gives me as much movement as the regular transform, which isn't enough. Does anyone know what's wrong? It's necessary that I dip the middle of the swoosh and modify the swoosh in ways that only a whole bunch of directional options will handle. Should I be using Warp? I don't have Warp though...
View 4 Replies View RelatedI'm going to connect my AI file to After effect. So I had to create lots of layers in order to edit them seperatly in After effects. But it seems like my amount of layers are too large because AE always crashes (not responding -> Force quit)
So I wanna break some stuff down in multiple AI files, but I don't wanna go and select every layer and delete it. That would take too much time. Is there a way to select the multiple objects in Illustrator and delete that but also its layer its in?
How can I crop an object and only thst object in photoshop?
View 2 Replies View RelatedI am new to 3DS and modeling in general. I am interested in getting into the programming end of game design and was hoping to get decent at working with animations in the process. I have downloaded tons of fantastic models/scenes, but all of them are single objects and that makes animation difficult. Primarily, I am working with biped models and need to be able to move their limbs independently and faces where I need features to be able to be moved simultaneously in different ways.
I have looked up tons of tutorials and have the concept of how to move independent objects through the time frame, but I have no clue how to take a single object, break down its components, and use them individually while still having them be linked. Again, I know how to make simple objects and join those objects at pivots, I just seem to be having trouble working backwards.
I tried working with the object as editable mesh and had trouble getting all of the wires into objects and maintaining any sort of realism in animation as things seemed to be willing to go all over the place (having done a bad job at attaching the mesh into good objects), is there a better way than clicking and dragging and hoping you go everything you needed without things you don't?. I was hoping there was a way place pivot joints within your model and then connect those pivot points with bones.
where I could get prefabbed scenes with models created specifically for animations. I could be missing something completely here, but there has to be a way to animate individual components of single objects, or else the purpose of having single object models is lost to me .
I have several DXF files that I would like to bring together into a single AutoCAD file so I can put all the pieces I have together on a single screen. How do I do this?
Also, when I am able to do this, is there a way to give points to my separate objects so I can match them up with other points of other pieces that it's supposed to fit up to? I'm pretty new to AutoCAD
We produce a number of A5 publications and the need has arisen for me to produce each page of each publication as a jpeg (can't be anything else) for web publication.
As I see it my current options are:
1. During the PDF'ing process from InDesign we produce an individual PDF per page (usually 40 pages per publication and 4 publications) and then batch convert them in PS.
2. We create jpegs from a 40 page PDF, one at a time.
Both are rediculously tedious and time consuming, and we would have to pass this cost onto the customer which I am loathe to do.
I am therefore wandering whether there is a way in PS to set up a batch process where it will open the pdf 40 times, incrementing by 1 page each time and saving that page as a jpeg.
Alternatively, there may be away that I can produce 40 individual PDF's in one process using Acrobat Pro/InDesign, and then do the batch process in PS.
Both my printer and his own designers and myself have drawn a blank really,
is there any way to use a single filter on several frames (imageready) or at least on several layers...
View 5 Replies View RelatedI need to cut up a single picture of many multiple headshots, into individual pictures. Cropping each headshot out would take a mellinium. Is there a way to make a grid of cuts and have photoshop then make an individual picture out of each of the small cut up squares (heads).
View 2 Replies View RelatedI currently have 2007 installed on my computer and we just upgraded 2 of our seats to 2013. Can I install 2013 and still have 2007 on the computer? Will that screw up running either one? Will they conflict each other? I will eventually uninstall the 2007 version, but want to get 2013 up and running quickly.
View 6 Replies View RelatedI seem to be having an issue publishing multiple layouts into a single PDF.
All the layouts are setup to plot to 'Adobe PDF' and in the Publish options I have set 'Publish to: Plotter named in page setup' as well as 'Multi-sheet file'. When I click OK I'm prompted for the filename for each layout and have to save them as separate files.
The only time it does work is when I choose 'Publish to: PDF' which I guess uses AutoCAD's internal 'DWG to PDF' method. Is my preferred method an Adobe issue or is it fixable through AutoCAD?
except for the quantity of the line . the case is I was taught to make a title block tempelate. For each single item, like text"STUDENTS NAME " or "PART NMAE" , and inluding the attributes, I was instructed to use single line text instead of mutliple line. I was told that single line won't change. What does it mean it won't change?
I feel that single line is more precisely controlled ,while the multiple line text is more ofen used in puting the notes in a drawing. But in what case use what I am confuesd. Especailly when make the tible block, It seems to use the single line text is the unique way to make each feature in its status.
The drawing I just finished and need to plot is 19"L x 9-1/2"H. The printer I have here only does 8-1/2x11 sheets.
How do I plot this drawing on a 1:1 scale so it will print on multiple sheets of 8-1/2x11 to make the single complete drawing? I've tried changing the plot setting but guess I'm over my head.
I created a clothing price tag design (consisting of some vector artwork, text, and a raster image as a background), and now i'm attempting to create a grid layout of the tags for print (20 tags on a letter-size page i can print using a desktop printer and cut apart manually).
Sounds simple enough, right? Just duplicate the artwork 20 times. Easy.
But here's the catch: 20 copies of the artwork (i.e. 20 copies of every point, line, object, and image) makes for a freaking huge file, too big for the printer to handle. It gets acceptably smaller if i save it as a PDF without preserving Illustrator editing capabilities, but then that defeats the purpose; i need to be able to change the prices at will.
Now, it would seem to make the most sense to save the individual tag design as its own AI file (let's call it 'tag-design.ai'), then simply Place tag-design.ai into a new file as a link, and duplicate it 20 times to create the print layout. Theoretically, i would only need to edit the artwork itself once (to change the price, change a color, etc.), and the changes would be automatically applied to my layout file. However, this is apparently too much to ask: each time the linked artwork is copied, it creates a new, separate link. To further frustrate things, when i edit the artwork file, i then have to update all 20 links manually, meaning that 20 different times, i get an Open File dialog, and have to select tag-design.ai 20 separate times. In the end, it's an exercise in extreme redundancy, and the file size of the layout isn't made any smaller.
Is there something i'm overlooking, or is there really no better, more efficient solution than just making 20 copies of everything and ending up with a file size of 80-90mb?