3ds Max :: Remodeling Single Object For Use With Animation
Apr 5, 2012
I am new to 3DS and modeling in general. I am interested in getting into the programming end of game design and was hoping to get decent at working with animations in the process. I have downloaded tons of fantastic models/scenes, but all of them are single objects and that makes animation difficult. Primarily, I am working with biped models and need to be able to move their limbs independently and faces where I need features to be able to be moved simultaneously in different ways.
I have looked up tons of tutorials and have the concept of how to move independent objects through the time frame, but I have no clue how to take a single object, break down its components, and use them individually while still having them be linked. Again, I know how to make simple objects and join those objects at pivots, I just seem to be having trouble working backwards.
I tried working with the object as editable mesh and had trouble getting all of the wires into objects and maintaining any sort of realism in animation as things seemed to be willing to go all over the place (having done a bad job at attaching the mesh into good objects), is there a better way than clicking and dragging and hoping you go everything you needed without things you don't?. I was hoping there was a way place pivot joints within your model and then connect those pivot points with bones.
where I could get prefabbed scenes with models created specifically for animations. I could be missing something completely here, but there has to be a way to animate individual components of single objects, or else the purpose of having single object models is lost to me .
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Nov 10, 2011
Any way to do the skin conversion to muscle system WITHOUT converting every single joint to a polygon bone object. I'd prefer to manually create the muscle bone objects from only the joints I plan to use for the muscle system, and then do the skin conversion using only those joints already converted. Basically, I only need a few muscles in this system and therefore only need a few polygon bone objects, but as far I can tell, there is only one way to do the skin conversion and it automatically converts every joint that the skin is attached to.
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Dec 9, 2012
Is there a way to exclude single attributes from being defined in a object style? As example: i want to define an outline that does not change width of the objects, but everything else.
There is a small tick box right of every attribute with help text "None this object attribute is not defined by a custom style" but i can not mark it. My feeling is, that i need to switch on this tick box to get the result i need, but i can not. When i click on it, it just gives me a greyed out "Revert". When i try to make child styles, there is a way to break the connection to parent style with these tick boxes, but no luck.
Is it a bug? I tried it with X6, X6.1 and X6.2
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Jul 22, 2013
I have a drawing that has a scale of 1:100. I need to convert the drawing into feet and inches for remodeling use. How do I determine what the conversion factor is?
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Apr 3, 2013
I've created a picture with a layer of lava underneath a stone wall which is visible through some of the cracks in the stone. I'm looking to use the rippling animation on ONLY the lava layer while keeping the rest of the layers, i.e. shadows,drop shadow, background, etc. in tact.
Is this possible? I tried several different ways but couldn't make it work. So in other words, I'm only trying to animate only one layer.
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Nov 14, 2011
Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?
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Jan 27, 2007
When animating in PS2, how do I keep a single frame visible throughout the animation process?
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Nov 2, 2011
I've used Trax to create a number of animation clips for a character in a video game. I can create more complex animations by arranging several of these in the Trax editor and setting blends.
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Jun 15, 2012
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Jun 10, 2011
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Nov 5, 2013
STEPS: Group > Select Ojbects
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Feb 12, 2012
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Nov 15, 2013
is there any way of making one object appear in multiple places?
The problem is that we are designing some objects (call them "buttons") whose design we have not finalized how they will look yet.
i.e. The shape, size, layout of components of these buttons is still undecided, although we know that they will be in use in a large number of places (on a large number of pages).
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Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.
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Dec 4, 2013
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Feb 11, 2014
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Mar 2, 2011
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I have never noticed this before, but would have assumed that the layer would have been consolidated to reflect the singular object in my viewport. Is Max acting the way it should?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Feb 2, 2011
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Nov 8, 2012
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Jul 23, 2011
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Apr 25, 2012
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Aug 24, 2012
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Oct 22, 2011
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May 5, 2013
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Feb 10, 2012
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