Maya Modeling :: Importing Illustrator Curves As Single Object?
Jul 23, 2011
How to import an Adobe Illustrator Curves In Maya as a single object? Every time I import an .AI file into MAYA, it gets imported as multiple objects. (There is an option with 3DSMAX, while importing .AI files, i.e. * IMPORT AS SINGLE OBJECT / * IMPORT AS MULTIPLE OBJECT.)
1. I've never worked with nurbs before. I have made a nurbs plane, made it live, and drew some curves on it. Now, whenever I select the nurbs plane the curves are also selected. How do I delete only the nurbs plane without deleting the curves?
2. I am trying to make eyelashes using paintfx. How do I get the paintfx hair (the eyelashes brush) to orient themselves "onto" a surface, like in the attached image?
When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?
i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.
I'm new to 3DS Max. Let's say I draw a box, then add many height dividers. I then apply a bend modification to the box until it resembles an arch.
Let's now say I want to take a part of this object - maybe the left half - and apply further mods to only that part. How do I "divide" an object into sub-objects?
Embedding substitutes fonts with OK button on prompt at best. Flattener forces a rasterize when trying to keep proper colors. Don't see many options beyond importing twice with both methods, then removing elements that don't work from each.
I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?
My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.
** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).
I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).
Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.
I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment. 1) Is it possible? 2) How
I am trying to engrave some text on an object (a simple wall).When using Boolean/Difference between the polygon wall and the extruded text, every thing disappears.If I try to project the curves on a Nurbs surface, the Trim option does not see it as an object with curves.
I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).
However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?
I am currently building a stadium. Created one chair that I want to duplicate 20'000 times, however Maya is unable to cope with this (even Duplicating Special by 200 is too big for it).What would be the recommended way for these Massive Duplicate Specials ?
I've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.
I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.
I fallow also tutorial but still getting weird result.
My cylinder doesnt fallow the curve along. See attached img.
I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.
i am trying to add CV curves to a scene that I already created.
whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.
Is there some method to add the curve based on a position of an object?
I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...
So I am have been working on this model and am 90% complete and am back to where I started initially. Best technique to model the round foot with the concave design that seems to wrap around the foot (Highlighted area). I have tried a number of ways and have ran into problems such as pinching around the corners, the mesh overflowing over the top of the corners and hard edges that dont seem to want to be softened, but now I am picking the expert brains as far as a technique that might be better suited.
i am searching a script to align the pivot of a multiples objects (objets are 1 triangle polygon) to their normal. After that a way to offset on multiple objects pivot, a predefined value in the Y axis in local.
I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2
I get a mirror, but not based on the pivot, but it seems the mirrored geometry wants to be attached to the original drawn polys as shown on picture 3. Could it be a bug or is this how Quad Drawn objects are intended to behave?
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
In attempting to follow a YouTube tutorial, working on a cone shape in vertex mode, when I select a single or row of vertexes, all vertexes get selected. When this happens, I note the coloring ranges from yellow at the selection point(s) graduating to black furthest away.
From this, I assume I have some other parameter/ mode invoked which I am unaware of.
I would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
1. When I use the rotate manipulator the rotated object scales up in the world Y axis warping the object when rotating. In a prior step I scaled the object in the Y axis. I scaled the object while the tool was set to local. However I've done many times before but never had this issue. I've deleted history, cleanup, etc but nothing works. The channel box shows all scales are at 1. To test the manipulator, I created a cube and rotated it but the cube didn't scale so it must be something with the object itself.
The pictures show the scaling in relation to the rotate tool. I zoomed to place the object exactly within the inner ring. You'll see it grows when rotated.
2. The rotate manipulator is grey or partially grey. The tool works so it's not a locked channel. Since both issues happened at the same time I'm thinking they are related.
3. I can't get the X/Y grid to show on the front view. The grid is enabled on the panel and in the preferences. The front view, shows the plane of the X/Z grid. The side view shows the Y/Z grid. The top view show the X/Z grid.
I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.
I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.
I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.