Maya Modeling :: Importing Stuff With Same First File Name?
May 22, 2013When you import something, the imported file always has the other file name, like "filename:file"
Is there a way to import and not have it create that first file name?
When you import something, the imported file always has the other file name, like "filename:file"
Is there a way to import and not have it create that first file name?
I am trying to UV-map a mesh by doing the following:
1) Panels > Saved Layouts > Persp/UV Texture Editor
2) Select object, RMB > Assign new material > Lambert
3) Attributes Editor > Common Material Attributes > Color > Map button > Checkered
When I do this with a default Maya sphere, it works just fine.
However when I attempt this with a mesh that I have imported from Blender, it no longer works (it turns white instead of checkered textured).
When I import an object with a SSS shader into my scene, it will randomly turn black and have no shader at all. If I go to hypershade and to reassign the sss shader, it has no effect. How can I import an object with SSS?
View 4 Replies View Relatedi'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.
View 1 Replies View RelatedHow to import an Adobe Illustrator Curves In Maya as a single object? Every time I import an .AI file into MAYA, it gets imported as multiple objects. (There is an option with 3DSMAX, while importing .AI files, i.e. * IMPORT AS SINGLE OBJECT / * IMPORT AS MULTIPLE OBJECT.)
View 4 Replies View RelatedI have attached the original DWG file that I am trying to get into 3DS Max. When I imported it, in the Import Options box, I played with Auto Smooth and Curve Steps and it didn't seem to work.
View 8 Replies View RelatedI'm trying to import an audio file (.AIFF) into maya, and every time I drag it onto the time slider or import it using the import settings, it gives me and error saying "file not found".
View 1 Replies View RelatedI've created the german battleship Tirpitz. It has about 4.2 million polygons. When i save the file as an ASCII its about 1.2 GB and when I save it as a Bin its about 650 MB. I created the scene in 3DS Max where it has a file size of about 430 MB
My question is: Can I somehow shrink the size of the file without using a zip program.
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
When i am taking uv snapshot, an error is seeing.
Error: Failed to open output file: E:WORKSMayaMaya WorksSwordimagesoutUV.jpg
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
im trying to make some text appear over a texture, and as I've been using programs such as GIMP and Paint.net before I know from them that you can have layers do this. Layers have depth settings, so layer 1 will be the lowest and so on. But it don't find these settings in autocad.
View 3 Replies View RelatedI have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies View RelatedI am have been importing a set of igs files and one of them is not displaying in my viewport. It's the lagest file size of the bunch at 285Mb, I believe all of the files were created in Solidworks.
The process I use is: create a new blank file in Max and import the file, but when the import is completed I just get a single line displayed in the viewport(see attachment).
I have left the import running overnight and still get the same result. I also get the same result if I import in a previous version of 3DS Max 2011. I downloaded a free CAD application to see if that could open the file and it gave me a decent wire frame image of the product I was hoping for, but I could not re-save it (benefits of free software!!).
I am using 3DS Max 2013, Win 7 Pro SP1, 64-bit, 2x Intel Xeon 2.93GHz processors, 24Gb Ram with a Quadro 4000 graphics card, running Version 310.90 drivers (I have not 'manged' 3D settings though). So I am guessing this is a graphics display issue due to the size of the iges file, but any way of optimising my viewport or some free software that can convert an iges file into something more managable for Max to import?
Unfortunately I am unable to upload the iges file or an image of the wireframe model from the other free application due to the sensitivity of the content.
3DS Max 2014 x 64.
Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
View 1 Replies View RelatedI am trying to import a DWG from AutoCad 2010 (PC) into Maya 2013. All I get is an error. I was searching trough the web and have found no solution to this.
View 5 Replies View Relatedi have 3dsImport.mll installed and active in the plug-in manager, but 3ds files are not importing. a transform node shows in the outliner, but there isnt actually any data/geometry to see or select or scale etc etc. i am working with Maya 2100 x64 MAC.
View 4 Replies View RelatedI am about to start work on a project that will require me to import between 200-300 CAD models created with Solidworks I believe and provided to me in the following formats:
.STEP
.STL
.IGS
.SLDPRT
with most of the files being in .STEP and .SLDPRT format.
What is the best way to import these into maya 2014 OSX?
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
View 8 Replies View RelatedMy model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
View 1 Replies View RelatedI am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
View 1 Replies View RelatedSay I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
View 1 Replies View RelatedIn earlier version thats work just fine, but in 2013 i cant convert selections,...
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View 1 Replies View RelatedI'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.