Maya Modeling :: How To Open Image File For Reference In Separate Window
Nov 3, 2012
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
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Aug 10, 2013
when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.
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Sep 30, 2012
I was taught in school that to set up a project location, go to File > Set Project... to choose a folder for saving all files and materials, and then go to File > Project Window. But for some reason, when I click on Project Window, it does absolutely nothing. The window does not pop up.
It works fine in computers in school, but at home on my Windows computer, it doesn't.
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Jan 16, 2014
So for some reason when I open maya and try to open a file or create reference the window doesn't pop up and I can't click anything else whenever I try I hear a ding sound. I've tried uninstalling and reinstalling.
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Sep 18, 2011
When i am taking uv snapshot, an error is seeing.
Error: Failed to open output file: E:WORKSMayaMaya WorksSwordimagesoutUV.jpg
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Jan 15, 2012
I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).
However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?
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Jul 1, 2011
I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .
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Jun 11, 2011
How do I seperate the edges at these two vertexs (red circles) and connect them together (green line)
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Jan 12, 2012
Do maya have a way to reference meshes (like in softimage/max)? Its basically like instancing a mesh. However tho changing the "parent" object will change the "child", the child wont change the parent.
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Feb 16, 2011
i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.
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Apr 17, 2013
In the side and front view, the references are displayed in the wrong place on the screen. It is fine on the perspective view, but not side or front. The outline if I select the image is in the right place, but the image is not.
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Jul 26, 2012
I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.
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Sep 1, 2011
there suppose to be a an options that should appear when i want to create something. For example: If i want to create a polygonal primitives cylinder, according to the tutorial an option window should appear where i can change the attributes, but it does not appear for me. I have to change the attributes from the channel box. I have already unchecked the Interactive Creation option as it says. I tried resetting MAYA, but no luck.
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Jun 1, 2012
I use Autocad since version 2.0. My THUMBSAVE value is 1.Still not showing a preview of the dwg.
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Jan 25, 2011
so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.
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Dec 4, 2012
Import fbx file of revit 2011 in 3ds max design 2012. I can't select the glass separate from the window frames.!
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Apr 12, 2011
i was modelling my weapon and my render window wont open i pressed F9 and F10 for setup it renders but the window did not open.
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Jul 28, 2011
After closing a polygon hole using bridge tool, I always get disconnected edges so my question is how to do a proper bridge operation that won't end up with open edges?
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Oct 30, 2012
is possible to retrieve the information of the reference in the iam file without open the file in session ? Opening with notepad the iam file, at the end of file, the references is contains in the planar text.
Is possible to retrieve documentation for this request ?
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Jun 16, 2011
why when i first import the image plane it is selectable but after awhile it became nonselectable ? no referencing or layering though
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Jul 12, 2012
I'm a beginner in Maya and have to model an object for college. I've modelled an iPhone 4 in Maya 2012 and I've added colour to it but i want to add an image to the screen face. I've added the image using lambert but the image is blown up and i don't know how to resize it. I've fiddled with the settings in '2d Texture Placement Attributes' but the only thing i've been able to do was rotate the image so it's not upside down, it's still blown up. Is there another editor window to resize it?
I've also tried using the UV Texture Editor but everything is a mess on top of eachother and everytime i move things around maya crashes . Is there any other way to add the image to the face?
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Mar 30, 2012
I've created the german battleship Tirpitz. It has about 4.2 million polygons. When i save the file as an ASCII its about 1.2 GB and when I save it as a Bin its about 650 MB. I created the scene in 3DS Max where it has a file size of about 430 MB
My question is: Can I somehow shrink the size of the file without using a zip program.
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May 22, 2013
When you import something, the imported file always has the other file name, like "filename:file"
Is there a way to import and not have it create that first file name?
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Sep 13, 2012
Any chance I can make an Image Plane behave like a one-sided display? Like sort of a Backface Culling option for Image Planes?
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Apr 17, 2013
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
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Jun 26, 2012
Save PSD File of Social Icons to Separate PNG image files for each file
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Apr 25, 2011
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
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Feb 1, 2014
I would like to design the table from the image. I am having some problems giving thickness to the snail shell. I extruded it (wasn't that pleased with the result but... it was better than nothing) and tried to smooth it. The result was a horror because there were to many edges and maya took them as a height difference.
My question is:
1. How can i make the thickness better, without all the holes? (can i create edges between vertices)
2. How can i smooth the poly without making it look like a shell covered inside with spikes.
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Nov 5, 2011
is there a way to export multiple files in coreldraw? I have a bunch of images in one coreldraw file. They are all in groups. I want to export each image to separate files.
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Feb 3, 2012
When i open Gimp, the image window size is way too big.
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Feb 1, 2014
When I do post processing by Raw, XMP file automatically created.
1.How open this file in window 7?
2. I need keep this file because I have same file in Adobe 12?
3. What happened if delete it?
4. If it not need how prevent to created it?
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