Maya Modeling :: One Way Instancing (reference Meshes)?

Jan 12, 2012

Do maya have a way to reference meshes (like in softimage/max)? Its basically like instancing a mesh. However tho changing the "parent" object will change the "child", the child wont change the parent.

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Maya Modeling :: Bridging Two Meshes

Sep 15, 2010

I'm new to Maya and am trying to bridge two meshes in the first modeling exercise (to make a helmet). The instructions said to select Select > Select Border Edge Tool and then to select the 5 border Edges on the original polygon and then the 5 on the newly created bottom part and then I am to select Edit Mesh > Bridge and to set the division to 0 and then to check Bridge. I did all of these steps but then this "// Error: Invalid selection : polyBridgeEdge requires equal number of border edges to be selected for source and target selection." appears. I've tried choosing different numbers on each side to see if that is some how the error.

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Maya Modeling :: Multiple Textured Meshes

Oct 30, 2013

Is it better to texture multiple meshes of a same object as opposed to unwapping and texturing just one mesh and then duplicating the object over and over?

Fox example, I'm working in Maya and I'm modeling a grocery store. And let's say I'm about to texture an isle with bagged snack chips. Do I unwrap every UV from every bag of chips and texture them individually or is it better to unwrap and texture just one bag (mesh) of chips and then duplicate object multuple times to get the whole isle of chips.

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Maya Modeling :: How To Combine Two Meshes With Different Colors

Jul 23, 2011

why is it that anytime i try to combine to meshes (which were originally one mesh to start with) with different colors on them i loose the colors on both after the combine operations is invoked? It's pretty much a door with one color on one side and another on the other side. I extracted the face then painted it a white color after painted the other side a dark color. When i position them back to combine the colors disappear and goes back to that default grayish color.

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Maya Modeling :: Can't Move A Reference Image

Aug 10, 2013

when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.

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Maya Modeling :: Importing Reference Images

Feb 16, 2011

i'm new in autodesk maya's world, so i'm having some problems with it, my class is working in a 3d dragon, we started with dragon's body, but, now, we are working in its head, so i started importing images into the viewport, but i cannot move them well, because there's a kind of ghost image with them (i put two images, and there's a ghost image for each one) and when i put them in perspective view to see where i want, they often desappear, and i cannot work with them, i tried deleting history by type, and center each one's pivot, but it didn't work.

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Maya Modeling :: Reference Images Displayed Wrong

Apr 17, 2013

In the side and front view, the references are displayed in the wrong place on the screen. It is fine on the perspective view, but not side or front. The outline if I select the image is in the right place, but the image is not.

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Maya Modeling :: Creating Reference Point Or Locator For Group?

Jul 26, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.

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Maya Modeling :: How To Open Image File For Reference In Separate Window

Nov 3, 2012

I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.

I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.

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3ds Max Modeling :: Combine Two Meshes?

Oct 15, 2012

I have two large meshes, an existing site and the new grade. I have tried just attaching them, but there are a lot of gaps where they meet. And in some places the existing shows through the new where they have removed grade. How can I combine these into one seamless mesh?

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3ds Max Modeling :: Merging Hollow Meshes For 3D Printing

Jun 10, 2013

This is part of a project to 3D print models of cities using data extracted from public sources.  I have extracted the model data for cities, but cannot get models that will print correctly.  From the attached file, you will see that I created a simple standard primitive rectangular base, but there are also sorts of holes in the meshes of the cities. Do you 3DS wizards know any way to :
 
1) combine the solid rectangular primitive so that it will be solid through the meshes that it intersects; and/or 
 
2) fill the sometimes hollow 3d building models so that I can print them (regardless of the interiors).

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3ds Max Modeling :: Merging Building Meshes Into One Solid?

Apr 18, 2013

i did a 3d max building, and its all in different layers..ie.wall, floor, windows, doors etc. it is quite detailed. so there are currently 119 meshes! how do i make it so the whole building is just one solid building, without all those meshes?

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3ds Max Modeling :: Loft Generated Meshes Getting Twisted In All Directions

Dec 15, 2011

I'm trying to create a "wipeoutish" track using splines. In fact, the track itself is generated by a tool and I want to use it in 3dsMax to create the environment.

So i'm importing the spline into 3dsMax, create a template spline and use "Loft" or "Sweep" to extrude the model along the track. But whereas everything works if my track is perfectly planar, I get some crazy stuffs if there's even the slightest change in the Z axis.

I've tried disabling Contour (then the track is horizontal but there are problems at each turns) and Banking but I can't seem to be able to get a perfectly horizontal track using this way.

Is there a way to force the normal of the generated Track to be vertical ? (get the green track over the spline used by the blue track ...)

3dsMax 2011 (x64)
Windows 7 x64

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Maya :: Poly Meshes Built In 2013 Won't Open In 2012?

Aug 4, 2012

Have the "ignore version" flag on, but I get this weird message:

The mesh 'standard_exterior_wall1Shape' has no '.fc' attribute. //

for ever mesh I've deleted history on.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max :: Instancing Materials In The Slate Editor

Mar 15, 2011

When working on materials in Slate's "View" panel it's easy to shift/drag to make a copy of a material component. However, that operation makes a copy, not an instance, and it does not provide a prompt when drag/copying as the Compact Material Editor does. Is there an intuitive method for instancing material components within the View panel in Slate? Sure, I can switch back to the Compact Editor, but it would be better/more efficient to stay in the same material editing work environment.

Regarding Shift/Dragging materials in Slate, there's another odd behavior I'm getting. If I press Control while in the View Panel, a plus sign shows up near the cursor, which I intuit to mean it is in "copy" mode. But, Control/Dragging a material component produces no visible effects (nothing happens). what that plus next to the cursor is indicating?

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3ds Max :: Using Reference Images For Modeling

Oct 22, 2012

I'm very new to the world of 3d modeling, how to use 3Ds Max for creating 3D models with the intention of 3D printing the final design.

I am a HUGE fan of the Transformers Movie verse and I really want to make a 3D model of "Bumblebee" one of the characters that appears in it. There are a large number of 3D models of this character out there, but my intention is to recreate him in very first appearance in the 1st Movie.I wanted to make this figure as close and accurate as possible to the movie,so I scoured the net to look for reference pictures and was finally very lucky to find some of the original design sketches.

the images I have found are not like this, and I am not so confident that I could draw them in the correct perspective and scale as needed. Is it absolutely necessary or can I work around this?

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3ds Max Modeling :: Terrain From Reference Image

Jan 25, 2011

so I am trying to figure out how best to create the terrain for this mine site. I thought maybe I could do this with vue, but it proved to be very difficult. I was thinking of using contour lines but that in itself can be messy with some very ugly triangulation. I posed a picture of what it is I am trying to atchive.

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3ds Max Modeling :: How To Make Reference Images Not Pixelated

Aug 26, 2013

I am trying to use a reference image on a plane in 3ds Max but everything comes out Blurry and pixelated.  I have tried the Customize...Preferences... Viewports option but the Configure driver is greyed out. it says ''Nitrous (direct 3d) 11.0 feature level 11 - ATI Radeon HD 5700'' next to Configure Driver.. (greyed out)

What can i do to make reference images not pixelated? and transparency on boxes and polygons is extremely buggy (i can only see 2% through it when alt+x)

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Maya :: 2013 - Crash Unloading A Reference?

Sep 20, 2013

An animator has been getting a crash when unloading a reference in some of our scenes. When I take the same scene and try the same unload-reference operation, it works fine for me without crashing.
 
I've attached the crash log from the animator's machine.
 
We're both on Maya 2013. I'm on Windows 8, he's on Windows 7, in case it's relevant. We're using the same set of custom plug-ins.
 
Note that we're not using nested references - this is a top-level reference that we're trying to unload.
 
I noticed this in the online readme file for Maya 2014: MAYA-19363 Unloading reference node may cause Maya crash.
 
If so, is there a workaround for Maya 2013 till we all move over to Maya 2014?

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Maya :: Hotfix 2 / PhysX Has Disappeared - No Plugin Reference Or Shelf

Jun 2, 2011

I have Maya 2012 Creation Suite x64 on Windows7, and just installed Hotfix 2.

PhysX has now disappeared, no plugin reference or shelf.

I've tried loading physx.mll manually, but reports missing procedures.

Also tried setting MAYA_PLUGIN_PATH to the nVidia Maya plugin directory, no luck.

What am I missing, and what did Hotfix 2 do?

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Maya :: Creating Texture Reference Object - Stick To Geometry Throughout Sequence

Dec 16, 2012

I have keyframed some ojects. I then set up a camera projection texture at keyframe 179

Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?

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Maya Modeling :: Pin CV Of A Curve?

Apr 19, 2013

I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)

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Maya Modeling :: Unable To Edit DSM

Jan 8, 2014

I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it. 
 
I am using maya 2013 on windows OS.

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Maya Modeling :: Cut Out A Piece Of A Polygon

Aug 21, 2012

[URL]........

This is my model. Simple.

Now the only thing I want to do is to cut out this:

[URL]........

I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.

Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:

[URL].........

My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.

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Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

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Maya Modeling :: How To Extrude Edges

Nov 27, 2011

My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.

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Maya Modeling :: How To Import All The Objects

Feb 20, 2011

I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.

I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.

Is this possible in maya?

3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....

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Maya Modeling :: How To Select Isoparm

Apr 11, 2013

Here is what I've tried so far in creating the pupil of the eyeball:

1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing

When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.

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Maya Modeling :: Getting Rid Of Wireframe View?

Nov 20, 2012

I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.

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Maya Modeling :: Hiding Inner Geometry?

Jul 24, 2011

Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.

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