3ds Max Modeling :: Loft Generated Meshes Getting Twisted In All Directions

Dec 15, 2011

I'm trying to create a "wipeoutish" track using splines. In fact, the track itself is generated by a tool and I want to use it in 3dsMax to create the environment.

So i'm importing the spline into 3dsMax, create a template spline and use "Loft" or "Sweep" to extrude the model along the track. But whereas everything works if my track is perfectly planar, I get some crazy stuffs if there's even the slightest change in the Z axis.

I've tried disabling Contour (then the track is horizontal but there are problems at each turns) and Banking but I can't seem to be able to get a perfectly horizontal track using this way.

Is there a way to force the normal of the generated Track to be vertical ? (get the green track over the spline used by the blue track ...)

3dsMax 2011 (x64)
Windows 7 x64

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[URL]

Autodesk 3DS Max 2012 Student Version

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----------------------------------
Specs:
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