I've modeled a "twisted-in wire brush" and I'm getting graphic/model glitches. Every now and then when I zoom in on the model it becomes an abstract mess. It has something to do with the twisted wire portion of my model. It's just a simple coil (sketch: 2 circles twisted downward) feature but Inventor keeps choking.
Any twisted wire texture that perhaps I could try. I'm not quite sure how to make it myself. Plus, Inventor 2014's entire Material/Appearance library is a real dog's breakfast. What used to be be rather simple for me has become a challenge.
I drew a very funky bracket in IV 2012. I tried using the sheet metal features but they wouldn't cooperate with the funky geometry. I ended up having to draw to sketch profiles, lofting to create a thin feature, and thickning it to material thickness. But this left me without any real bends that the unfold tool can recognize. I tried using the unfold tool (I know that's not what it's for) but it gave me some very funky geometry. I tried ripping out the lofted bends, which worked great, but that leaves me with twisted edges that the bend tool can't grab. how to either model this using the sheetmaetal tools, or how to make this thing unfold?
is it possible to define a 'natural direction' at a pin, in which a wire should start when connected to that pin? This would seem to be natural for me.
As the attached picture shows, my wire is connected at this pin in a weird direction (because I need to route it through the indicated segment).
What is the best strategy to do it correctly?
Another question: I increased the diameter of the segment, hoping that it means that the wires are constrained within the segment, but are free to move withini this. But they all seem to be constrained to the centerline. What I want is that all my wires pass within this 'tube' of 30mm diameter.
I work for a company that does custom electrical enclosures and we use a 2010 version of inventor professional. What would be required to run wire in assemblies easily and also output wiring diagrams?
I am having trouble constraining the wire track in the attached picture. I want the track to move naturally when the sliding piece moves, however it folds over on itself and doesn't stay in line. I can't figure out anyway to make it look uniform and move they way it should, is it possible in inventor?
How best to go about creating a "wire mesh". What i have tried is to create a solid flat (2mm thick) piece of material. I then draw a diamond shape on the surface & extrude it so as to give me a void.
Then i use the rectangular pattern option. The problem is that when i try putting in the amounts of the "holes" i need to brings up message to use optimized compute. I do that and then when i click to crate all the "holes" it comes up with a pattern failure error.
I made the parts but cannot make the wire fit in the assembly.Is it best yo make the wire in an assembly mode then as a individual part to fix in the assembly.How would you make the wire and also so it connects correctly in assembly
I'm working on constructions that are operated with winches. However, I haven't found a way to model the wire so that it moves as it should.
I've attached a simplifed assembly that illustrates my issue.
In the "Master" position the wire looks as it should.
However, in the "Up" position, the wire does not. (red line indicates desired wire path)
I'm not interested in making the wire slack, just to have straight lines and radiuses around the sheave.
The actual constructions are much more complex, with 15+ sheaves and the wire moving in all three dimensions, not just in one plane as in the attached example. So a simple extrude cut on the assembly would not work.
I need the wire to work in the various set positions ("Master", "Up" & "Halfawy up") on an assebly level, so that it can be shown on drawings.
Optimally I'd love it to work in the "Flexible" position, so that it automatically adjusts (in real-time) as I move the rod, but it's not a requirement.
I've found multiple videos on Youtube showing something similar to what I want to accomplish, but no description of how it's done. Examples:
Inventor Simulation - Pulley and Cable.wmv
Winch - Autodesk Inventor (the wire being spooled onto the winch is not required, but it does look nice)
Someone has given me a .wire file from Alias. I fired up a new assembly in Inventor but it imported into a part. There are many parts to this design, and I'd rather have them as separate parts. However what I have now is one part with many surfaces (which I can turn on or off). Any tips for bringing it in differently? Maybe I can derive some parts out from my existing part which has about 20 surfaces (which should be parts)?
I would like to add tree parameters to this part. One is a wire diameter. Another should be the length of the wire. The last should calculate the weight of the wire. Then I wish to set the mass of this wire part equal to this last parameter. Is it possible somehow?
CAM software that will run a hot wire CNC machine used for cutting EPS foam? I am using Inventor to create my product drawings and I want to use an integrated CAM software to create the G-Code to run my hot wire CNC.
I'd like to use the Cable and Wiring tools to model some fibre optics. I can see how this could work well, being able to set and check for the minimum bend radius. However, I'd also like to include a loop of greater than minimum bend radius between the two connection points, we tend to do this to reduce strain on the fibres. Any elegant solution for inserting the loop?
I just installed Inventor 2012 two days ago and obviously no training yet. My boss asked me to do a part for GibbsCAM which includes a 7/8" left hand wire rope imprint in a block of steel for this afternoon's production. I have my block done, what is the best way to do this? I'm thinking create a wire rope solid to cut out of my block. Would I use the thread tool: that's not the same but would it work?... I don't need a representation. I need the read thing that will work!
I'd like to make an animation of a thin copper wire being wound onto a pulley. Is this possible in Inventor? I'm not sure Inventor will allow the thin wire to be bent. I can imagine other ways to make the animation, but I'd much rather have the wire bend around the pulley as the pulley rotates.
Many times, we run several individual wires from one device to another. They are not grouped in a cable jacket or anything just individual wires. I was wondering if there is anyway to make the wire routing look a little neater as right now I have to tweak each wire one by one and many times it looks like crap. Can I use a segment for this and then just turn off the visibility of the segment or something? I just want the wires to look neat running from one place to another and there must be a way to do this?
After I create a wire it will not be displayed as a rendered wire. There is no indication of error in the wire (to sharp angle) and this is also happens for a straight wires with no turns.
I have made multiple revisions of an assembly and in older reviosions I can make the wires and they are shown as rendered. But in the latest revision it is not possible. In a older revision I had a harness assembly than deleted it could this have any affect?
Also is there any setting that hides rendered wires that I might have turned on accidently?I have a student licence and the assembly has about 700 parts if that makes any difference.
I'm trying to create a "wipeoutish" track using splines. In fact, the track itself is generated by a tool and I want to use it in 3dsMax to create the environment.
So i'm importing the spline into 3dsMax, create a template spline and use "Loft" or "Sweep" to extrude the model along the track. But whereas everything works if my track is perfectly planar, I get some crazy stuffs if there's even the slightest change in the Z axis.
I've tried disabling Contour (then the track is horizontal but there are problems at each turns) and Banking but I can't seem to be able to get a perfectly horizontal track using this way.
Is there a way to force the normal of the generated Track to be vertical ? (get the green track over the spline used by the blue track ...)
how to make the twisted grid effect in the background of the below picture. I am talking about the structure in the background the one starting orange on the right fading into pink than blue .Am using photoshop CS6.
How has a pattern like this been achieved. They are not uniform and the same image is twisted around into different positions but evenly spaced to form a pattern.
I plan to print some parts but I want to add some bumpy-ness to the surface areas or maybe even a fake metal brush finish look. How do I go about doing that in Inventor?
I have a Problem with the Texture Manipulators. I made a new Textur from a Picture that I had, then I wanted to roatate and position the picture on the 2D Surface sheet metall, that I constructed in 3D.
I cant move the Picture in x or y-direction. I can rotate it and scale it but not wove it in x-y direction.
Are there some installations that I have to make, to have the possibility to move the picture on the surface?(I have tried to move the in the Text manipulator and in the "Darstellungs-Browser" for the Textures)
The part I am detailing is a cast iron part, and I have appropriately changed the material appearance to match. On the IDW, a section view shows in the hatched area the same material as the non-hatched area. BUT, as we know, when we cut a cast iron part in half, the cut section of the part looks different then the outside.
Is there a way I can change the material appearance of the sectioned area of the part on the IDW, so it appears more obvious that it's a cut section?
Wnitake a cross section of an assebly n Invetor 3D moel t the cross section of each componet look ey similar like cement, Is there any way to change the cross section texture.
I was messing around with style editing, and added a texture map to a style as a bump. The bitmap I selected, however, was on my hard drive, not in the project search path. Now that I would like to check this part into the vault, I get the attached error message. I have since tried deleting, copying, moving the file from that hard drive to a legitimate search library.... removed it from every style it was used in, purged all styles, basically deleted it from every place I can find it, including going through the model tree and checking each individual feature (over 50!) to try to find it. It is still in the file somewhere, and I can't seem to figure out where. Is there no way to find and purge this offending bitmap?