AutoCAD Inventor :: How To Add Texture To Parts
Aug 21, 2013I plan to print some parts but I want to add some bumpy-ness to the surface areas or maybe even a fake metal brush finish look. How do I go about doing that in Inventor?
View 3 RepliesI plan to print some parts but I want to add some bumpy-ness to the surface areas or maybe even a fake metal brush finish look. How do I go about doing that in Inventor?
View 3 RepliesI need to texture an object and selected the parts I want to texture, but I need to copy+paste a texture into it. Meaning, I select an area, I copy+paste into the area without a giant square of texture covering everything up.
View 5 Replies View RelatedI am trying to replace a custom part - created from a content center part - with a copied part with a different name. (I am using the replace tool in an assembly.) However, Inventor is not replacing the part with the part I pick but rather the content center version of it.
View 3 Replies View RelatedOn the main sheet of my drawing I have the overall Parts List. Shows almost all parts except for the few that we don't want to list. On the second sheet I inserted a Parts List to show only parts that are shown in a detail on that page, made the rest non-visible.
On the main sheet there is an item (#13) that has a QTY of 3. Two of those Three are optional parts. What I'm trying to do is insert a custom part into the Parts List, give it an item number of 13A and put in the description "OPTIONAL", then do an Override in the balloon to show 13A.
I get it in the Parts List, Apply it, close it, save the drawing. Looking at the Parts List, item #13A is there, but item #14 is gone. I go back into the Parts List and 13A is there and there's a blue box around the item # and the description. I uncheck Static Value and number 14 shows up (item # and the description).
Then I go over to sheet two, open that Parts List and it lists 13A at the bottom with all the info I added in sheet one and it's non-visible. Go back to sheet one, open the Parts List and there is no 13A to be found.
I am working on an assembly that is designed around a box (bounding box) that could change size. I modeled the bounding box and placed it in a new assembly file. All other parts have been created within the assembly by referencing that bounding box with starting work plane and project geometry.
The problem comes in when I change the bounding box dimensions. The work planes for each additional part, which were defined by the faces of the bounding box, do not move when the sides move. Also, my projected geometry is not updating correctly. This is a simple box, with all 90° corners. So, all associated parts (at this point) are just rectangles.
My parts list on my idw do not update when I make changes to the model. Specifically, I have deleted a bolted connection on my design and replaced with a different components but the parts list table does not update - all I see is a lightning bolt in the browser next to the parts list but I cannot update it here.
Autodesk Inventor Professional 2013 SP2 64-Bit Edition
Windows 7 HP Z400, Intel Xeon W3550 3.07GHz
12.0GB RAM, ATI FirePro V4800 (FireGL)
I was using virtual parts to add nuts and bolts to a drawing in 2013
I can make a VP bolt in the assembly, no problem, set it's size, weight, etc.
In the VP itself, there is no option for number of bolts I want it to emulate. For arguement's sake the weight was 1 pound per bolt (they are big bolts).
I can go into the BOM and say quantity 60, hit done and save the assembly.
If i open the drawing, the parts lists shows 60lbs for the 60 bolts total - which it should when summing the weight.
The problem is the BOM/assembly. If the weight of my assembly (without bolts) is 10,000lbs, the assembly sees the VP weighing 1lb and says the total weight is 10,001 lbs. Am i going to have to pattern a fake part to get this to work right? Shouldn't the total weight take into account the quantity set in the Bom??
Is there a way to display the density of materials that are assigned to varius parts in the parts list on a drawing? I don't need the mass of the parts I just need the material density to show up next to their respective parts.
For example, if I have a part with [steel mild] material assinged to it (no matter the size) I need a column in the BOM on the drawing to show: 490.684 lbs/ft^3. "Worry when there's something to worry about."
I have an assembly with a lot of purchased parts. I need to create a buy out list for purchasing. I've done this many times in the past and have a template set up for this purpose.
So now the problem, In this assembly, I have subassemblies showing up on my parts only parts list.
One of the subassemblies cinsists of two purchased parts. Both parts are set to purchased in the Bill of materials. If I do a parts only list on this assembly, it works as expected, showing two purchased parts. However, if I put that assembly into a higher level assembly, A parts only parts list shows the assembly instead of the individual parts.
IV 2010 Suite
Been working over an idw MANY times due to project lag.Today I opened it up and tried adding balloons to an already ballooned assembly.
The parts list has not changed, and is "structured".But, if I try adding balloons, they tag each part, not the entire assembly.
Also, I verified this by trying to add another parts list, which defaults to "parts only".
I can't show my data set, b/c it's HUGE, plus it's proprietary.
IV 2010 Suite
Digital Storm PC:
EVGA & Intel components
Win 7 Pro 64 bit
I have a .idw that I'm trying to make a parts list on. I select parts list and highlight everything. There are two screws that are not showing up on the parts list. I cannot select them manually either. It's acting like they are not there. Even if I do a complete parts list (adding the assemblies parts into one big list), they still don't show up.
How can I select these parts? What is wrong with them that they do not show up in the parts list?
I have been working with an assembly today where it is ideal to mirror parts and have figured out how to reuse the parts rather than create new parts. Now I find that when the parts are mirrored, they ate not retaining the mates. Where do I find the setting so they either retain their mates, or prefferably retain the mirror so that if I move the origional, the mirror moves as well?
View 9 Replies View RelatedI have a Problem with the Texture Manipulators. I made a new Textur from a Picture that I had, then I wanted to roatate and position the picture on the 2D Surface sheet metall, that I constructed in 3D.
I cant move the Picture in x or y-direction. I can rotate it and scale it but not wove it in x-y direction.
Are there some installations that I have to make, to have the possibility to move the picture on the surface?(I have tried to move the in the Text manipulator and in the "Darstellungs-Browser" for the Textures)
where i could find an overlay texture to imitate wires.Want to apply to a solid so as to give the appearance of "electrical windings".
View 2 Replies View RelatedI've modeled a "twisted-in wire brush" and I'm getting graphic/model glitches. Every now and then when I zoom in on the model it becomes an abstract mess. It has something to do with the twisted wire portion of my model. It's just a simple coil (sketch: 2 circles twisted downward) feature but Inventor keeps choking.
Any twisted wire texture that perhaps I could try. I'm not quite sure how to make it myself. Plus, Inventor 2014's entire Material/Appearance library is a real dog's breakfast. What used to be be rather simple for me has become a challenge.
Inv 2014 Pro, Build 170, Update 2 applied
I need to illustrate a faded etch effect on a piece of glass. I've attached a sample image for reference. Is there a way to do this in Inventor?
View 2 Replies View RelatedThe part I am detailing is a cast iron part, and I have appropriately changed the material appearance to match. On the IDW, a section view shows in the hatched area the same material as the non-hatched area. BUT, as we know, when we cut a cast iron part in half, the cut section of the part looks different then the outside.
Is there a way I can change the material appearance of the sectioned area of the part on the IDW, so it appears more obvious that it's a cut section?
Wnitake a cross section of an assebly n Invetor 3D moel t the cross section of each componet look ey similar like cement, Is there any way to change the cross section texture.
View 5 Replies View RelatedI was messing around with style editing, and added a texture map to a style as a bump. The bitmap I selected, however, was on my hard drive, not in the project search path. Now that I would like to check this part into the vault, I get the attached error message. I have since tried deleting, copying, moving the file from that hard drive to a legitimate search library.... removed it from every style it was used in, purged all styles, basically deleted it from every place I can find it, including going through the model tree and checking each individual feature (over 50!) to try to find it. It is still in the file somewhere, and I can't seem to figure out where. Is there no way to find and purge this offending bitmap?
View 4 Replies View RelatedI have Inventor 2014 installed. My O/S is Windows 7 Ultimate 64 bit. The program has been working fine until recently. Now, I keep getting "cannot read texture image". I read all the solutions I found in the discussion group but, I cannot figure out how to resolve the problem with the solutions given. Should I uninstall and reinstall the program. All the files were opening as they should but then out of the blue I started getting this message for every file I tried to open.
View 2 Replies View RelatedTexture map that will simulate checker plate and industrial steel grating? This would be for Inventor 2013.
View 4 Replies View RelatedI try to copy a color with a custom texture to a part. In my data source I use a scale for the image between 0,1 and 1. (10-100%). On my form I have a slider to change the scale between this range.
But in the styles editor it is possible to go to 1000%. Is that also possible in the API?
I need to apply a knurled texture to an organic curved surface. It cannot be a decal, this is to be rapid prototyped so the knurl must be real 3d. I have an imported Solidworks file that shows exactly what I need. I do not have access to the author of the Solidworks part so I don't know how they did it. Its part of a pistol grip handle.
Keep in mind that emboss does not support organic surfaces, only cylindrical or planar.
Doing a bend on diamond plate. I have applied a texture map to the side of the plate that has the diamond pattern. When the pattern gets in the corners (inside or outside), the texture map shifts. When it does this, the diamond pattern does not look the way the real part will. Below is an image of what I am seeing.
View 6 Replies View RelatedI have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory
partDoc.ActiveRenderStyle = newRenderStyle;
Inventor seems to do lots to allow for simulated appearance textures. However, how does one use actual physical textures, e.g. for a plastic part? I need one surface of the plastic part to be very rough/bumpy, another to be slightly rough/bumpy, and another to remain smooth/untouched.
Let me be forthright and say I have no background here in textures/plastics/molds etc.,
I have a simple frame made of a 1/2 rod and have inserted a textured appearance of expanded metal. It is a guard.
I am not sure if the way i inserted the texture is correct, but it currently is scaled down to small. Have to scroll in lots to actually see the expanded metal.
Is there a better way to apply the texture than creating a surface? How can I adjust the scale of the texture?
Maybe applying a texture is not the best way to show that this guard is to have a section of expanded metal that will fit inside the 16x24 in guard? a note is not ideal in the drawing, but I suppose it is better than making an actual model of the expanded metal.
Part is attached below. Inventor 2013 Pro.
When I start a new document or open a file in Inventor, I get a pop up saying: "Cannot read texture image C:UseerspublicDocumentsAutodeskInventor 2011TexturesChrome.dds" I moved the whole Autodesk file and changed all paths under settings>files in Inventor. The new path to Chrome.dds is C:UsersKajDocumentsAutodeskInventor 2011TexturesChrome.dds
View 3 Replies View RelatedWe use a lot of #4 finish Stainless steel sheet.
I have automated the changing of the active renderstyle to "Polished Brushed" to approximate this, but usually orientation is important. For instance, the texture will be around tube, and on large sheets, we want to keep all the sections orientated one specific direction.
I'd like to be able to easily rotate the texture thru 90 degrees (and possibly, a user selectable angle).
I'd prefer not to have to manually select a face first, either.
How does one create a texture similar to this?
View 2 Replies View RelatedFor my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
View 3 Replies View Related