I need to texture an object and selected the parts I want to texture, but I need to copy+paste a texture into it. Meaning, I select an area, I copy+paste into the area without a giant square of texture covering everything up.
I'm new to 3DS Max. Let's say I draw a box, then add many height dividers. I then apply a bend modification to the box until it resembles an arch.
Let's now say I want to take a part of this object - maybe the left half - and apply further mods to only that part. How do I "divide" an object into sub-objects?
How can I make an object "paint" the texture on another object? Examples of usage are footprints, bullet holes, scratches, skid marks, a pen drawing, etc. I couldn't find anything about this on the web.
I usually use Photoshop and Fireworks, but have gotten sick of paying through the nose. I just installed Paint.net and notice that this program appears to be a great alternative to the above mentioned, but seems to be lacking a few tools. Once I get past the basics, I'll really start enjoying this program.
If I draw a square on a new layer, how do I select it to resize it or move it. I have tried to use the 'Move Selection' tool, but it keeps moving the entire layer and doesn't select the square.
3. Begin tweaking the square's properties--stroke width and color, fill, pattern, etc.
So how do you select the object you just drew? All I'm seeing is 'select an area' tools, which of course won't work for adjusting a specific drawing object.
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I plan to print some parts but I want to add some bumpy-ness to the surface areas or maybe even a fake metal brush finish look. How do I go about doing that in Inventor?
master im new in autocad 2014....i have a problem now when i select line or object it highlight or make a broken line....but when i select the other object or line my previous selected back to normal..i mean i can select only one line if i use single selecting....how to select all object or line with single select continuously, except using hold left click...
have to select an object under an artistic media brush object. i try hold down alt key when select the object under the artistic media object but it select the second object
When I select an object and pan to make another selection the first object "deselects". The object(s) will stay selected until I pan and as soon as I start to pan the grips go away and the object(s) is deselected.
I've been searching around and I'm hoping that if I post on forums someone can help me. I need to add a texture to an object in a picture. The picture is of real world objects.
I created a 3d model in Pro/E Wildfire and opened it in photoshop CS5. I am trying to add an image to the top of the object. When I go into the 3D (Materials) tab and then click load texture (after clicking the folder next to 'diffuse'), the texture that is loaded is very distorted.
How can I add an image to the top of a custom 3d object without it being distorted?
I have attached a few files to illustrate what I am trying to accomplish and the problem.
I used to know how to put transparency maps on the same object as a texture map. the biggest problem I am running into is the file format, I have been looking on line through forums and tutorials but I get conflicting results. I got one to work at one point but then it reverted to showing the alpha bmp instead of the texture. gah getting frustrated. also when I was making the alpha channel some how it gave the black/white boarder area fuzzy division. maybe I didnt make it right some how.
what file formats to use and the proper way to make an alpha map for transparency?
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
I know I can select multiple parts in the browser and selecting them individually in the model window. Is there a reason or a way to select multiple parts by dragging a window like in acad or even .iam files?
Dell t1500 i7 8 gb ram Windows 7 64 bit ati firepro v4800
if i have a load of parts in an assembly set so visibility is of, is there a way to group select all hidden parts so they van be made visible again as a group rather than looking through the assembly for them?
I stuck with designing box similar object. I want to "dress" object with honeycomb texture, but don't know how :/. I googled and found exactly what I want: [URL]........
How do you select parameters for export in parts that have already been published?
I have a part that I have published. There are some parameters that Ii would like to have available to the Parts List upon creation. I don't see a way to do this after the part has been published. I have been able to select the parameters for export before publishing and they will be marked for export when the part is placed form the content Center.2010 Suite-SP4 64bit
OK I am stuck. I have created a new image. Created a new trasnparent layer and deleted the background. I pasted an exising PNG (with transparency) into the layer. All my tools do not work. I can paint onto the exsiting image but when I try to paint over transparent parts of the layer nothing is shown. There must be some simple setting I dont know about right?
What i would like to do is add a background texture to an image that already has color without the texture pictures color taking over, how can this be done?
I am using an apply texture plugin, but once again it applies the texture and the color of the picture , all i want is the texture.