3ds Max :: How To Put Transparency Maps On Same Object As Texture Map
Mar 21, 2013
I used to know how to put transparency maps on the same object as a texture map. the biggest problem I am running into is the file format, I have been looking on line through forums and tutorials but I get conflicting results. I got one to work at one point but then it reverted to showing the alpha bmp instead of the texture. gah getting frustrated. also when I was making the alpha channel some how it gave the black/white boarder area fuzzy division. maybe I didnt make it right some how.
what file formats to use and the proper way to make an alpha map for transparency?
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Aug 21, 2012
I encountered one problem with mudbox.I have finished sculpting and texturing my high-res model, but after extracting the texture maps, I realised there are some overlapping issues in my uvw map.
so i modified the uvw map back in 3ds max, exported the model, and import the new uvw map into mudbox. Due to the modification of the uvw map, the texture maps kind of screwed up on the model as they are not aligned to the new uvw map. I figure there might be a way to store the texture map information on the model into some place, then get it to reapply onto the model after i reimport the new uvw map.
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Jul 7, 2012
I tried everything but I can't get transparency in gradient maps. I'm using CS6 and I couldn't remember such behavior in CS5, If you click on the picture you'll see a larger view.
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Apr 23, 2012
Texturing an .obj file with multiple maps keeps getting overlap when I paint on the figure.
I am very new to 3D Painting in Photoshop but I am nominally knowledgeable of Photoshop in general for 2D work. I exported the Genesis figure from DAZ Studio into an .obj file and painted on it in Photoshop 5.5.
When I paint on his face, other marks show up on his torso and thigh and eyes, even. It is like all of the diffuse maps are "stacked upon one another" (though not in layers, just one one layer.)
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Apr 9, 2011
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Or by modifying the following keys in 3dsmax.ini:
ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1
You need to restart 3ds Max after making these changes.-Eric
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Nov 11, 2013
I have a model, pre-rigged and textured, in FBX format, that I'm importing into 3ds max. Here is the problem:
The model is an angel-like character, with wings. The wings are a single texture, and the model didn't import with transparency, so the wings look solid, instead of with transparency between the feathers.
There was no alpha map included with the model, and I need to make the wing texture include transparency for the open parts.
How, in 3ds Max 2014, do you create transparency in a texture without a separate alpha map? All I have is the diffuse map.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Dec 6, 2011
png texture with alpha channel but the transparency seems to be white.
How do I let the transparency in the png texture look through to the background?(alpha blend)
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Jun 14, 2012
I'm drawing some illustrations and want to fill overlapping objects with a paper texture. I have done this using the Transparency window and placing a paper texture image over each object. The problem is that where the objects overlap to create the whole picture, they are quite transparent and so you get the effect of layers of tissue paper. I want each object to look completely opaque, but despite opacity being set to 100% on each object, they don't.
I've tried filling the objects with lighter / darker paper texture images and tweaking the Transparency settings to Darker / Ligher / Soft or hard light, etc.
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Apr 12, 2012
A co-worker tells me when he opens a drawing then minimizes it and then opens a new drawing to fiddle around with, when he closes it and doesn't save and returns to the first drawing, when he runs commands he gets "No Null Object" errors. He can click OK or whatever on the error messages and continue, but they constantly fly in his face.
He's running AutoCAD 2011 Maps 3D x32 on Windows 7 x64.
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Feb 28, 2011
I would like to know if I can import my AutoCAD 3d file into 3DS MAX, with the lighting maps and material maps intact. This is because I am doing my thesis on AutoCAD 2011 but I would like to use 3DS Max to do a walk through video.
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Nov 22, 2008
I've been searching around and I'm hoping that if I post on forums someone can help me. I need to add a texture to an object in a picture. The picture is of real world objects.
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Feb 27, 2012
I created a 3d model in Pro/E Wildfire and opened it in photoshop CS5. I am trying to add an image to the top of the object. When I go into the 3D (Materials) tab and then click load texture (after clicking the folder next to 'diffuse'), the texture that is loaded is very distorted.
How can I add an image to the top of a custom 3d object without it being distorted?
I have attached a few files to illustrate what I am trying to accomplish and the problem.
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Dec 4, 2012
How can I make an object "paint" the texture on another object? Examples of usage are footprints, bullet holes, scratches, skid marks, a pen drawing, etc. I couldn't find anything about this on the web.
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Dec 17, 2012
I don't mean use a video as a texture on say a square. I mean how like in this video, the texture is applied on the collapsing parts.
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Jan 5, 2012
I need to texture an object and selected the parts I want to texture, but I need to copy+paste a texture into it. Meaning, I select an area, I copy+paste into the area without a giant square of texture covering everything up.
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Jul 1, 2013
I am using Xara Designer Pro7 and i want to do something like this [URL] Is it possible with Xara?
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Jul 23, 2011
Is there a way to copy the "render to texture" settings of one mesh to another?
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Dec 18, 2013
I've just been semi-forceably updgraded from Illustrator 10 all the way to CS6, and I'm noticing some things that seem to behanve differently. I don't know if they're "normal" now or not, but any way to change, that would be fantastic.
The main thing is about transparency. When I select an object that is 50% transparent and then select the Pencil and start drawing, the resultant new object holds all of the appearance of the old object—stroke color, stroke width, fill color—but NOT the transparency. It always shows up 100% opaque. That forces me to then go and select the 50% transparency for every object I draw, which can be a lot.
Is there a setting that will allow new objects to "hold" the transparency setting of the previously selected object? Or do I really have to manually change the transparency of each and every one after drawing it?
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Apr 25, 2011
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
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May 9, 2008
I am beginner in Draw, and i could not find a way to add more than one transparency
on the same object in corelDRAW X3, it is no problem in corel PHOTO-PAINT.
So how do i do that?
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May 2, 2013
It looks as though my transparency object is locked because I am trying to edit a bitmap file and I don't get the checkered background behind the object.
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Feb 1, 2011
Import a photo image which is, for example, 100px high by 500px long. Now apply a simple fade transparency from the left edge to 100% transparent 100px in from the left edge (i.e. 400px of the image's length is now 'invisible').
Export this as a png and then import this png. It will still be 100 x 500 - can you tell Xara export the image truncated down just the 'visible' portion (i.e. 100 x 100)?
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Sep 10, 2013
How to make a Contour object transparent? In below example is set a 1 step contour on the star, setting transparency the yellow is transparent but the grey not.
Contour_Transp.xar
I am aware that the star could be turned to editable shape, after clone and subtract so the transparency could be controlled on both shapes, but is there maybe some other way?
Also could be a way of course to set outline for the star and not contour, but I do not like as in that case the line half inside and half outside of the shape.
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Mar 12, 2012
I've created a block that uses a solid hatch acting like a wipeout field. In 2012, you can change the system variable TRANSPARENCYDISPLAY to <1> and it will make this hatch transparent. However, apparently that sysvar doesn't exist in 2010...
I don't want my other guy to have to look at these big white spots, on top of which he has to edit text!
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Aug 20, 2013
I stuck with designing box similar object. I want to "dress" object with honeycomb texture, but don't know how :/. I googled and found exactly what I want: [URL]........
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Jun 12, 2012
I have a layered .psd file where several of the layers are 30% opacity in black (essentially, the layers are meant to be drop shadows of some flower art):
Here is the layer properties box:
When this .psd file is placed in Illustrator, on top of an object with a red spot color fill, the PhotoShop layers partially knock out the Illustrator vector object:
Here it is with the black turned off in Separations Preview:
Is there anything I can do to the .psd file so that it doesn't knock out the red spot color in Illustrator? I'd like the spot color to be solid red all the way up to the edge of the flower petals.
In the past, we've worked around this by recreating the "drop shadow" in Illustrator, but I'd like to avoid that if possible.
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Jul 1, 2012
is there maybe method to remove the transparency from an object with key shortcut?
So faster than selecting the object, clicking on Transparency tool and selecting in menu No transparency
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Jan 21, 2014
I have three different solid object and all those three have different masks and stroke effects in them.
The problem is, the one at the top always reign and doesnt let other stroke effects on masks to appear. I reckon the problem is the background of the solid object. If this is the problem, how can I change the transparency of the background. If not, what might the problem be ?
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Dec 16, 2012
I have keyframed some ojects. I then set up a camera projection texture at keyframe 179
Is it possible to create a Texture Reference Object from keyframe 179 so this texture will stick to the geometry throughout the sequence?
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Feb 9, 2012
I have a background image with Linear transparency applied on the top of my image. I would like to replicate the same transparency on the bottom of the image. How can I do this?
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