AutoCAD Inventor :: Texture Purge To A Style As Bump
Jan 14, 2011
I was messing around with style editing, and added a texture map to a style as a bump. The bitmap I selected, however, was on my hard drive, not in the project search path. Now that I would like to check this part into the vault, I get the attached error message. I have since tried deleting, copying, moving the file from that hard drive to a legitimate search library.... removed it from every style it was used in, purged all styles, basically deleted it from every place I can find it, including going through the model tree and checking each individual feature (over 50!) to try to find it. It is still in the file somewhere, and I can't seem to figure out where. Is there no way to find and purge this offending bitmap?
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Oct 29, 2012
I have got troubles with textures in the new Inventor 2013. When I try to programmatically change a texture in a render style of a part (no matter, whether I use an existing render style or create a new one), when I set the texture file name, Inventor throws an exception "Bad argument". In Inventor 2012, it worked. How textures should be set in the new Inventor?
Sample
PartDocument partDoc = ... some initialization
RenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");
newRenderStyle.TextureFilename = newTexFilename; //this throws an exception bad format, even if the texture is in the Inventor textures directory
partDoc.ActiveRenderStyle = newRenderStyle;
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Jul 23, 2013
I am dabbling with the new appearance settings in Inventor and for some reason or other; I can’t seem to align the weld bump map to what I would like. I want to shift the position of the map so it shows a full weld bead, not two halves as shown.
I have shifted the offset from 0 cm to see if it moves the position, but all I seem to be able to change is the scale of the bead.
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Jan 3, 2014
I can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up.
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May 15, 2012
It seems in Vault 2012 - the "Purge" looks dumb- I mean I cannot function it.Another, when I apply "Delete", it asks me to delete all the versions.I want to delete some old versions instead of the whole versions. I just got stuck there now.
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May 16, 2013
How to create with photoshop a texture like these sunglasses: URL.....I need it in order to print on plexiglass pannel for my room.
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Apr 9, 2011
It appears various people are posting things that are posted in the Readme. For Nitrous these are:
• To prevent issues with Nitrous, ensure you have the most up‐to‐date system drivers. For specific details, see the sections about 3ds Max 2012 / 3ds Max Design 2012 found at URL....
• Applying Unwrap UVW after painting in 2D with Viewport Canvas and painting on top of the Unwrap UVW can sometimes cause 2D paint to fail.
Workaround: If this occurs, apply an Edit Poly modifier on top of the Unwrap UVW modifier.
• Civil View parameters can cause a program error when modifying surface parameters.
• Object Color display will show the object’s material color when set to object color.
Workaround: Enable Use Environment Background and Display Background in the Viewport Background settings (Alt+B).
• Locking the computer can cause the viewports to stop responding in some cases.
Workaround: If this occurs, restart the program.
• Mirrored or negatively scaled objects might display face edges incorrectly.
• The Soft selection Shade Face Toggle does not always properly display the shaded faces.
• MassFX constraints can cause Dummy objects not to display in Realistic mode.
• Body Objects display tessellated/triangulated edges instead of the proper Body curves.
• Back faces display as transparent.
• Hidden Line style does not display texture maps in the viewport.
• Tone Mapper used with a Skylight set to use the mr Physical Sky environment will display a black background when enabled.
• Enable Gamma/LUT Correction does not work on stylized viewports.
• Very large textures (10K x 10K) can cause a program error. Workaround: You can control texture sizes with MAXScript:
NitrousGraphicsManager.SetTextureSizeLimit 512 true
NitrousGraphicsManager.SetBackgroundTextureSizeLimit 1024 true
Or by modifying the following keys in 3dsmax.ini:
ViewportTextureSizeLimitEnabled=1
ViewportTextureSizeLimit=512
ViewportBackgroundTextureSizeLimitEnabled=1
You need to restart 3ds Max after making these changes.-Eric
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Sep 16, 2013
I read that it's not possible to import a style (styxml file) into the style editor through the API, there is no dedicated command.
However I'm wondering if there's a a way to have the internal name corresponding to the button as we can do for the ribbon buttons (there's a sample code which does this).
So is it possible ot get the internal name of a button inside a dialog box (style editor here) or is it really hopeless to think I can import a style with a macro ?
By the way, that would be for Inventor 2009.
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May 7, 2012
I am working with a template, that doesn't allow me to change the dimension style. In the project the Use Style Library is set to Read/Write. I have created my dimension style, at this point just a copy of the ANSI standard with a text size difference. I went to my template and set that syle as my default, and saved it. Now the fact that it doesn't automatically update the drawing I had alreadycreated is a nuisance, however if I creat a new drawing, the style has reverted to a different standard, that is not even the ANSI default. If I right click a dimension and change the dimstyle to what I saved it does update, but if I try to change the style again it defaults to a random dimstyle, AND changes the style even if I hit cancel. So... the question is how to make the changes stick?
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Nov 21, 2013
I am wondering if it is possible to do a style update (or style update check) upon open of a drawing?
The example would be that I have stuff made from way back that the colors/dimension sytles ect dont match the current standard and upon opening a file where they are not current, it would either prompt to update immediatly OR update automatically with no prompting (preferred method).
I am doing a massive amount of updates from old files recently and to save myself 1 - 3 clicks per drawing would be wonderful.
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Mar 11, 2008
I mouse scroll a lot and because my right hand is old and shaky it hits the screen edge frequently and an unwanted menu always pops up.
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Jan 4, 2013
I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.
I've attached the image to show you.
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Jul 28, 2004
way to create a good bump map from a picture?
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Aug 21, 2013
I plan to print some parts but I want to add some bumpy-ness to the surface areas or maybe even a fake metal brush finish look. How do I go about doing that in Inventor?
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Jul 14, 2012
I'm trying to create a bump map for use in 3D rendering (3ds Max). This is the diffuse map i've created:
Problem is, no matter how much i fuss around with exposure, curves, hight pass filter, this is all i'm getting:
As you can see it is very "jagged" and looks terrible when rendered. I tried to clean it, but despeckle doesn't do it. I need something clean looking, like this one:
What is the proper way of creating this kind of bump map?
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Aug 23, 2011
Even after Service Pack 3, bump map still crashes Photopaint instantly.
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Mar 9, 2004
I was reading up on spot colors. And was confused about a term used
The passage:
Quote:
You can also add an extra spot color (or bump plate) to a four-color CMYK image.
what is a bump plate?
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Aug 12, 2011
I've been trying to generate a speed bump in Smoke. I have a reference clip from FCP and I have to rebuild it in Smoke. What is the best way to do that?
If I have the clip in it's original lenght, and match the in and out points with the ref clip, then insert it in the timeline, so it's already sped up and the correct length, and then access the TW soft effect and start playing with the keyframes in the animation tab, i get totally messed up results... (and it doesn't matter if i have LOCK BOTH or LOCK OFF selected, it still doesn't work).
So how can i create the speed bump, and still have the same first and last frame like in the reference clip and also keep the same duration as the reference?
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
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Mar 16, 2012
i have sculpted some details in sculpt layers and i have a bump map in paint layer, which i have created with my diffuse map. Now, I want those sculpted details as a bump map or a normal map. Ok, If i export as a normal map then now i got 2 files in my paint layers (1) normal map and (2) bump map which i already have. Now, I want both details in one single map. normal map or a bump map.
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Jul 9, 2012
I have a Problem with the Texture Manipulators. I made a new Textur from a Picture that I had, then I wanted to roatate and position the picture on the 2D Surface sheet metall, that I constructed in 3D.
I cant move the Picture in x or y-direction. I can rotate it and scale it but not wove it in x-y direction.
Are there some installations that I have to make, to have the possibility to move the picture on the surface?(I have tried to move the in the Text manipulator and in the "Darstellungs-Browser" for the Textures)
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Aug 31, 2012
where i could find an overlay texture to imitate wires.Want to apply to a solid so as to give the appearance of "electrical windings".
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Sep 10, 2013
I've modeled a "twisted-in wire brush" and I'm getting graphic/model glitches. Every now and then when I zoom in on the model it becomes an abstract mess. It has something to do with the twisted wire portion of my model. It's just a simple coil (sketch: 2 circles twisted downward) feature but Inventor keeps choking.
Any twisted wire texture that perhaps I could try. I'm not quite sure how to make it myself. Plus, Inventor 2014's entire Material/Appearance library is a real dog's breakfast. What used to be be rather simple for me has become a challenge.
Inv 2014 Pro, Build 170, Update 2 applied
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Feb 22, 2011
I am trying create a flash animation where two images bump into each other and get squished on the ends that make contact.
How can I take an image and squish an end so it distorts up and down like it is being being pushed upon?
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Jun 10, 2013
I need to illustrate a faded etch effect on a piece of glass. I've attached a sample image for reference. Is there a way to do this in Inventor?
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Jan 29, 2013
The part I am detailing is a cast iron part, and I have appropriately changed the material appearance to match. On the IDW, a section view shows in the hatched area the same material as the non-hatched area. BUT, as we know, when we cut a cast iron part in half, the cut section of the part looks different then the outside.
Is there a way I can change the material appearance of the sectioned area of the part on the IDW, so it appears more obvious that it's a cut section?
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Jun 19, 2013
Wnitake a cross section of an assebly n Invetor 3D moel t the cross section of each componet look ey similar like cement, Is there any way to change the cross section texture.
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Sep 20, 2013
I have Inventor 2014 installed. My O/S is Windows 7 Ultimate 64 bit. The program has been working fine until recently. Now, I keep getting "cannot read texture image". I read all the solutions I found in the discussion group but, I cannot figure out how to resolve the problem with the solutions given. Should I uninstall and reinstall the program. All the files were opening as they should but then out of the blue I started getting this message for every file I tried to open.
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Jun 27, 2012
Texture map that will simulate checker plate and industrial steel grating? This would be for Inventor 2013.
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Nov 4, 2011
I try to copy a color with a custom texture to a part. In my data source I use a scale for the image between 0,1 and 1. (10-100%). On my form I have a slider to change the scale between this range.
But in the styles editor it is possible to go to 1000%. Is that also possible in the API?
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Jul 20, 2012
I need to apply a knurled texture to an organic curved surface. It cannot be a decal, this is to be rapid prototyped so the knurl must be real 3d. I have an imported Solidworks file that shows exactly what I need. I do not have access to the author of the Solidworks part so I don't know how they did it. Its part of a pistol grip handle.
Keep in mind that emboss does not support organic surfaces, only cylindrical or planar.
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Sep 6, 2012
Doing a bend on diamond plate. I have applied a texture map to the side of the plate that has the diamond pattern. When the pattern gets in the corners (inside or outside), the texture map shifts. When it does this, the diamond pattern does not look the way the real part will. Below is an image of what I am seeing.
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