Mudbox :: Sculpted Details And Bump Map Together In A Single Map
Mar 16, 2012
i have sculpted some details in sculpt layers and i have a bump map in paint layer, which i have created with my diffuse map. Now, I want those sculpted details as a bump map or a normal map. Ok, If i export as a normal map then now i got 2 files in my paint layers (1) normal map and (2) bump map which i already have. Now, I want both details in one single map. normal map or a bump map.
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Apr 10, 2013
I'm trying to create a custom stamp in Photoshop. Done it with a 16 bits colorspace, saved as TIFF with the required options from the official documentation.
Why do i get a 'grainy' result, even painting with a 100% strength white color ? It happens only on a bump layer. On a diffuse layer, its ok.
Do the bump layer use a 8bits color space ???
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Jul 6, 2011
I was wondering if it is possible use transfer details but just for some parts of the model, because sometimes you have parts that you don't want to affect the projection. I tried with freeze but doesn't work.
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Feb 27, 2014
What I did was take screen shots of my model and went into photoshop and created the texture in black and white with an alpha. I bring it back into mudbox and into my stencils where I line it up. Then I select my sculpt brush and it works a little but it is not using the alpha very well. It sculpts the whole area instead of just the details areas.
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Apr 18, 2011
I am trying to use the sculpt layer symmetry feature to flip some detail onto another side of my model. Mudbox tells me that symmetry is not yet initialized. Some searching told me that I need to set the topological axis for the model. Which in turn tells me I need to select two adjacent faces.
The problem is that using Shift + S does not select a single face rather it selects the one under my cursor and the surrounding faces. Is there another way to select a single face?
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Sep 19, 2011
I've made a basic character model and rigged it with CAT, then added some detail onto it in ZBrush. After using GoZ to get it back into 3Ds Max I couldn't get the rig to work properly on the sculpted mesh.
I tried copy/pasting the skin modifier from one mesh to another, while both meshes were located at about the same place, however this results in my envelopes floating somewhere above my mesh, and thus screwing up the animation.
Any way to somehow get a sculpted mesh onto a prerigged one, or would I just have to rig it again? (Which would be horrible since I plan on using the base mesh to create several characters. So I'd have to rigg every single one of them all over again.
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Mar 11, 2008
I mouse scroll a lot and because my right hand is old and shaky it hits the screen edge frequently and an unwanted menu always pops up.
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Jan 4, 2013
I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.
I've attached the image to show you.
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Jul 28, 2004
way to create a good bump map from a picture?
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Jul 14, 2012
I'm trying to create a bump map for use in 3D rendering (3ds Max). This is the diffuse map i've created:
Problem is, no matter how much i fuss around with exposure, curves, hight pass filter, this is all i'm getting:
As you can see it is very "jagged" and looks terrible when rendered. I tried to clean it, but despeckle doesn't do it. I need something clean looking, like this one:
What is the proper way of creating this kind of bump map?
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Aug 23, 2011
Even after Service Pack 3, bump map still crashes Photopaint instantly.
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Jul 23, 2013
I am dabbling with the new appearance settings in Inventor and for some reason or other; I can’t seem to align the weld bump map to what I would like. I want to shift the position of the map so it shows a full weld bead, not two halves as shown.
I have shifted the offset from 0 cm to see if it moves the position, but all I seem to be able to change is the scale of the bead.
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Mar 9, 2004
I was reading up on spot colors. And was confused about a term used
The passage:
Quote:
You can also add an extra spot color (or bump plate) to a four-color CMYK image.
what is a bump plate?
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Aug 12, 2011
I've been trying to generate a speed bump in Smoke. I have a reference clip from FCP and I have to rebuild it in Smoke. What is the best way to do that?
If I have the clip in it's original lenght, and match the in and out points with the ref clip, then insert it in the timeline, so it's already sped up and the correct length, and then access the TW soft effect and start playing with the keyframes in the animation tab, i get totally messed up results... (and it doesn't matter if i have LOCK BOTH or LOCK OFF selected, it still doesn't work).
So how can i create the speed bump, and still have the same first and last frame like in the reference clip and also keep the same duration as the reference?
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
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Jan 14, 2011
I was messing around with style editing, and added a texture map to a style as a bump. The bitmap I selected, however, was on my hard drive, not in the project search path. Now that I would like to check this part into the vault, I get the attached error message. I have since tried deleting, copying, moving the file from that hard drive to a legitimate search library.... removed it from every style it was used in, purged all styles, basically deleted it from every place I can find it, including going through the model tree and checking each individual feature (over 50!) to try to find it. It is still in the file somewhere, and I can't seem to figure out where. Is there no way to find and purge this offending bitmap?
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Jan 3, 2014
I can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up.
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Feb 22, 2011
I am trying create a flash animation where two images bump into each other and get squished on the ends that make contact.
How can I take an image and squish an end so it distorts up and down like it is being being pushed upon?
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Apr 2, 2012
Ideally I would like to use the nVidia normal map filter plugin - it's for Photoshop, and although, apparently, you can use some photoshop plugins, this one does not seem to work.
First question - is there a way to use the nVidia plugin?
Next - is there a Corel way?
I have created my own greyscale heightmap images and I can export red channel for alpha. Then I flood fill the red channel black and the blue channel white and export the RGB as the colour part. Creating a dds image gives me a pseudo bumpmap
BUT
Whenever I use this kind of bumpmap I get the effect I want on the aircraft models, but for some reason, "my" bumpmaps seem to remove the polygon smoothing of the 3D models so that when I "fly" the aircraft, I actually see the polygons instead of the smotthed mdl surface.This photbucket link shows what I mean.
The left hand image shows the original bumpmap on the original model. The next image shows modified artwork on the same model. Then I have change to a "D-i-Y" bumpmap and the last two show that although the desired bumps are there, I now have the wireframe polygons visible.
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Jun 21, 2008
I would like to know how to change the colour of a single layered, single coloured gradient (foreground to transparent) image. There is nothing more to it than that other than I don't want to use the hue/saturation adjustment as it's hard to get a specific colour.
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Apr 11, 2008
Windows Vista
PS3 Extended 10.0.1
I see how Photoshop CS3 uses the History Log for actions, but can it be set up to not only record the step but what was done in that step, i.e., a History Log entry shows "curves" but doesn't show that a "darker" preset was used in that step.
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Apr 24, 2012
I'm having trouble modelling smoothed polygon objects in non-destructive ways, meaning editing the poly model often messes up the TurboSmooth applied to it. Example pic below.
Some tips or tricks to add details to objects in a better way? I know about adding details using separate floating objects, but it doesn't look very good close up.
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Jun 14, 2012
I don't know which version of Illustrator, there was this option where you could see all the details form objects or anchor points. But in CS4 I'm not able to find it. Some weird fuction key combi?
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Nov 28, 2012
Is there a way within Photoshop CS5 to add Author/photographer details to image. When I save?
I have to macs with photoshop and I need to monitor who is editting what I figure if everything saved on my machine gets tagged I could work it out from there? A bit like how microsoft word will add the author by default.
I'm aware of File info but that would be a long process to do it. Ideally not an action either.
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Jan 4, 2011
Is it possible to insert a .VSP project timeline details within another project timeline ? My purpose is to be able to edit the various components of an existing timeline project (titles, transitions, some photos and videos deleted or inserted,...) while intergrating it within another .VSP project. I tried the "insert a VS project" feature but it is inserted as one video in the top video/photo timeline, preventing me from modifying any of its components ?
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May 8, 2006
I have created an image by combining 2 images the model and the frame (finished1), because i need this image with a clear background when I save it as a GIF the image degrades (finished2) how can i save the image with a clear background and still maintain the details of the JPG?
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Mar 16, 2006
I want to create a library of details. Many of these details are things like ADA Requirement Information and things that may or may not be in each project. So, lets say i have 100 details and 10 to 20 are used in every project, while the remainder depends on Code requirement. How should I store these? Should I make a family for every detail? Is there a way to import just a Drafting View into a project, so that I can create all of my details in 1 project file?
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Dec 12, 2013
given I do a foreshortened view. Is there a way to fit the shortenings parameters to a view in a different window with a different reference file?
If not it would be a little awkward to achieve exactly the same result with a different file. As replacing references does´nt work with single view representation I´m stuck with manual- non constrained alignment of view details... which can´t be right I guess.
if there was a way to do it "right" without the need to switch to AutoCAD.
- 2500K @ 4.2Ghz- 8GB - Radeon7970 -
- Xeon 1230V2 @ stock Ghz- 32GB - Quadro 2000 -
- Factory Design Suite Premium Subscription-
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Apr 18, 2011
I'm trying to project a normal map from a high poly model onto its low-poly version but I'm having some problems.
I modeled some details on the high-poly model as you can see in FIG.1.
The details all have the same depth and everything as can be seen on FIG.2
But yet when the normal map renders, the detail loses depth the further they go from the center and the squarish detail at the bottom doesn't even show up at all. (FIG.3)
I tried pretty much everything I could think of to fix this, but nothing works.
Max 2010, Windows 7 Ultimate x86.
ATI Radeon 4870 512 MB.
Intel Core 2 Duo E8400 Wolfdale (2x3.0ghz), 4Gb Ram, DX10.
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May 16, 2011
I am working on a lab with cabinets. I changed the door to a single window (left/top image) from a solid door (right/bottom image) and now my renderings (left/top image) look like crap. Have I just pushed my card too far..
Using AutoCAD 2012 MEP, render set at Presentation 1024x768, walls are xref'd in.
PS - I did not spec the pc or cad package, just working with what my employer set me up with. Full pc stats are in my profile.
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Jul 23, 2011
I want to change the color of my car whilst preserving all the details like door handles but change seem to figure out a way.
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Jun 3, 2013
My printer has asked for images as follows..Final artwork must be High resolution with a transparent background
High Resolution Vector Image
in the following formats
All text converted to curves / outlines
CorelDraw � to V13
Photoshop V6
Adobe Illustrator CS4
.eps
.pdf
We have a detailed drawn image. This has been scanned at 600 dpi and put into Photoshop to enhance the image.We need to know what to do in Photoshop to meet the needs of the printer and get the best possible image for printing.
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