Photoshop :: How To Create Clean Bump Maps
Jul 14, 2012
I'm trying to create a bump map for use in 3D rendering (3ds Max). This is the diffuse map i've created:
Problem is, no matter how much i fuss around with exposure, curves, hight pass filter, this is all i'm getting:
As you can see it is very "jagged" and looks terrible when rendered. I tried to clean it, but despeckle doesn't do it. I need something clean looking, like this one:
What is the proper way of creating this kind of bump map?
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Jul 28, 2004
way to create a good bump map from a picture?
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Apr 2, 2012
Ideally I would like to use the nVidia normal map filter plugin - it's for Photoshop, and although, apparently, you can use some photoshop plugins, this one does not seem to work.
First question - is there a way to use the nVidia plugin?
Next - is there a Corel way?
I have created my own greyscale heightmap images and I can export red channel for alpha. Then I flood fill the red channel black and the blue channel white and export the RGB as the colour part. Creating a dds image gives me a pseudo bumpmap
BUT
Whenever I use this kind of bumpmap I get the effect I want on the aircraft models, but for some reason, "my" bumpmaps seem to remove the polygon smoothing of the 3D models so that when I "fly" the aircraft, I actually see the polygons instead of the smotthed mdl surface.This photbucket link shows what I mean.
The left hand image shows the original bumpmap on the original model. The next image shows modified artwork on the same model. Then I have change to a "D-i-Y" bumpmap and the last two show that although the desired bumps are there, I now have the wireframe polygons visible.
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Feb 22, 2011
I am trying create a flash animation where two images bump into each other and get squished on the ends that make contact.
How can I take an image and squish an end so it distorts up and down like it is being being pushed upon?
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Aug 28, 2008
I have multiple pictures of the same product but had to focus on different parts to get those parts in focus. As you can imagine, this meant other parts were out of focus.
I seem to remember during one of the "CS3 is cool" seminars I attended that something along the lines of what I'm hoping to do is possible.
I would like to merge these images together to form one image with everything in focus. Exposure is the same on each of them.
Is this possible (and if so, how) or am I dreaming?
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Jul 10, 2012
create extended clean plate to fill extensive holes (created by selections)?
Often I'd like to animate STILL IMAGE but I find very difficulties to fill extended holes in background...
I find Content Aware very very useful but when the background is very not homogeneous you can meet a lot of problems... and I don't now if in this new CS6 anthing is better in Content Aware..
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Jul 23, 2007
I'm trying to simulate water in a community game I am building. I need to create a good number of frames to test one method, but I don't know how to go about it. Since these would be height (bump) maps, color is really not necessary. Basically, I need to create frame by frame to simulate water. The game engine will actually paste them together to form the animation.
The problem is I just don't know how I can go about creating the ripples frame by frame. I'd probably like to try to make 50 frames or so. I know about the ripple filters, but how would I use them to create a series of frames?
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Oct 25, 2013
I've been using Blender a lot recently, and, not wanting to front the money to buy a Normal Map generation program or (oh dear) use GIMP of all things, I decided to try creating a Normal Map in Paint.NET.
What is a Normal Map, you ask? Normal Maps are images that are used in conjunction with a texture to give the texture false 'depth', allowing, say, light to shine onto the bricks in a texture while not getting into the cracks between, or making light come from a specific side.
The original texture:
The normal map:
The result:
Not the best, as you can clearly see.
How could I make improvements? Is this even practical?
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Apr 22, 2013
how to create a 'front' line for a map such as the one attached? Other than taking individual arrowheads and rotating them, I mean.
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Mar 24, 2013
I have for a long time struggled with obtaining hi resolution maps to include in my movies of trips I have done.
I have searched the internet for images of such maps for download and even used screen shots when using Google Earth.
I always wanted a higher resolution so that I could ZOOM in without the image becoming too fuzzy due to the fact that I was ending with an image of only (say) 512 x 288.
I am also a fan of FSX (M/S Flight Simulator) and recently taught myself how to create photo-realistic scenery which uses the TILES from Google Earth to create extra large (in pixels) images of parts of the world.
Today I realised that I could use the same to create images for maps to use in movies (I recently created an image around 5200 x 3000 pixels - the only limit to image size is how much memory you have and so using a 64bit processor and system works a lot.
It is named sBuilderX and it is available from [URL]....There is documentation within the zip file HOWEVER to create the image files for hires maps you will need to search for and download file make_photo-real_ground_textures_in_fs_x.zip which is available as a free download at [URL]...
You may need to join the web site (FREE) to enable the download.
Within sBuilderX you can choose to use Google Earth or or Microsoft Live Virtual Earth, terrain or streets. Also note that the image files are BGL files only however you can change those to JPG if required.
Hope this may have useful for few people who like to include hires maps (which they can use zoom without loosing sharpness) in their movies.
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Feb 28, 2011
I would like to know if I can import my AutoCAD 3d file into 3DS MAX, with the lighting maps and material maps intact. This is because I am doing my thesis on AutoCAD 2011 but I would like to use 3DS Max to do a walk through video.
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Aug 3, 2011
way to create an outline contour cut for decals? Iv'e been doing this for years and it's been a headache. I have the graphic/text, duplicate it with a thick outline. Say .25". Then Convert Outline To Object. The problem I have is that if it's a complexe graphic or line of text, a number (sometimes a large number) of the nodes are broken and I have to join them. And CD sometimes adds way too many nodes. So I have to spend a long time deleting unnessesary nodes to clean it up.
Iv'e had people suggest to use the Arrange, Shaping, Boundery function. But that doesn't allow me to make the boundery any further away from the art.
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Mar 1, 2013
I have this HUGE maps I have to import to create pan and zooms. The file is a PNG with a resolution of 25000 x 16400px. Smoke doesn't play nice when I import this dil. It's all black and won't render. If there a max file resolution in Smoke? Or is it a problem with PNG files? (I tried with PSD adn it did the same).
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Mar 11, 2008
I mouse scroll a lot and because my right hand is old and shaky it hits the screen edge frequently and an unwanted menu always pops up.
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Mar 9, 2004
I was reading up on spot colors. And was confused about a term used
The passage:
Quote:
You can also add an extra spot color (or bump plate) to a four-color CMYK image.
what is a bump plate?
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Jan 4, 2013
I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.
I've attached the image to show you.
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Aug 23, 2011
Even after Service Pack 3, bump map still crashes Photopaint instantly.
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Jul 23, 2013
I am dabbling with the new appearance settings in Inventor and for some reason or other; I can’t seem to align the weld bump map to what I would like. I want to shift the position of the map so it shows a full weld bead, not two halves as shown.
I have shifted the offset from 0 cm to see if it moves the position, but all I seem to be able to change is the scale of the bead.
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Aug 12, 2011
I've been trying to generate a speed bump in Smoke. I have a reference clip from FCP and I have to rebuild it in Smoke. What is the best way to do that?
If I have the clip in it's original lenght, and match the in and out points with the ref clip, then insert it in the timeline, so it's already sped up and the correct length, and then access the TW soft effect and start playing with the keyframes in the animation tab, i get totally messed up results... (and it doesn't matter if i have LOCK BOTH or LOCK OFF selected, it still doesn't work).
So how can i create the speed bump, and still have the same first and last frame like in the reference clip and also keep the same duration as the reference?
Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)
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Mar 16, 2012
i have sculpted some details in sculpt layers and i have a bump map in paint layer, which i have created with my diffuse map. Now, I want those sculpted details as a bump map or a normal map. Ok, If i export as a normal map then now i got 2 files in my paint layers (1) normal map and (2) bump map which i already have. Now, I want both details in one single map. normal map or a bump map.
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Jan 14, 2011
I was messing around with style editing, and added a texture map to a style as a bump. The bitmap I selected, however, was on my hard drive, not in the project search path. Now that I would like to check this part into the vault, I get the attached error message. I have since tried deleting, copying, moving the file from that hard drive to a legitimate search library.... removed it from every style it was used in, purged all styles, basically deleted it from every place I can find it, including going through the model tree and checking each individual feature (over 50!) to try to find it. It is still in the file somewhere, and I can't seem to figure out where. Is there no way to find and purge this offending bitmap?
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Jan 3, 2014
I can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up.
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Apr 10, 2013
I'm trying to create a custom stamp in Photoshop. Done it with a 16 bits colorspace, saved as TIFF with the required options from the official documentation.
Why do i get a 'grainy' result, even painting with a 100% strength white color ? It happens only on a bump layer. On a diffuse layer, its ok.
Do the bump layer use a 8bits color space ???
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Sep 20, 2002
effects from a displacement map?
i.e. what should be contained in it for good effects?
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Jan 11, 2005
i've tried using image ready... is there any way that i can make the text itself into an image map? i mean... i don't want to have to draw a rectangle around the text... or make guidelines around the text.... is there any way i can make the actual text into an image map?
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Oct 19, 2003
trouble with displacement mapping. I am trying to cover a very rugged cliff face with the Union jack (british flag). I am trying to get a sort of old faded spray painted on look, following the rock contours.
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Feb 21, 2008
trouble applying a displacement filter to my flattened images. I think i know how to create the displacement map. I right click on any one colour channel; duplicate it; save as a new channel; and save this new b&w image as my disp. map.
But then i go back to the image that i want 'displaced', click on the appropriate layer, go to Filter>Distort>Displace, click OK on the little dialog box and then open the previously created disp. map. Then nothing happens.
i have CS3 Production Premium installed.
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Aug 16, 2013
I created a rectangle box but I cant seem to clean up the edges where the seperate rectangles meet. How do I go about this? Below is a picture.
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Jun 21, 2012
A couple days ago I am download and install Adobe Photoshop CS6 Trial and It's great. But I have a question — because I need only Photoshop, how I can delete all other Adobe apps that a don't need (Like Bridge, Extension Manager, etc.).
[URL]
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Jun 6, 2012
I am attaching an image, In the image you will see a shape I drew only that the curve is pixelated and I don't know how to make it clean ?
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Oct 1, 2013
how I can clean up the corners of this photo?It is a B&W photo that I have scanned at 600 dpi and have in PS6.
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