3ds Max :: Bump Map Not Working With Mental Ray?

Jan 4, 2013

I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.

I've attached the image to show you.

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Photoshop :: Scroll Bump

Mar 11, 2008

I mouse scroll a lot and because my right hand is old and shaky it hits the screen edge frequently and an unwanted menu always pops up.

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Photoshop :: Create Bump Maps?

Jul 28, 2004

way to create a good bump map from a picture?

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Photoshop :: How To Create Clean Bump Maps

Jul 14, 2012

I'm trying to create a bump map for use in 3D rendering (3ds Max). This is the diffuse map i've created:

Problem is, no matter how much i fuss around with exposure, curves, hight pass filter, this is all i'm getting:

As you can see it is very "jagged" and looks terrible when rendered. I tried to clean it, but despeckle doesn't do it. I need something clean looking, like this one:

What is the proper way of creating this kind of bump map?

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Aug 23, 2011

Even after Service Pack 3, bump map still crashes Photopaint instantly.

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Jul 23, 2013

I am dabbling with the new appearance settings in Inventor and for some reason or other; I can’t seem to align the weld bump map to what I would like. I want to shift the position of the map so it shows a full weld bead, not two halves as shown.

I have shifted the offset from 0 cm to see if it moves the position, but all I seem to be able to change is the scale of the bead.

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Photoshop :: Spot Color/Bump Plate

Mar 9, 2004

I was reading up on spot colors. And was confused about a term used

The passage:

Quote:

You can also add an extra spot color (or bump plate) to a four-color CMYK image.

what is a bump plate?

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AutoDesk Smoke :: How To Generate A Speed Bump

Aug 12, 2011

I've been trying to generate a speed bump in Smoke. I have a reference clip from FCP and I have to rebuild it in Smoke. What is the best way to do that?

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So how can i create the speed bump, and still have the same first and last frame like in the reference clip and also keep the same duration as the reference?

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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Mudbox :: Sculpted Details And Bump Map Together In A Single Map

Mar 16, 2012

i have sculpted some details in sculpt layers and i have a bump map in paint layer, which i have created with my diffuse map. Now, I want those sculpted details as a bump map or a normal map. Ok, If i export as a normal map then now i got 2 files in my paint layers (1) normal map and (2) bump map which i already have. Now, I want both details in one single map. normal map or a bump map.

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AutoCAD Inventor :: Texture Purge To A Style As Bump

Jan 14, 2011

I was messing around with style editing, and added a texture map to a style as a bump.  The bitmap I selected, however, was on my hard drive, not in the project search path.  Now that I would like to check this part into the vault, I get the attached error message.  I have since tried deleting, copying, moving the file from that hard drive to a legitimate search library.... removed it from every style it was used in, purged all styles, basically deleted it from every place I can find it, including going through the model tree and checking each individual feature (over 50!) to try to find it.  It is still in the file somewhere, and I can't seem to figure out where.  Is there no way to find and purge this offending bitmap?

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AutoCAD Inventor :: Bump Map Won't Render But Shows In Viewport?

Jan 3, 2014

I can see this brick pattern bump map in my working viewport but when I render an image, it doesn't show up. 

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Paint.NET :: Create Flash Animation Where Two Images Bump Into Each Other?

Feb 22, 2011

I am trying create a flash animation where two images bump into each other and get squished on the ends that make contact.

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Corel PHOTO-PAINT X5 :: Creating Bump Maps For MS Flight Simulator X

Apr 2, 2012

Ideally I would like to use the nVidia normal map filter plugin - it's for Photoshop, and although, apparently, you can use some photoshop plugins, this one does not seem to work.

First question - is there a way to use the nVidia plugin?

Next - is there a Corel way?

I have created my own greyscale heightmap images and I can export red channel for alpha. Then I flood fill the red channel black and the blue channel white and export the RGB as the colour part. Creating a dds image gives me a pseudo bumpmap

BUT

Whenever I use this kind of bumpmap I get the effect I want on the aircraft models, but for some reason, "my" bumpmaps seem to remove the polygon smoothing of the 3D models so that when I "fly" the aircraft, I actually see the polygons instead of the smotthed mdl surface.This photbucket link shows what I mean.

The left hand image shows the original bumpmap on the original model. The next image shows modified artwork on the same model. Then I have change to a "D-i-Y" bumpmap and the last two show that although the desired bumps are there, I now have the wireframe polygons visible.

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Mudbox :: Creating Custom Stamps - Bump Layer Use 8bits Color Space

Apr 10, 2013

I'm trying to create a custom stamp in Photoshop. Done it with a 16 bits colorspace, saved as TIFF with the required options from the official documentation.

Why do i get a 'grainy' result, even painting with a 100% strength white color ? It happens only on a bump layer. On a diffuse layer, its ok.

Do the bump layer use a 8bits color space ???

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3ds Max :: Vray In Mental Ray?

Nov 21, 2012

i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?

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3ds Max :: Soft Shadows In Mental Ray?

Nov 4, 2011

Mostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.

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3ds Max :: Where Is The Mental Ray Light Shader

Apr 15, 2011

how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.

how to get it back?

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3ds Max :: Mental Ray Quality Settings?

Sep 26, 2011

I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?

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3ds Max :: Enable Mental Ray GPU Rendering?

Oct 16, 2012

i have ATI firepro v5900.. How can i enable mental ray gpu rendering in 3ds max.

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3ds Max :: Mental Ray Crashes Out Of Memory

Feb 13, 2012

Mental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.

Updated my POST due to no replies.

Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.

Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower

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3ds Max :: Mental Ray Out Of Memory Error

May 25, 2011

How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.

I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.

EB42
Win7 64bit
4GB ram
500gb 10k rpm hdd

Infrastructure Design Suite Premium 2014
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM

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3ds Max :: Mental Ray Rendering Red Hotspots?

Jan 20, 2013

we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.

We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.

We use mr Photographic Exposure Control.

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3ds Max :: Mental Ray Message Window

Aug 22, 2011

I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?

greetings, mredl

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3ds Max :: Mental Ray Network Rendering

Mar 31, 2011

I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.

If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.

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3ds Max :: 2012 - Mental Ray Slower By 30%

Apr 8, 2011

I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.

I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.

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3ds Max :: Mental Ray Rendering Settings

Oct 1, 2013

I'm trying to render a sequence consisting of some letters with a self-illumintating glossy plastic material.
 
The object consists of two objects, one with high gloss plastic with a slight transparency, another one within it, slightly inset, with a high value self-illuminating material.
 
I look-developed it using still mode rendering, but when I started to render as a sequence I noticed it looked different than expected. The difference is in the indirect diffuse pass, which is very noisy in the animated sequence. It also has some very pronounced highlights which are incorrect.

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3ds Max :: Mental Ray Cannot Use Photometric Web Light

Jun 20, 2012

when use a photometric web light, it's dispaly a message:"Failed to open lightprofile file...."

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Mar 7, 2012

I'm currently doing an architectural visualization piece and wondered if there was a 'standard' Haze setting on a MR Daylight Solution for a realistic indoor scene?

The renders are looking quite nice, but was told altering the haze could give it a more realistic appearance.

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3ds Max :: Who Use Mental Ray Distribute Bucket Render

Mar 8, 2013

I what to know who many max users use the DBR feature, because i hear from AD that this is a very rare used feature.

I use it very often for previews and sometimes for final rendering, because it's faster to activate (compared with NetRendering and split scanlines)

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3ds Max :: Mental Ray Fatal Error When Rendering

May 24, 2013

Mental Ray Fatal error when rendering

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3ds Max :: Rendering Volume Light With Mental Ray

Jun 16, 2011

I've got this scene of a roman temple like structure, with the floor being slightly reflective. It is covered in a Volume light completely. When rendered it gives a really nice effect to it, however takes ages to render. And I need it to render faster.

Am rendering it with mental ray, and with the Volume Light deactivated, it takes about 30 seconds to render the whole frame. When activating it rendering less then 1/4th of the frame takes 4:30 minutes.

Now this is not gonna work well when I'm gonna render a movieclip, so I'm gonna ask the following: Is there a good, fast alternative for that volume light?

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