i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
The new Enhanced Menus feature is ace and a welcome thing BUT can you add Vray lights and cameras to it? Its oh-so-close to replacing the normal command panel and toolbar. Add Vray
ANNOYED BECAUSE ALL MY OLD AREA SETTINGS, SIGNATURE, FORUM POSTS etc ARE ALL *GONE*. AND NOW I HAVE DUMB LONG USERNAME INSTEAD OF MY OLD ONE.
how to switch materials with VRay. I find it odd that there is absolutely nothing. I need to have a texture map on a plane and then have it dissolve into another one. Is there a way to do this? I tried a VRayBlend material and that doesn't seem to allow me to have one or the other.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard, Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram, Quadro 4000 Display Adapter
I am a Maya user recently switched to 3DS so i dont have a grasp on the meat and bones of max yet with regards to deleting nodes from the scene etc and this may or may not be a simple fix. I have an animation where i have a 3d model from turbosquid which seems to have brought in VRay materials. Every time i open the file now i get prompted " Missing Dlls" then "FileName vrender90.dlr". This is not any major inconvenience, however it crashes a backburner render whenever i try it, which is.
How to totally rid my scene of Vray materials if at all possible? I have tried finding them in the material editor etc but i cant seem to get rid of them. I seen some tutorials on how to do this in earlier versions but it either didnt work or was different in 2013.
When I apply an Vray material to my linked Revit file the material appears extremely large and I cant fix it either by playing around with the scaling of the material or UVW-mapping. I have made sure that both my Revit model and 3DS max are both set to mm.
The scale of the material applied in Revit has the right proportions etc. Its just when I apply a new Vray material it goes wrong.
I recently converted from Sketchup 8 to 3DS and I've been trying to render some scenes with Vray but they all come out super grainy, like the rendering has a layer of noise on top of it. I have a lot of experience with Vray for Sketchhup and have never encountered this. I attached an example.
When I apply an Vray material to my linked Revit file the material appears extremely large and I cant fix it either by playing around with the scaling of the material or UVW-mapping. I have made sure that both my Revit model and 3DS max are both set to mm.
The scale of the material applied in Revit has the right proportions etc. Its just when I apply a new Vray material it goes wrong.
I don't know what is happening, everything is ok except the floor has this "pink noise" parts, I only have one vray light outside the window and several (less powerful lights) above the board.
Im using Autocad 2012 Full and the renders are pretty good, but Im looking for more realism and without going on to MAX. I've been looking on the Chaos site for Vray and sketchup rendering. The finished out-come seems to be stunning so My thoughts were model in CAD, export to Sketchup and render in the vray plugin in sketchup. Is this possible?
I have looked on the Chaos gallery at some of the models rendered in Vray from Sketchup and found this is what Im after. .....
[URL].......
apparently this is a sketchup model and vray render.
V Ray rendering i am using V Ray physical cam + V Ray sun once i rendering flooring colour is changing the walls colour actually i have white colour walls.
I have been trying to set up another computer to render in vray by distributing render. I have followed various online tutorials showing exactly how to set it up but to no avail. When i render it says "could not connect to host 192.168.... no connection could be made because the target machine actively refused it". I have 64 bit running on my main pc with 32bit on my slave, vray 2.0 and 3ds max design 2012 on both machines,both pc's can see each other, on the same workgroup and backburner works. I have vray set up properly and vray spawner started although no icon appears in the taskbar as some say it should.
I have a max file that have objects with vray materials. I do not have vray in my computer because I use mental ray to render. Problem is, 3Ds Max seems to lag and freeze. So when i installed a trial version of VRay, the file worked just fine and there is no viewport lag. But when the trial is over, my viewports started lagging again. The whole PC lags and it seems as if 3ds max is using the pc at 100%. I practically can't work on the file. I don't want to have to purchase vray only for the purpose ot making the file work.
Is this an issue to be fixed by Autodesk or Chaos Group?
I have a large model that I'm trying to export to .dae to use in Torque3D. The problem is when I export it, I loose all of the textures. I read that in order to export the model properly I have to change the map# of the textures to be within a certain range?
I tried just exporting a single object from the model but when I export I receive warnings/errors saying that It was not able to apply the texture map# 20 because it is not supported outside of 3ds max..
Noticed that stats sets didnt wotk with vray properties? from kens Blog:
"Vray rendering is fully supported by State Sets and we are working closely with Chaos Group."
kens blog yesterday:
"so on some quick tests:
- all vray properties were not recognized by state sets - vray framebuffer output paths also (only if save checked or not) - settings on render elements also - changes on materials also (eg diffuse color)"
"Vray rendering is fully supported by State Sets and we are working closely with Chaos Group."
I'm a beginner of 3ds max. I have trouble with getting alpha image from Vray frame buffer.
My scene is very simple -2 Objects with Vray standard material -Vray plane -Vray dome light
Even when I render as Tiff data, I can not see alpha image. It is all white. How to get alpha image. And also is there anything else good way to get alpha image by the each object(without using matt/shadow material)? I used 'VrayWireColor' from 'Render Elements' but the image edge has slightly white frindge...
I have 3ds max 2014 design and had recently being trying out Vray.
I then uninstalled. Which went with no problems. However when I now right click mouse in viewport I see vray properties greyed out and it says missing beside them. These were the macro scripts that were removed.
How do I remove this greyed out text and any other remains left over from Vray uninstall?
Mostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.
I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.
I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?
Mental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.
Updated my POST due to no replies.
Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.
Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ 24GB of Certified Memory PNY Geforce GTX 560 1GB Memory (1) 300GB Raptor Harddrive Raid 0 (1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 } Windows Vista Ultimate Candy Blue Thermaltake Xaser III Super Tower
How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.
I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.
EB42 Win7 64bit 4GB ram 500gb 10k rpm hdd
Infrastructure Design Suite Premium 2014 Civil 3D 2014 x64 Windows 7 64-bit 6GB RAM
we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.
We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.
I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?
I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.
If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.
I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.
I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.