3ds Max :: Mental Ray Network Rendering

Mar 31, 2011

I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.

If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.

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3ds Max :: Enable Mental Ray GPU Rendering?

Oct 16, 2012

i have ATI firepro v5900.. How can i enable mental ray gpu rendering in 3ds max.

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3ds Max :: Mental Ray Rendering Red Hotspots?

Jan 20, 2013

we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.

We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.

We use mr Photographic Exposure Control.

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3ds Max :: Mental Ray Rendering Settings

Oct 1, 2013

I'm trying to render a sequence consisting of some letters with a self-illumintating glossy plastic material.
 
The object consists of two objects, one with high gloss plastic with a slight transparency, another one within it, slightly inset, with a high value self-illuminating material.
 
I look-developed it using still mode rendering, but when I started to render as a sequence I noticed it looked different than expected. The difference is in the indirect diffuse pass, which is very noisy in the animated sequence. It also has some very pronounced highlights which are incorrect.

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3ds Max :: Mental Ray Fatal Error When Rendering

May 24, 2013

Mental Ray Fatal error when rendering

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3ds Max :: Rendering Volume Light With Mental Ray

Jun 16, 2011

I've got this scene of a roman temple like structure, with the floor being slightly reflective. It is covered in a Volume light completely. When rendered it gives a really nice effect to it, however takes ages to render. And I need it to render faster.

Am rendering it with mental ray, and with the Volume Light deactivated, it takes about 30 seconds to render the whole frame. When activating it rendering less then 1/4th of the frame takes 4:30 minutes.

Now this is not gonna work well when I'm gonna render a movieclip, so I'm gonna ask the following: Is there a good, fast alternative for that volume light?

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3ds Max :: Lights Flicker In Mental Ray Rendering

Oct 26, 2012

I have an issue that every time I render a scene with photometric lights and have the exposure control set to Mr. Photographic exposure, outdoor night time, I get flicker. It appears to be an interlacing problem, but looks like the lights are flickering bright and dim. I am rendering as a .jpg sequence.

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Mudbox :: Rendering Multi-tile Displacement In Mental Ray

Mar 8, 2012

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I thought I had this all working. And it did to an extent. When I plug a single displacement map into my standard lambert shader slot in maya, all works fine and dandy. However, as soon as I try to use multiple displacement maps, I am getting the problem that I had in the previous post, which is that the negative values are lost. I sort of understand why this is happening - that is when using a layered shader it uses alpha as luminance, and therefore the values don't go below zero, but I don't know what to do about it!? I have tried a network with set range etc but it just makes a mess. Any straightforward method of using multiple .exr files in a single shader for mental ray in maya?

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3ds Max :: Mental Ray Rendering Photometric Lights With Lot Of Reflective Surfaces

Jul 30, 2012

I'm using mental ray rendering photometric lights with a lot of reflective surfaces. I keep getting little white specks showing up on certain surfaces.

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3ds Max :: IBL Mode And Network Rendering

Jun 26, 2012

Is there a way to enable IBL for network rendering?

It appears that the custom mental ray settings for IBL are not saved as part of the .max file so sending a job to a render farm does not have IBL enabled.

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3ds Max Animation :: Point Cache While Network Rendering Ignored

Dec 26, 2011

backburner is a good tool, but it doesnt always work as expected... everything that is not an image is simply ignored while sent over the network. hence problems of "missing map". (and the server does not render anything if anything is missing) be it an audio file, or anything else. like the point cache file. max has no problem to send the XML file, but will not even look at the MC that is linked. those particular ones are giving me a very bad time dealing with them.

is there a way to trick max into baking point cache into a vertex animation or something ? (i know maya does it, but i never found a way for that in max) or maybe tricking backburner into sending EVERY files related to the max file. also, the "save as archive" doesnt take it eighter. i suspect someone forgot to implement it in the function..

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3ds Max :: Network Rendering On Mac-minis Running Windows 7?

Jan 20, 2012

We have 4 PCs and 3 macminis here at work. All have 3ds max 2012 installed on them.

I can see the macminis in the backburner queue monitor. I turn the server on all the available machines and only the lum-pc, renderfarm01 and russell01 are available to render (these are the PCs). The mac minis remain idle. I cannot use them to render.

However, if I turn on manager on one of the macminis, and turn on server on all the other machines, the macmini running the manager can only see the other macminis. This does not make sense as I've installed full 3ds max on these mac minis so they should be good to go.

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3ds Max :: Unable To Get Render To Texture Properly With Network Rendering

Nov 20, 2013

I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
 
I have tried it with several different machines and several different files and none of them work.

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AutoCAD Civil 3D :: Default Pipe Network Layer (Not The Structures Or Pipes The Network)

Dec 7, 2012

I am using Civil 3D 2013. I work in an office where we have a few different flavors of Autocad (LT, MEP, regular vanilla AutoCAD etc...) and versions (2010 LT, 2011, 2012, 2013).

For the most part there isn't much inter-office drawing coordinate that has to happen, but there is the occasional project where multiple disciplines (Structural, Mechanical and Civil Site) have to share drawings.

The specific problem I am having is when I share my 2013 Civil 3D drawing with a user using 2011 MEP. He gets the typical rectangle for the proxy objects (in my case, my pipe networks for sanitary and storm drain). We've tried downloading and installing various object enablers, but there doesn't seem to be one for a 2013 to 2011 scenario. So I setup my parts to be on layers that he can just turn off. HOWEVER... the actual pipe network (not the structures, parts, labels etc... the network itself) ends up on layer 0. For this specific project, I do the old (ssget "x" '((8 . "0")) search to select all objects on layer 0, add those objects to a selection set (pselect), then in my modify objects dialog I filter for pipe networks, then change the layer to something other then 0.

While this is a workaround that works for me, what I really want to know is if there is a way that I can change the default layer that the network (again, not pipes, structures or text, the actual network) so I don't have to use the workaround. Any thoughts?

P.S. It's killing me that I had to create a new Autodesk login and now all my AutoCAD "street cred" is lost

"The source of expertise is not in the memorization of the minute details of a subject but in the thorough understanding of the fundamental concepts on which it is based."

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AutoCAD 2010 :: Background On Rendering And Attach / Create New Material In Library For Rendering

May 21, 2012

why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012. 

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3ds Max :: Vray In Mental Ray?

Nov 21, 2012

i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?

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3ds Max :: Soft Shadows In Mental Ray?

Nov 4, 2011

Mostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.

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3ds Max :: Where Is The Mental Ray Light Shader

Apr 15, 2011

how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.

how to get it back?

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3ds Max :: Bump Map Not Working With Mental Ray?

Jan 4, 2013

I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.

I've attached the image to show you.

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3ds Max :: Mental Ray Quality Settings?

Sep 26, 2011

I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?

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3ds Max :: Mental Ray Crashes Out Of Memory

Feb 13, 2012

Mental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.

Updated my POST due to no replies.

Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.

Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower

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3ds Max :: Mental Ray Out Of Memory Error

May 25, 2011

How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.

I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.

EB42
Win7 64bit
4GB ram
500gb 10k rpm hdd

Infrastructure Design Suite Premium 2014
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM

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3ds Max :: Mental Ray Message Window

Aug 22, 2011

I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?

greetings, mredl

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3ds Max :: 2012 - Mental Ray Slower By 30%

Apr 8, 2011

I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.

I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.

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3ds Max :: Mental Ray Cannot Use Photometric Web Light

Jun 20, 2012

when use a photometric web light, it's dispaly a message:"Failed to open lightprofile file...."

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3ds Max :: Mental Ray Indoor Daylight Haze

Mar 7, 2012

I'm currently doing an architectural visualization piece and wondered if there was a 'standard' Haze setting on a MR Daylight Solution for a realistic indoor scene?

The renders are looking quite nice, but was told altering the haze could give it a more realistic appearance.

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3ds Max :: Who Use Mental Ray Distribute Bucket Render

Mar 8, 2013

I what to know who many max users use the DBR feature, because i hear from AD that this is a very rare used feature.

I use it very often for previews and sometimes for final rendering, because it's faster to activate (compared with NetRendering and split scanlines)

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3ds Max :: Switch Off Mental Ray Extensions By Default

Dec 18, 2011

I do not use Mental Ray at all. I am not interested in it. Ideally, I would uninstall all Mental Ray plugins but unfortunately, it seems Mental Ray classes are required by Substance.

I would love to have Preferences->mental ray-> Enable mental ray Extensions switched off by default. Unfortunately, I am unable to get this!

I have a MaxStart.max file with my basic VRay settings, VrayPhysicalCamera, Vray sun and sky system already in place. This is how I would like to start my each and every new Max scene. Unfortunately, regardless my settings, each time I restart Max, these bloody "mental ray extensions" are on again and again.

Is there any method to keep them off efficiently? So this does not return anymore?

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Maya :: Why Does Mental Ray Node Causes Crash

Jun 18, 2011

I tried starting Maya 2012 from the terminal and it started fine.Then it gave me this when I opened Hypershade libpng warning: Ignoring attempt to set cHRM RGB triangle with zero area...As soon as I made a mental ray node , in Hypershade , Maya crashed.And before crashing it spit this out

Qt has caught an exception thrown from an event handler. Throwing exceptions from an event handler is not supported in Qt. You must reimplement QApplication::notify() and catch all exceptions there.terminate called after throwing an instance of 'M2MI::ApiOutputError'maya encountered a fatal error

2012 Hypershade works fine on windows at my friends place. Do I need to upgrade my QT to the latest build ?

How am I supposed to render my scene with AmbOcc and SSS and all.

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3ds Max :: Mental Ray - DBR - Slave 1 Died At Handshake

Oct 25, 2012

The very weird error message (who comes up with these lines lol) my computer is unable to connect to the other render-computers to aid in DBR

i added a scr of my windows firewall, the Network rendering is allowed through so i don't really know the problem

I added the ip adressses of these computers in the list to select but no luck.

oh and we're using Norton as an anti virus - BUT: the network manager works fine, we can send out files to be rendered on other computers

Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2013 x64
Windows 7 x64

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3ds Max :: Sub Surface Scattering Material With Mental Ray

Jun 13, 2011

am using sss material with mental ray and wen i render am getting this error massage PHEN 0.4 error: Internal error: misss_call_shader: Unexpected state->type case. what dose it mean and how to solve it ???

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