3ds Max :: Mental Ray Cannot Use Photometric Web Light

Jun 20, 2012

when use a photometric web light, it's dispaly a message:"Failed to open lightprofile file...."

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3ds Max :: Diffuse Shadow With Photometric Lights In Mental Ray?

Mar 31, 2011

I've enclosed an original picture and my 3d scene. the problems lies in the shadow on both sides of the lamp which is too hard edged. and normally, there is a grid right beneath the cylinder bulb, but when applying that grid in 3ds max the whole scene becomes speckled. must have something to do with the light being blocked by geometry.

how to achieve a soft shadow as shown in the ref pic?

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3ds Max :: Mental Ray Rendering Photometric Lights With Lot Of Reflective Surfaces

Jul 30, 2012

I'm using mental ray rendering photometric lights with a lot of reflective surfaces. I keep getting little white specks showing up on certain surfaces.

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3ds Max :: Where Is The Mental Ray Light Shader

Apr 15, 2011

how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.

how to get it back?

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3ds Max :: Rendering Volume Light With Mental Ray

Jun 16, 2011

I've got this scene of a roman temple like structure, with the floor being slightly reflective. It is covered in a Volume light completely. When rendered it gives a really nice effect to it, however takes ages to render. And I need it to render faster.

Am rendering it with mental ray, and with the Volume Light deactivated, it takes about 30 seconds to render the whole frame. When activating it rendering less then 1/4th of the frame takes 4:30 minutes.

Now this is not gonna work well when I'm gonna render a movieclip, so I'm gonna ask the following: Is there a good, fast alternative for that volume light?

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3ds Max :: Photometric File Types

Mar 6, 2013

3ds Max seems to only alow .ies, .cibse and .ltli files as photometric file types - missing out on a huge swath of files - Eulumdat (.ldt) files, a standard used in Europe.

I understand that Autodesk is an American company and .ies is the most common format there, but a good chunk of my work here in the UK uses Eurpoean fixtures and there is a large number of .ldt files floating around.

I have got a conversion programme, I personally use OxyTech's Lightstar 4d, but really it's very irritating to have to manually convert dozens of different .ldt files so I can use them in 3ds Max.

Is there a plug-in/script/something so I can import .ldt easier?

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3ds Max :: Shadows With Photometric Lights

Nov 5, 2012

I am new to 3ds max. For the scene I am doing know I am using photometric lights and I can't control the density of the shadows (they are way too dark). I can't find any controls that are affecting the shadows or any useful information on the web. I am using mental ray and ray traced shadows.

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3ds Max :: Area Shadows And Photometric Lights Not Working?

Oct 13, 2011

I have a simple scene. Cylinder with Target Photometric light casting toward it. Plane.

the nitrous viewport creates correct soft shadow adjustments as I change the width and height of a rectangular light source. the render does NOT.

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Revit :: Distributing Photometric Web Along Length Of Bulb?

Mar 24, 2012

I tried to create a rendering utilizing the IES file from a light fixture manufacturer and I can't seem to get the photometric web to distribute along the full length of the bulb. It looks like the light is being distributed from a point in the middle of the light fixture although it is a 4' T8 fluorescent bulb. In the light family Light Source Definition, I set the Emit from shape to be a line and set the Light Distribution to be Photometric Web and set the Emit From Line Length parameter to be 4'. The distribution of the light looks correct, but just only from a point.

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Photoshop Elements :: Color Representation Is SRGB And Photometric Interpretation Is Blank?

Sep 30, 2013

I have both PSE 10 and LR 5.2, but am not that comfortable with LR yet. I took a new photo and brought it into LR for a few edits, then did "Edit In" to finish the edits in PSE.  The file was a Tiff at that point. I went to use the "Touch Up Scratches and Blemishes" tool, and it wouldn't allow me to use it until I got the prompt to convert from 16 bit color to 8 bit, which I did.  Then did a bunch of other edits in PSE, and did a "Save As" to a JPG file.  On the "Save As" dialog, the only option I had for "Color" was a checkbox that said "ICC Profile: ProPhoto RGB".  Left that checked.
 
After saving the file, I looked at the file properties on the "Details" tab.  It shows the "Color representation" as "Uncalibrated" and the "Photometric interpretation" as "RGB".  Normally when I don't do the LR edits first, the "Color representation" is "sRGB" and the "Photometric interpretation" is blank.
 
So the questions:  Is what I did OK?  The final jpg file appears OK when I took at it in Windows, but wonder if I am going to have a problem somewhere else.  Did I lose detail in converting from 16 bit to 8 bit to do the edits in PSE?  Should I have done something different along the way, assuming I wanted to do my final edits in PSE?

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3ds Max :: Animate A Casino-like Light Board Made Of Tens Of Light Bulbs / Leds?

Feb 14, 2011

I am trying to animate a casino-like light board made of tens of light bulbs/leds. I thought the easiest way to do it would be creating a matrix of bulbs arranged by material ID and then design a pattern in multi sub-object materiel so I could somehow scrub through it and achieve animation effect. The material modifier allows to change ID for the whole object only and MaterialByElement shuffle ID`s in a random manner.

[URL]

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Paint.NET :: Light Effect - Corresponding Letter Appears To Light Up On Pressing Key

Apr 7, 2011

I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.

Attached Thumbnails

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AutoDesk Smoke :: Lock Pivot Point Of A Light To Light Itself?

Oct 26, 2012

How do you lock the pivot point of a light to the light itself? I thought just adding a Axis node would move the light and pivot point but the pivot does not move. Is there a way of parenting them together?

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Revit :: How To Get Light To Cut The Floor Out So Can See Light When Rendered

Dec 6, 2010

How do I use the standard Revit can lights in a wood joist floor with drywall applied to the bottom?  If I place in a suspended ceiling, can lights light up just fine.  However, if I use them in the floor space of a wood joist floor, the light itself gets covered with the floor.  How can I get the light to cut the floor out so I can see the light when it is rendered?

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3ds Max :: How To Re-path Material Library With Bitmap/ Photometric Path Editor

Jan 25, 2012

I have a bunch of material libraries that need to be re-pathed as I have moved my textures, the Bitmap/Photometric paths editor has a tickbox that says "include material library" which leads me to believe that it will list, for re-pathing, all materials in my library.

However, it doesn't seem to do anything for me even though the library i need to re-path is loaded into my Material/map browser.

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3ds Max :: Vray In Mental Ray?

Nov 21, 2012

i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?

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3ds Max :: Soft Shadows In Mental Ray?

Nov 4, 2011

Mostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.

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3ds Max :: Bump Map Not Working With Mental Ray?

Jan 4, 2013

I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.

I've attached the image to show you.

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3ds Max :: Mental Ray Quality Settings?

Sep 26, 2011

I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?

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3ds Max :: Enable Mental Ray GPU Rendering?

Oct 16, 2012

i have ATI firepro v5900.. How can i enable mental ray gpu rendering in 3ds max.

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3ds Max :: Mental Ray Crashes Out Of Memory

Feb 13, 2012

Mental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.

Updated my POST due to no replies.

Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.

Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower

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3ds Max :: Mental Ray Out Of Memory Error

May 25, 2011

How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.

I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.

EB42
Win7 64bit
4GB ram
500gb 10k rpm hdd

Infrastructure Design Suite Premium 2014
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM

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3ds Max :: Mental Ray Rendering Red Hotspots?

Jan 20, 2013

we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.

We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.

We use mr Photographic Exposure Control.

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3ds Max :: Mental Ray Message Window

Aug 22, 2011

I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?

greetings, mredl

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3ds Max :: Mental Ray Network Rendering

Mar 31, 2011

I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.

If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.

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3ds Max :: 2012 - Mental Ray Slower By 30%

Apr 8, 2011

I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.

I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.

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3ds Max :: Mental Ray Rendering Settings

Oct 1, 2013

I'm trying to render a sequence consisting of some letters with a self-illumintating glossy plastic material.
 
The object consists of two objects, one with high gloss plastic with a slight transparency, another one within it, slightly inset, with a high value self-illuminating material.
 
I look-developed it using still mode rendering, but when I started to render as a sequence I noticed it looked different than expected. The difference is in the indirect diffuse pass, which is very noisy in the animated sequence. It also has some very pronounced highlights which are incorrect.

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3ds Max :: Mental Ray Indoor Daylight Haze

Mar 7, 2012

I'm currently doing an architectural visualization piece and wondered if there was a 'standard' Haze setting on a MR Daylight Solution for a realistic indoor scene?

The renders are looking quite nice, but was told altering the haze could give it a more realistic appearance.

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3ds Max :: Who Use Mental Ray Distribute Bucket Render

Mar 8, 2013

I what to know who many max users use the DBR feature, because i hear from AD that this is a very rare used feature.

I use it very often for previews and sometimes for final rendering, because it's faster to activate (compared with NetRendering and split scanlines)

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3ds Max :: Mental Ray Fatal Error When Rendering

May 24, 2013

Mental Ray Fatal error when rendering

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3ds Max :: Lights Flicker In Mental Ray Rendering

Oct 26, 2012

I have an issue that every time I render a scene with photometric lights and have the exposure control set to Mr. Photographic exposure, outdoor night time, I get flicker. It appears to be an interlacing problem, but looks like the lights are flickering bright and dim. I am rendering as a .jpg sequence.

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