3ds Max :: Who Use Mental Ray Distribute Bucket Render

Mar 8, 2013

I what to know who many max users use the DBR feature, because i hear from AD that this is a very rare used feature.

I use it very often for previews and sometimes for final rendering, because it's faster to activate (compared with NetRendering and split scanlines)

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3ds Max :: Mental Ray Reflection Errors In Bucket Render

Feb 10, 2012

I'm getting a render error on my reflections, at first I thought it was a distributed render/network problem, but it also comes up in a non-distributed render. I've tried raytraced and mapped reflections and it still appears. My environment map is an HDR image, but it also happens with a tif file. It's like the reflection level is changing between buckets.

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3ds Max :: How To Make A Realistic Render In Mental Ray

Sep 21, 2011

I working for a long days on modelling of house exterior while going to rendering and lighting i want realistic exterior rendering

3D Studio Max 2009 to 2013 64-bit,
Intel G35 chipset, Core 2 Quad Q6600 @ 2.4GHz,
4 GB DDR2 RAM,
EVGA Geforce GTX 550 Ti 2 GB (Driver 295.73),
Windows 7 Ultimate 64-bit,

[URL]

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3ds Max :: Faces Render Black In Mental Ray Animation?

Aug 30, 2011

I am rendering an interior animation of a church for a client and after rendering a few frames with backburner on my offices network, I noticed that a lot of the frames have black faces that appear on the walls, then disappear in other frames. In particular the central column in the first attached image, the second image is how it should look. I've created both photon maps for GI and Final gather maps for most of the animation.

I'm running 3DS Max Design 2011
on a Dell Precision T5500
Intel Xeon CPU E5520 @2.27 GHz
2.26 GHz, 12 G Ram

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3ds Max :: Interior Scene - Mental Ray Render Time

Nov 29, 2011

I rendered an interior scene. It took 17 hours 17 minutes and 35 seconds !!!

I used all arch and design materials. Some are used from material library. I am not really convinced with the output i made. I think there in nothing in the scene that making the render too high.

I m using

Core i7 2600 3.4 GHz 4 cores 8 threads
8 GB ram
1 GB geforce GTS 450 DDR3
win 7 64 bit
3ds max 2011 64 bit

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3ds Max :: Mental Ray Render - Arch And Design Drop Down Template Missing

Feb 17, 2014

I just finished installing autodesk 3ds max 2012-64 bit. There's a small problem that im facing due to which my work is getting delayed.

Description:
1. The model is completed.
2. Renderer is assigned to 'mental ray'.
3. When in the material editor, when i click on "Arch and Design", the drop down template is MISSING.

Installation was perfectly fine.

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Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

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3ds Max :: Render To Texture / Normal Maps Don´t Render Correctly

Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

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AutoCad 3D :: No Faces To Render Message When Trying To Render Model?

Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

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3ds Max :: Include Render Elements With Batch Render?

Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

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3ds Max :: Save 50% Render Time / Fix Render Element Bug

Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

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3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

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After Effects :: Will Not Render Projects From Render Queue Or AME

Jan 17, 2014

Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
 
and I can fin nothing about this error anywhere on line.

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CorelDRAW X6 :: Preset Align And Distribute

May 18, 2012

X6 changes the well known behavior. If I align two texts the vertical alignment checkvboxes are greyed and the option is first line. I have been working differently for ages. How can I fix the settings to "bounding box" like it used to be .

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Photoshop :: Distribute Around A Center Object

Mar 27, 2008

I am working on a graphic that has a large circle in the center surrounded by 7 smaller circles. How do I evenly distribute the 7 outer circles around the larger center circle. I am using CS2.

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AutoCad 3D :: How To Fix / Distribute 40 X 40 Cm In Slope Area

Apr 5, 2012

It's almost 2 days I cant imagine to distribute my boxes in a slope area.

see pix attached:

slope.jpgthe

yellow is the slope just see .

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Photoshop Elements :: Use Align And Distribute In 11?

Jan 26, 2013

I need a complete work-up on using align and distribute in Elements 11.

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3ds Max :: Vray In Mental Ray?

Nov 21, 2012

i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?

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Photoshop :: Anchor Point Alignment And Distribute?

May 15, 2013

I would like to align the edges of two anchor points. But when I try, the alignments are disabled. It seems this is only posibble for aligning multiple shapes, but not for individual anchor points. It would be nice if this works the same as in illustrator.

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Photoshop :: Distribute A Batch Task Between Several Computers?

Jun 10, 2013

Is there a possibility to distribute a batch task between several computers? For example rendering raw files into jpgs and applying actions.

On bigger events it would greatly reduce the waiting time for the processed files. Instead of one computer working for two hours, maybe two machines could do it in an hour?
 
Of course I can split the files and start two separate batch tasks on separate computers but a task server would make the workflow easier. 3D and video software have a lot of options for distributed rendering..

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Photoshop :: Distribute Images In Rows And Columns

Jun 20, 2011

I have 12 images (100x100) and I want to place them in grid layout with 3 cols and 4 rows so the result is a 400x300 image . How can I do it automatically? i.e., not creating an empty file, and placing images one by one .

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Photoshop :: Distribute Set Of Objects With Minimum Or Specified Distance

Mar 21, 2012

Any way to distribute a set of variously-sized 2D objects on a 2D surface in Photoshop or Illustrator? Illustrator lets you align objects evenly along a 1D line, but I want the objects to basically fill a surface evenly.

A simple way of phrasing this is: I have a set of X objects of different size (or shape). I want them to be as close to each other as possible, but without overlapping. It should be easy for software to find the perfect composition to minimize "air gap" between them.

As a result, If I feed the program with shapes of various shape and size, I should get results like this:

wholesale-fabric-discount-store.com/images/Giraffe_Fabric.jpg (air gap between the objects is approx. mininal)

(air gap between the objects is approx. minimal)!

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CorelDRAW Graphics Suite X6 :: Align And Distribute

Jun 18, 2012

Having problems with X6 and Align and Distribute?

When using both align and distribute at once, all the items selected bunch up and do not space evenly. When using just align center, it works fine. When using distribute evenly (vertically), it works fine. But when using both, that's when the problem occurs.

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CorelDRAW X6 :: Get Align And Distribute The Way It Did In X5 As A Floating Dialog Box?

Nov 5, 2012

I just switched from X5 to X6 and cannot figure out how to get align and distribute the way it did in X5 as a floating dialog box.  Whenever I open it, it a docker and totally different.  I'm used to the way it was in X5.

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CorelDRAW Graphics Suite X5 :: How To Distribute Some Objects That They Are 2mm Apart

Oct 28, 2012

aligning objects...How to distribute some objects that they are 2mm apart.

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Xara :: How To Evenly Distribute Objects Around A Circle

Mar 22, 2012

Is there a method to evenly distribute objects around a circle? I understand the horizontal and vertical alignment tools, but I'm not sure how to apply them in this situation. Attached are a sample picture of what I want to accomplish and the .xar file (XDP7).

Circles01.xar

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Illustrator :: Distribute And Rotate Groups Or Elements?

Jan 16, 2013

I'm in need of fitting 10 groups on a document so that all 10 groups take up the least amount of space. To do that some of the groups need to be rotated when doing this manually. Is there a way for Illustrator to do this automatically? Ditributing and rotating several groups to take up less space on a given document size?

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Illustrator :: Align And Distribute All Objects Within A Group?

Oct 23, 2012

Say I have a group that consists solely of five triangles. Is it possible to use simultaneously align or distribute functions on while selecting just those five triangles? It seems like I can align up to four triangles at a time within the group, but when I select all five Illustrator interprets that I'm trying to align the entire group with another object outside of that group. Key objects don't seem to be supported in this situation.

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Illustrator :: CS6 - Distribute Objects As If Attracted By A Magnet

Oct 23, 2013

is it possible to disctribute (a larger number of) objects in Illustrator (CS 6) as if they were attracted by a magnet?

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Illustrator :: Distribute Type In Vertical Column

Jun 6, 2013

AI CS5 in Windows 7.
 
I made a rectangle and converted it into a path. Type in the rectangle 16 words stacked one on top of the other. Used the Fit Headline for each word so it would fit the box no matter what the font size is. Attempted to use the Align tool, but it doesn't work. Used the Character flyout for spacing between each word, but it doesn't make and equal distribution.
 
I am somewhat new to AI and mostly working in PS, but I don't like the type quality in PS so on to AI. I do not know ID in case ayone was wondering.

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Illustrator :: Defining Order Of Objects When Using Distribute?

Dec 6, 2013

VERSION: Illustrator CC Mac
 
I've always assumed that the order of the layers determined the order and position that shapes are moved in the Distribute function.
 
I'm having a wierd problem today and the order seems to be defined by something I can't figure out. I'm trying to vertically distribute a set of the same shape and instead of counting the shapes in order from left to right or vise versa the distribute function seems to be randomly picking the order of the shape, not basing it on location or layer order.
 
In both examples I have used a Vertical Distribute Center and both groups of shapes are ordered from left to right in the layers palette with the left most layer being the first layer and the right most shape being the last.
 
What is causing the shapes to be distributed in this order? How do I specify what the order is if it isn't based on layer or position order?

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