3ds Max :: Mental Ray Reflection Errors In Bucket Render
Feb 10, 2012
I'm getting a render error on my reflections, at first I thought it was a distributed render/network problem, but it also comes up in a non-distributed render. I've tried raytraced and mapped reflections and it still appears. My environment map is an HDR image, but it also happens with a tif file. It's like the reflection level is changing between buckets.
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Mar 8, 2013
I what to know who many max users use the DBR feature, because i hear from AD that this is a very rare used feature.
I use it very often for previews and sometimes for final rendering, because it's faster to activate (compared with NetRendering and split scanlines)
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Sep 4, 2010
I am hardly trying to animate a fractal texture applied to mental ray reflection blur value of a blinn material. I keyframed the time value of the fractal: 0 for the first frame and 5 for the 180th frame(the last frame of the animation). If I batch render the scene all the frames look identical. If I render several frames in Maya render view by jumping from frame to another frame I get the same result: no change of texture. But, if I play the animation before rendering a frame in render view they look different that is I have an animated texture. I wonder why the texture does not animate? Amazingly, the fractal preview does animate! I tried to set the maximum value for time, that is 100, I changed the Time Ratio to the square root of the Frequency Ratio with no effect.
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Sep 21, 2011
I working for a long days on modelling of house exterior while going to rendering and lighting i want realistic exterior rendering
3D Studio Max 2009 to 2013 64-bit,
Intel G35 chipset, Core 2 Quad Q6600 @ 2.4GHz,
4 GB DDR2 RAM,
EVGA Geforce GTX 550 Ti 2 GB (Driver 295.73),
Windows 7 Ultimate 64-bit,
[URL]
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Aug 30, 2011
I am rendering an interior animation of a church for a client and after rendering a few frames with backburner on my offices network, I noticed that a lot of the frames have black faces that appear on the walls, then disappear in other frames. In particular the central column in the first attached image, the second image is how it should look. I've created both photon maps for GI and Final gather maps for most of the animation.
I'm running 3DS Max Design 2011
on a Dell Precision T5500
Intel Xeon CPU E5520 @2.27 GHz
2.26 GHz, 12 G Ram
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Nov 29, 2011
I rendered an interior scene. It took 17 hours 17 minutes and 35 seconds !!!
I used all arch and design materials. Some are used from material library. I am not really convinced with the output i made. I think there in nothing in the scene that making the render too high.
I m using
Core i7 2600 3.4 GHz 4 cores 8 threads
8 GB ram
1 GB geforce GTS 450 DDR3
win 7 64 bit
3ds max 2011 64 bit
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Feb 17, 2014
I just finished installing autodesk 3ds max 2012-64 bit. There's a small problem that im facing due to which my work is getting delayed.
Description:
1. The model is completed.
2. Renderer is assigned to 'mental ray'.
3. When in the material editor, when i click on "Arch and Design", the drop down template is MISSING.
Installation was perfectly fine.
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Dec 12, 2012
Currently when ever I render an image using Inventor 2013 the reflection shows a parking lot. It doesnt seem like it matters what type of material I choose or the color that I choose. I have found some older fixes that date back to 2008 but nothing for 2013.This link is the only thing that I can find and as I said it is for 2008.
[URL]
We went in to the registry and tried following the steps but some of the working is different and didnt want to mess things up.
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Jan 8, 2013
How to get 3D Soft Shadows to work properly in Action with an ATI 5870? I'm getting massive render errors. The best way to describe it is it looks like Z buffer errors. Or in 3D when 2 polygons share the same plane. Lots of black jaggies across the whole frame.
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
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Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
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Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
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Nov 21, 2012
i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
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Nov 4, 2011
Mostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.
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Apr 15, 2011
how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.
how to get it back?
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Jan 4, 2013
I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.
I've attached the image to show you.
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Sep 26, 2011
I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?
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Oct 16, 2012
i have ATI firepro v5900.. How can i enable mental ray gpu rendering in 3ds max.
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Feb 13, 2012
Mental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.
Updated my POST due to no replies.
Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.
Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower
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May 25, 2011
How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.
I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.
EB42
Win7 64bit
4GB ram
500gb 10k rpm hdd
Infrastructure Design Suite Premium 2014
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM
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Jan 20, 2013
we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.
We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.
We use mr Photographic Exposure Control.
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Aug 22, 2011
I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?
greetings, mredl
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Mar 31, 2011
I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.
If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.
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Apr 8, 2011
I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.
I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.
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Oct 1, 2013
I'm trying to render a sequence consisting of some letters with a self-illumintating glossy plastic material.
The object consists of two objects, one with high gloss plastic with a slight transparency, another one within it, slightly inset, with a high value self-illuminating material.
I look-developed it using still mode rendering, but when I started to render as a sequence I noticed it looked different than expected. The difference is in the indirect diffuse pass, which is very noisy in the animated sequence. It also has some very pronounced highlights which are incorrect.
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Jun 20, 2012
when use a photometric web light, it's dispaly a message:"Failed to open lightprofile file...."
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Mar 7, 2012
I'm currently doing an architectural visualization piece and wondered if there was a 'standard' Haze setting on a MR Daylight Solution for a realistic indoor scene?
The renders are looking quite nice, but was told altering the haze could give it a more realistic appearance.
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